Images courtesy of Paramount Pictures and Sega of America, Inc.
Jim Carrey reprises his role as the main antagonist, Dr. Ivo Robotnik.
MPC served as the main vendor with 1,200 to 1,400 shots involving character animation.
Successfully adapting video games has been a rare feat in Hollywood – and even more so to warrant a sequel – but filmmaker Jeff Fowler and Visual Effects Supervisor Ged Wright have come together once again to produce Sonic the Hedgehog 2 for Paramount Pictures and Sega Sammy Group. In the sequel, Dr. Ivo Robotnik (Jim Carrey) escapes from the Mushroom Planet and partners with an alien echidna called Knuckles (Idris Elba) to find a mystical emerald that has the power to destroy civilizations and defeat his hedgehog nemesis Sonic (Ben Schwartz) and the two-tailed fox Tails (Colleen O’Shaughnessey).
“After finishing shooting, we did a version of the film through Blender rendered in Eevee with motion blur, depth of field, proper tracks, and integrated the characters into the live-action photography. An in-house team of 10 to 14 people produced well over 12,000 versions of shots [within a period of 12 to 14 weeks] that went into editorial and allowed the creative team to come up with a cut of the movie that didn’t throw MPC off track. This was critical in allowing the film to get completed by the absolute skin of our teeth.”
—Ged Wright, Visual Effects Supervisor
For Tails, Visual Effects Supervisor Ged Wright wanted to make sure that his tails were present and creating nice shapes.
“The thing that has drawn me back to this was Jeff Fowler, [producer] Toby Ascher, [executive producer] Nan Morales and all of the of the other people involved who made turning up to work feel like you’re making a movie with your friends rather than going into battle every day,” states Wright. “The first one made the storytelling side of things more straightforward [this time around] and created a certain number of parameters that you’re working within.”
“We ended up with 1,200 or 1,400 character animation shots, so those little furry dudes are in most of the movie. Certain things were reusable [from the first movie], like the look and quality of the fur. These characters have vast eyes, so a significant amount of work was spent improving the shading, look and feel of them as they communicate a great deal, and that worked paid off in this film.”
—Ged Wright, Visual Effects Supervisor
The sequel was unable to outrun the pandemic. “We were making an animated film on a live-action schedule, which means rather than having three or four years we’re doing it in half of the time,” notes Wright. “Then all movie productions stopped. All of the big companies shrunk their staff, but [when all of the productions simultaneously started up again] then everyone wanted to hire back their same staff within the same six- to eight-week period. You had a huge amount of content, however, not enough people trained on how to do it. There is a massive skills shortage in the visual effects industry right now.”
Knuckles rarely opened his hand because it looked like he was wearing oven mitts.
Critical in being able to release Sonic the Hedgehog 2 on time was the emphasis placed on previs and postvis. “After finishing shooting,” comments Wright, “we did a version of the film through Blender rendered in Eevee with motion blur, depth of field, proper tracks, and integrated the characters into the live-action photography. An in-house team of 10 to 14 people produced well over 12,000 versions of shots [within a period of 12 to 14 weeks] that went into editorial and allowed the creative team to come up with a cut of the movie that didn’t throw MPC off track. This was critical in allowing the film to get completed by the absolute skin of our teeth.”
DNEG got the opportunity to explore the Mushroom Planet that was hinted at the end of the original movie.
There were over 1,900 visual effects shots by MPC, DNEG, Marza Planet Animation and an in-house team while Fish Flight Entertainment assisted with the previs and postvis. “We ended up with 1,200 or 1,400 character animation shots, so those little furry dudes are in most of the movie,” laughs Wright. “Certain things were reusable [from the first movie], like the look and quality of the fur. These characters have vast eyes, so a significant amount of work was spent improving the shading, look and feel of them as they communicate a great deal, and that worked paid off in this film.”
“The focus was on making sure that the things that were in and around the humans had the most amount of real production budget spent on them. We wanted the production designer involved in designing the whole film because otherwise we would have had big chunks of the film where those decisions were being made by the wrong people. There is no other way to put it!”
—Ged Wright, Visual Effects Supervisor
A massive amount of blue electrical energy is generated by Dr. Ivo Robotnik (Jim Carrey) on the Mushroom Planet.
