
Lead Software Engineer
Blizzard Entertainment
US
Blizzard Entertainment
US
Julie Brame
I am the lead tools engineer for the video game Overwatch 2. My team is responsible for the game editor for all the disciplines. I previously was an RnD Pipeline engineer for Blizzard's real-time cinematics group working as a liason between game teams and cinematics, coordinate shared technology iniatives, and architect next generation pipelines. Previous to that, I was an Fx Developer/Animator for DreamWorks Animation for 10 years, and an RnD engineer for DreamWorks for 5 years prior to that.