July 13, 2012
"Interacting with Huge Particle Simulations in Maya with the GPU"
Wil Braithwaite - Senior Applied Engineer, NVIDIA
We present a plug-in for Maya which enables an artist to simulate huge particle counts in real-time by leveraging the NVIDIA GPU. Being able to interact with the simulation opens up new possibilities for modifying the workflow. We will demonstrate the plug-in, and provide insight into the algorithms used.