No matter the lighting conditions and position of the camera, Sonic, Knuckles and Tails always had to be recognizable. “If you photograph one of us at sunset, we look different, which is something we have come to expect,” says Wright. “But with iconic, stylized characters there is often an expectation for them to look consistent throughout the film, which is not a photographic reality. It was easy at first but got harder towards the end.” The original 2D character designs had to be adapted to work in 3D. “Sonic’s mouth had to be off to one side and generally on the camera’s side,” adds Wright. “For Knuckles, you rarely want to open his hand because it looks like he’s wearing oven mitts. You want to keep him on character and make sure that he feels strong and intimidating. For Tails, you want to make sure that his tails are present as part of his character and creating nice shapes. They can easily look as if they were dragged along the floor. Nobody wanted that.”
A ring portal opens with adversaries searching for Dr. Ivo Robotnik (Jim Carrey).
Driving the character animation was the voice cast. “A lot of the time, if the voice performance changes, then it feels like the actual physical performance needs to change, not just the lip sync,” notes Wright. “We were as diligent as possible to make sure that the voice performance was turned over as early as possible so that the animators could be sitting there working with it. We also did a similar thing with filming the actors while they were performing. We didn’t end up going through the process of doing any facial motion capture this time around because the characters are so wildly different and the amount of effort that goes into capturing that data felt like it was a diminishing return doing that.” Less was considered more with the lip sync. “They don’t have lips so it can feel like a latex mask moving around if you’re not careful,” observes Wright. “You want to be hitting the core shapes; however, focusing on properly enunciating each syllable is not the best outcome.” The process of getting the live-action and CG characters to interact did not greatly change. “We had the usual hit list of interactive items, like little sandbags that people can pick up,” says Wright. “We slightly moved things along from the first film, as far as on-set reference, which was more helpful. The most challenging interaction bits are when the characters are hugging them. Picking them up was more successful, because with the little bodies it’s easier to figure out what that interaction is going to be. To nail those interactive shots, you need to be doing a 3D representation of the human characters. We weren’t able to do that this time around because we simply ran out of time.”
Various Rube Goldberg traps were constructed out of mushrooms by Dr. Ivo Robotnik (Jim Carrey).
An emphasis was placed on getting practical elements. “For the snowboard chase we did a week-long shoot up in the Canadian Rockies that gave us a tremendous amount of material to inform that,” states Wright. “When they discover the Big Owl cavern, that was all CG because there are no human characters. The focus was on making sure that the things that were in and around the humans had the most amount of real production budget spent on them. We wanted the production designer involved in designing the whole film because otherwise we would have had big chunks of the film where those decisions were being made by the wrong people. There is no other way to put it!” Minimal greenscreen was utilized. “At the end of the film when they’re in the riverbed, rather than surround everything in greenscreen we chose a location that had a similar texture and feel,” adds Wright. “That’s a better approach rather than having to change absolutely everything.” Virtual production was part of the toolset. “We had the LED volume and used that to get the lighting in a better place on the set pieces and characters,” says Wright. “One example is when Robotnik is in the ‘mech head’ and has all of the electricity around him, he was actually in a LED volume. It was better to do the roto and extract him off something that was giving him all sorts of interesting lighting cues on his face and eyes rather than trying to light the actor and have a clean key to pull.”
“We had the LED volume and used that to get the lighting in a better place on the set pieces and characters. One example is when Robotnik is in the ‘mech head’ and has all of the electricity around him, he was actually in a LED volume. It was better to do the roto and extract him off something that was giving him all sorts of interesting lighting cues on his face and eyes rather than trying to light the actor and have a clean key to pull.”
—Ged Wright, Visual Effects Supervisor
Most of the interior of the giant mech robot was dark until the emerald electricity comes on and lights it up.
Knuckles and Tails can move at high speed like Sonic. “One of the core differences this time around is we had other characters in that heightened reality,” observes Wright. “As soon as you have two characters that are moving at the same speed, you almost don’t know that everything is in a heightened reality. There were a different set of parameters there. We had a couple of instances where we wanted to demonstrate that effect upon the rest of the world. One of them is when they’re fighting in the backyard and Robotnik spills his popcorn as they go into this heightened speed. We shot Jim on a super high-speed camera to get that. Most of the time it was two CG characters that are in that world, so you’ve got a lot more flexibility to alter and add things to be able to heighten those moments.” The speed trails were tricky. “They’re quite a graphic stylized element and self-illuminated, so it’s hard to get a sense of depth,” explains Wright. “You end up having to design them specifically for the shots to get the right look.” Driving everything was the sheer volume of the performance and character animation. “There is no shortcut for that. It takes time both for the animation team and the wonderful animation director that we had, Eric Guaglione, to come on and find that language,” Wright says, adding that the tonal variety of the narrative was an asset. “What I enjoyed about making this film was the possibility to lean into storytelling and the intimacy between characters while also having these big action beats. Often on movies you get to do one or the other. It’s unusual to be able to do both.”
Emmy-Award winner Margaret Dean is the Head of Studio for SKYBOUND, the home of Invincible and The Walking Dead, and is responsible for the production of original content and studio operations.Inspired at an early age by dramatic black and white films from the 30s and 40s, Marge discovered the moving image as an art student and delved into her passion for visual storytelling through animation. Known for building studios and animation pipelines, Marge has been responsible for the design or re-design of several studios, and as President of Women in Animation, she is a recognized global leader in advancing women in the field of animation.
As the head of a studio, you are responsible for creating and nurturing the culture, where everyone feels they belong. What I work to do is instill a space that embraces mentoring – not only to expand and diversify the workforce, but because it lends a strong sense of inspiration and community. The flow of shared experience, knowledge and support is critical to building a collaborative environment. Women in Animation’s mentoring program is our most successful initiative and demand continues to grow. What is truly exciting is that our formal mentorship matches planted the seeds to grow new networks. I don’t think you can make your way in this often-challenging industry without people who share their lessons learned, foster your talents and provide encouragement – and as someone who benefitted from great mentors, I’m proud to be in a position to pay this forward.
I was a single working parent early in my career, and the issue of balancing a career and family is highly personal. I was able to figure out a way where I did not have to sacrifice one for the other – but so many parents, particularly women, feel backed into making that tough choice. Women in Animation is focused on the enormous need to provide job flexibility and more support for working parents and caregivers. The number of women who have had to walk away from their jobs because of the high cost and lack of childcare and too few options for hybrid work schedules is startling – even more so due to COVID. We need to do better and we highly encourage partners to join our advocacy.
There is an enormous need to provide job flexibility and more support for working parents and caregivers.
Women in Animation wants to achieve 50/50 parity for women and underrepresented genders in the animated creative workforce by 2025 – and we believe the industry is already committed to that goal.What we‘re focused on now is how to make it easter to do it. We’ve created a searchable database of more than 6,000 women/diverse gender professionals to dispel that myth of ‘Ican’t find anyone to hire.’ We are also working on breaking down barriers to build the pipeline, including creating pathways that do not require going to an expensive art school or college. I’m very excited about our ongoing work with the California Board of Education and The BRIC Foundation to build out training and apprenticeship programs to prepare people for a multitude of jobs and enrich our talent pool.
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A time jet getting ready to jump across decades. Height references included weather balloons and footage of Felix Baumgartner’s record freefall as a reference point for the curvature of the Earth.
Netflix’s The Adam Project is a family drama embedded in time-traveling, world-saving science fiction. To help with the sci-fi aspect, Overall Visual Effects Supervisor Alessandro Ongaro tasked DNEG London with conjuring up unique-looking wormholes, decades-hopping “time jets” and digi-double “time soldiers.”
The wormholes were a key visual effect in The Adam Project. It was decided that the wormholes would have some kind of funnel in the middle through which a jet could disappear. Then each wormhole had to disappear after the jet had gone through.
In the Shawn Levy-directed story, Adam (Ryan Reynolds) is a time pilot from 2050, on an illegal mission to rescue his wife Laura (Zoe Saldana). He crash-lands in 2022, and, as he heals himself and fixes his jet, enlists the help of his 12-year-old self (Walker Scobell). It is the year following the death of their father, Louis Reed (Mark Ruffalo), from which they have never recovered emotionally. Reed was a brilliant quantum physicist who accidentally invented time travel, which has been used by Reed’s former partner, Maya Sorian (Catherine Keener), to enrich herself and create a dystopian future. To undo this terrible timeline, Adam and his younger self travel to 2018 to seek out the help of their younger father. Once there, they must also find a way to make peace with his future absence. Jennifer Garner also stars in the film, portraying Adam’s mother Ellie Reed.
“The wormhole was the main pivot of the movie. DNEG has a great history of doing wormholes and black holes for movies, so we had the tricky task of coming up with something innovative that had not been done before.”
—Mike Duffy, VFX Producer, DNEG
The time jets needed to project velocity and urgency when leaving Earth’s environment. Vibration and camera shake were added to Adam’s jet to give the chase a more frantic feel.
The single most important effect in The Adam Project was, arguably, the wormholes that the time jets create for time jumping. Explains DNEG VFX Producer Mike Duffy, “The wormhole was the main pivot of the movie. DNEG has a great history of doing wormholes and black holes for movies, so we had the tricky task of coming up with something innovative that had not been done before.”
“There was also one instance where we had to digitally replace young Adam’s legs. There is a scene where they are plummeting so quickly towards Earth that they had to rig young Adam on wires to make him appear weightless, but to add to the comedy value we added [a boy’s] legs dangling behind him, which really helped to sell the gag of those couple of shots.”
—Alexander Seaman, Visual Effects Supervisor, DNEG
Time soldiers drop from the jet of Sorian (Catherine Keener) and begin pursuit on hoverboards. Stunt actors in time soldier outfits were digitally scanned on set, with the data used to create digital versions.
Older Adam (Ryan Reynolds), younger Adam (Walker Scobell) and Laura (Zoe Saldana) are in a classic GMC Jimmy truck as they flee the time soldiers through the forest.
DNEG Visual Effects Supervisor Alexander Seaman recalls, “The creation and animation of the wormhole was actually quite a simple 3D task with some fairly rudimentary 3D volumes and shapes which could then be easily animated to be scaled up and down.” The real challenge was working out the unique design of the wormhole, which had to disappear after the jet flew through it. Seaman adds, “Director Shawn Levy guided us towards optical flares and lens distortions as references. We looked at the way that different prisms behaved, and then ultimately decided that the wormhole needed to have some kind of funnel in the middle of it which the ship could disappear through.”
DNEG augmented the time jets’ original designs and designed their cloaking effect. The spectacular dogfights of the swift and agile jets – piloted by older Adam or Sorian’s head of security, Christos (Alex Mallari Jr.) – were “a fairly complex process,” according to Seaman. “We were provided with a few rounds of pre-visualization, as well as some aerial footage and plates of mountains from above the clouds in North America, which we then repurposed to create the same camera angles and speeds. Where this wasn’t possible, we digitally created the parts of the environment, including a digital valley, a digital rock surface and a digital cave. We would then block all of that out and animate the chase. Next, we would assess whether the scene was thrilling or fast enough and augment each shot accordingly. On some occasions the aerial footage wasn’t fast or high enough, so we had to look for ways to re-speed the plates we already had or simply replace it with a CG version of the same thing from a different perspective.”
A time jet in pursuit of the GMC Jimmy in the forest. DNEG had to replace forest, build forest extensions and blend it all with existing plate material.
Continues Seaman, “Once we had established how high and far away from the Earth they wanted to put the chase, we looked at references such as weather balloons and Felix Baumgartner’s world record freefall [in 2012]. This footage proved useful as a reference point for the curvature of the Earth and sense of serenity at that altitude. We also used the Hubble space telescope footage as a reference for how the clouds cast shadows onto the oceans and land masses. We then used some of our own proprietary tools to generate some of the atmosphere effects that you see from the Earth.”
The time jets needed to project velocity and urgency once they were leaving the Earth’s environment, at the edge of space where everything is calm and serene, Seaman explains, “We had to use a few film-making tricks, including adding a certain amount of vibration and camera shake to Adam’s jet in particular to give it a more frantic feel. We also used an element of ‘space dust’ through the air, which gave a sense of traveling through something that we could justify as water particles. Anytime that the jets got close to each other, we could justify haze or vapor from the jets washing past and over them. When the Sorian jet starts shooting at the time jet, we’ve got the tracers from the guns, which are able to convey a sense of speed and danger as well.”
The older Adam and younger Adam in the cockpit at a dramatic yet comical moment during a chase sequence with Sorian’s jet pursuing them.
Adds Seaman, “One of the features of that sequence was a huge Earth that the environment team did a really good job of creating. If we had kept Earth in the correct position throughout that sequence, you would have only seen it in a couple of shots, so we had to really cheat where the Earth was in relation to the camera in order to keep some kind of visual anchor point as to where they were going and how fast they were moving. In some cases, we even cheated the scale of the Earth to make it feel like they were traveling faster away from it.”
“Once we had established how high and far away from the Earth they wanted to put the chase, we looked at references such as weather balloons and Felix Baumgartner’s world record freefall [in 2012]. This footage proved useful as a reference point for the curvature of the Earth and sense of serenity at that altitude. We also used the Hubble space telescope footage as a reference for how the clouds cast shadows onto the oceans and land masses. We then used some of our own proprietary tools to generate some of the atmosphere effects that you see from the Earth.”
—Alexander Seaman, Visual Effects Supervisor, DNEG
DNEG also worked on the truck chase sequences that involved the Adams and Laura fleeing Sorian in a classic GMC Jimmy. They drive along and through a forest with Sorian’s jet and flying time soldiers in hot pursuit. DNEG had to replace forest and build forest extensions and blend it all with existing plate material. Explains Seaman, “There was a real forest complete with various types of vegetation and a dirt road running through the middle of it. To make the sequence more thrilling, they wanted to replace the dirt road and instead show the [truck] weaving to and fro between various bushes. We used the on-set reference for what the trees and plants looked like and then had a very talented modeling team recreate the same vegetation, as well as a very good environment team effectively fill in the forest for the pieces that were absent.”
Older Adam pilots a time jet through a CGI canyon. Much of that environment was digitally created, including a digital valley, a digital rock surface and a digital cave.
When the time soldiers flew through the forest in pursuit of the truck, cutting between trees while riding hoverboards, it is reminiscent of the Star Wars: Return of the Jedi chases in the forests of Endor. Responds Seaman, “We also felt that there were some influences by Return of the Jedi in the style of the forest and the speed at which the heroes were being chased through it. But this wasn’t something that we were asked to match or reference.”
The time soldiers often required digi-doubles. Seaman notes, “There were real-life stunt actors in time soldier outfits that they digitally scanned on set. They then sent us the data, and we recreated digital versions of the stuntmen in their costumes. We did a couple of varieties of them holding their weapons in different ways with slightly different imperfections to their armor. We then modeled and rigged the hover platforms to their feet. The team had done a really good job of filming the stunt performers through the sequence, but sometimes they were not going quite fast enough. So, in a lot of cases, we digitally re-produced them, using the footage as a reference to see how they moved and how their costumes reacted to the environment, but ultimately digitally replacing them to make them go faster.”
Digi-doubles were also used as replacements for actors in aircrafts, especially during the flying scenes. Comments Seaman, “There was also one instance where we had to digitally replace young Adam’s legs. There is a scene where they are plummeting so quickly towards Earth that they had to rig young Adam on wires to make him appear weightless, but to add to the comedy value we added [a boy’s] legs dangling behind him, which really helped to sell the gag of those couple of shots.”
“We had to use a few film-making tricks, including adding a certain amount of vibration and camera shake to Adam’s jet in particular to give it a more frantic feel. We also used an element of ‘space dust’ through the air, which gave a sense of traveling through something that we could justify as water particles. Anytime that the jets got close to each other, we could justify haze or vapor from the jets washing past and over them. When the Sorian jet starts shooting at the time jet, we’ve got the tracers from the guns, which are able to convey a sense of speed and danger as well.”
—Alexander Seaman, Visual Effects Supervisor, DNEG
Closeup of a time jet in the canyons. DNEG was tasked with adding extra detailing to the time jet exteriors and their cockpits.
DNEG has a history of creating wormholes and black holes, and was challenged to come up with something innovative for The Adam Project.
DNEG contributed more than 350 shots spread over eight sequences, out of the 1,432 total VFX shots in the movie. The other visual effects studios working on The Adam Project included Scanline VFX, Lola VFX, Supervixen Studios and Clear Angle Studios, and there was an in-house VFX team. Cameron Waldbauer was Special Effects Supervisor.
Images courtesy of Netflix and Alt.vfx, except where noted.
Benedict Cumberbatch portrays malicious rancher Phil Burbank while Kodi Smit-McPhee takes on the role of his brother’s effeminate stepson Peter Gordon in The Power of the Dog. (Image courtesy of Netflix)
With the exception of the Red Mill Inn, the town of Herndon, Montana was CG.
While movie critics praised the performances of Benedict Cumberbatch, Kirsten Dunst, Jesse Plemons and Kodi Smit-McPhee in The Power of the Dog, nothing was ever mentioned about the visual effects work supervised by Jay Hawkins (Wolf Like Me) and produced by Alt.vfx which amounted to over 200 shots. The lack of awareness and recognition is not something that bothers Hawkins. “People ask me, ‘What did you do on The Power of the Dog? That’s not a visual effects film.’ I show them the breakdown and they’re always quite surprised, which makes me happy.” Digital doubles were made to increase the herds of cattle, set extensions were required for the ranch, a town had to be digitally constructed, CG wounds were placed on animals and actors, and the outline of a dog was etched into the rolling hills.
“People ask me, ‘What did you do on The Power of the Dog? That’s not a visual effects film.’ I show them the breakdown and they’re always quite surprised, which makes me happy.”
—Jay Hawkins, Visual Effects Supervisor
Based on the novel by Thomas Savage, the cinematic adaption by Jane Campion (Bright Star) is set in the 1920s Montana where Phil (Benedict Cumberbatch) wages brutal psychological warfare against the new bride (Kirsten Dunst) and stepson (Kobi Smit-McPhee) of his brother, George (Jesse Plemons), that unfolds on their family ranch. New Zealand doubled for Montana during principal photography, which was conducted by Ari Wenger (Lady Macbeth) who received an Oscar-nomination for her contributions. Campion had done some extensive scouting in Montana where Thomas Savage lived. “I thought it was going to be alpine trees and big logging forests, but that wasn’t the look or terrain that Jane was going for. She wanted vast and open fields which we found in New Zealand. In terms of changing New Zealand for Montana, we weren’t doing any of that.”
Part of a ranch house was built on a farm in the Hawkdun Range in Maniototo by Production Designer Grant Major (Mulan). “The house had to service all of these different story beats and lines of sight,” explains Hawkins. “On one of early recces there was a small-scale 3D printed model of the house. We walked out to the location, which wound up being used for the film, and placed and rotated the model around in the light and starting thinking about where the rest of the buildings should be placed.” Extensive previs was utilized for the interior shots as there was not a budget for big translights, and the preference was to avoid greenscreen or bluescreen. “We came up with this idea of vinyl backdrops [of which we had three],” notes Hawkins. “I did previs for what we would shoot outside of the window, what would be the set’s field of view and what would be the set’s horizon, given that we had a limited size for the backdrop that could be used outside of the window.”
Rocks were digitally constructed to integrate the railroad tracks into the landscape.
A drone captured aerial plate photography of the ranch. “We didn’t do a whole lot of drone footage on the show, and, on that day, it was the arrival of the governor for the dinner scene,” remarks Hawkins. “We had to make sure that the drone stayed at the right altitude so you could see enough of the top of the house, given the fact only half of it had been built. Some practical snow blankets were laid down while the cowboys are running to the front door. In the rough cut before seeing the shot with the full house and snow, we weren’t sure, but when we started adding snow and post rendered the house, it came alive.” Grant Major produced concept art for the fictional setting of Herndon, Montana. “While scouting, we couldn’t find something that spoke to Jane,” adds Hawkins, “so the only physically constructed building was the exterior of the Red Mill Inn, which was located a couple hundred meters from the ranch house. The rest of the town is CG.” Drone photogrammetry scans were taken of the ranch house and Red Mill Inn. “When we went to rebuild it,” he says, “we were able to take the real-world measurements of photogrammetry scan, marry those with the original concept and build from there with texture reference from the practical build.”
“[T]he only physically constructed building was the exterior of the Red Mill Inn, which was located a couple hundred meters from the ranch house. The rest of the town is CG. When we went to rebuild it, we were able to take the real-world measurements of photogrammetry scan, marry those with the original concept and build from there with texture reference from the practical build.”
—Jay Hawkins, Visual Effects Supervisor
Visual Effects Supervisor Jay Hawkins thought the terrain was going to be alpine trees and big logging forests, but director Jane Campion wanted vast and open fields.
In two different scenes, the shape of a dog was incorporated into the rolling hills. “There was a lot of time spent rotting in vans and discussing things,” recalls Hawkins. “One evening. we climbed this big hill which was being considered as a possible location for the picnic scene. We were watching the sunset on the hills behind the house, and there were these really long shadows that were winding around them. One looked like the face of a witch and another resembled a tiger. Ari and I were sitting in wonder watching the nose of the witch go from being perfect to abstract. We thought, ‘What if the dog was a shadow puppet like that on a hill?’ When I got back from that recce, I worked with my concept artist on a bunch of different versions of the dog. Maybe it would be sculptural or embedded into a rock formation in the hills. However, the shadow throw was so strong and powerful that Jane loved it. We kept refining that concept. You’re trying to sculpt a ridge line that is also a shadow receiver of the ideal shape that you want when the sun is at a certain part of the day. In the end it was a fully 2D effect.”
While the car was practical, the train was a CG asset. “The carriages were based upon the passenger carriages we were able to get for the train station platform shot when they’re arriving at the station,” states Hawkins. “That was captured by the drone unit during COVID-19. We had all of these different options of plates and found that one. Extensive relighting and reworking were required on the plate to get it to work.” Rocks were digitally constructed to integrate the railroad tracks into the landscape. “Initially,” notes Hawkins, “the shot of the people next to tracks was supposed to have nothing around them. But it felt so naked with just the tracks and the cowboys standing there. We wound up putting in the stockyards, a section of town and additional elements until that shot itself felt correct.” Having the proper number of extras was not an issue. “Our bigger crowd scenes like at the railway station were shot pre-pandemic,” he adds, “and when we were on our interiors, New Zealand was in a fortunate situation where there were zero COVID-19 cases.”
“We thought, ‘What if the dog was a shadow puppet like that on a hill?’ When I got back from that recce, I worked with my concept artist on a bunch of different versions of the dog. Maybe it would be sculptural or embedded into a rock formation in the hills. However, the shadow throw was so strong and powerful that [director] Jane [Campion] loved it. We kept refining that concept. You’re trying to sculpt a ridge line that is also a shadow receiver of the ideal shape that you want when the sun is at a certain part of the day. In the end it was a fully 2D effect.”
—Jay Hawkins, Visual Effects Supervisor
Cattle were an important part of the visual storytelling. A cow library was built in Houdini of different groupable bovine behaviors.
Cattle were an important storytelling and visual element. “Before the film had even started, Ari had a cow breakdown for the different seasons and how many would logically be at the ranch,” remarks Hawkins. “For two or three days, we had real cattle with us. I did a massive texture and behavior study with as many witness cameras as I could. Then I worked with my team to construct a bunch of different groupable behaviors so that Chris Gardner, my technical director, could build them into his Houdini cow library. He had some nice anti-collision things, so if one cow stopped another it would walk around them. It took awhile but was quite good. I’m looking forward to another cow film just so we can use it again!” Not everything could be procedural, he adds. “If they were clumped together in a mass, there was always heaps of art direction because we had to integrate it with what was happening in the plate.”
“Initially, the shot of the people next to tracks was supposed to have nothing around them. But it felt so naked with just the tracks and the cowboys standing there. We wound up putting in the stockyards, a section of town and additional elements until that shot itself felt correct.”
—Jay Hawkins, Visual Effects Supervisor
Development of the ranch house, which was practically built and extended in CG.
The shape of a dog was etched into the natural landscape.
Only two shots used greenscreen. “The backgrounds were such a high contrast that I wouldn’t be able to get a nice clean roto, and as a result the shots would suffer if I didn’t use greenscreen,” states Hawkins. “Also, the lighting conditions allowed for it.” On set the wounds were done practically. “It was when we were in the edit that we realized more was needed,” Hawkins observes. “That became a fun exercise of Googling things like anthrax and wolf attacks on bears.” The dissection of the rabbit was CG because real animal parts were not allowed on set. As for atmospherics, extensive dust had to be digitally added. “That was fun too,” reveals Hawkins, “because Murray Smallwood, our Compositing Supervisor, was into experimenting with EmberGen as a kit to use inside of Nuke, and he got some wonderful results with that. We put dust into quite a lot of scenes to add life to them.” There were times that the skies had to be altered. “Everything that we did was based on things that were shot,” Hawkins says. “If I wasn’t shooting for visual effects, then I was capturing sky domes, reference out of the windows and time-lapse of clouds to build a library. In that part of New Zealand, we were blessed with so many potentially beautiful skies.”
Images courtesy of Universal Pictures and DreamWorks Animation
A character design plate with contributions from Julien Le Rolland, Taylor Krahenbuhl, Anthony Holden, Pierre Perifel and Jorge Capote.
For Australian author Aaron Blabey, the best way to describe The Bad Guys, a series of illustrated books depicting what are viewed to be despicable creatures trying to redeem themselves, was as “Tarantino for kids.” The cinematic adaptation found a home at DreamWorks Animation, with it being overseen by producer Damon Ross and director Pierre Perifel, who was making his feature directorial debut. The vocal cast features Sam Rockwell as Mr. Wolf, Marc Maron as Mr. Snake, Craig Robinson as Mr. Shark, Anthony Ramos as Mr. Piranha and Awkwafina as Ms. Tarantula. The creative journey began for Pierre Perifel in March 2019 with the lockdown caused by the pandemic occurring halfway through preproduction.
A character experssion sheet of Mr. Wolf with the model created by Hyun Huh and designed by Jorge Capote.
“The bad guys are in the warm colors and a cooler palette when they attempt to be good guys. The police moments would be the regular color of a police car, like deep reds, white and black. When it’s more the desperate moments, it would be desaturated, almost black and white. There is strong lighting in Los Angeles, so we have white skies and warm light.”
—Pierre Perifel, Director
“There is no way you can stick for the long run with something that you don’t like or feel drawn to,” admits Perifel. “The universe of the books struck a chord with me as it could be a heist movie by Quentin Tarantino or Steven Soderbergh. I added my own influences as animator back in France. Underneath all of this is the journey of Wolf. The idea that people can change and figure out more meaning in their personal lives, was something I connected a lot with for personal reasons.” The illustrations from the books had to be altered in order to be cinematic. “The art of Aaron Blabey is simple and efficient,” observes Perifel, “but yet we had to expand upon it to make a visual experience on the big screen. There are also limitations to his characters that you want to change or rework so you can have them actually moving. A shark without legs in our world would have been difficult to do. The same for Piranha.”
Sam Rockwell voices Mr. Wolf, who attempts to pull off his biggest con job.
Perifel wanted to create a new animation style which combined influences of Hayao Miyazaki and Ernest & Celestine. “The code of anime is that the posing of the characters has a lot to do with economical animation. Over the last few years at the studio, we had tended to be video reference and realistic for our acting in animation. I didn’t want to forget that, but wanted to try something that was more stylized and illustrative.” A simple color theory was developed by production designer Luc Desmarchelier that reflected the mental state of the main characters. “The bad guys are in the warm colors and a cooler palette when they attempt to be good guys,” explains Perifel. “The police moments would be the regular color of a police car, like deep reds, white and black. When it’s more the desperate moments, it would be desaturated, almost black and white.” The location had an impact on the color palette,” Perifel adds. “There is strong lighting in Los Angeles, so we have white skies and warm light.”
Pierre Perifel wanted to create a new animation style that combined influences of Hayao Miyazaki and Ernest & Celestine.
The storyboard by director Pierre Perifel and the final frame that appeared in the movie.
Storytelling drives the technology at DreamWorks Animation. “The head of layout, Todd Jansen, wanted to give us an anamorphic lens, which is what you usually do in live-action because it has a Los Angeles film vibe to it,” states J.P. Sans, Head of Character Animation for The Bad Guys. “We wrote tools to have this lens distortion whenever we needed to. The other tool that we had was a comic-book style, so there were a lot of drawing effects. We could draw motion blur and multiple legs for when a character was spinning around, instead of using rigs and CG elements. Everything felt handmade but still had that CG aspect, so it feels like a hybrid.” Animation tests involved copying 2D films frame by frame into CG, which were then shown to Perifel. “It was a great way to find our parameters of, ‘Are we close or are we too far off?’” states Sans. “The style that we found was removing some of that motion in CG and letting the mind fill in the blanks like you do in 2D.”
“We wrote tools to have this [anamorphic] lens distortion whenever we needed to. The other tool that we had was a comic-book style, so there were a lot of drawing effects. We could draw motion blur and multiple legs for when a character was spinning around, instead of using rigs and CG elements. Everything felt handmade but still had that CG aspect, so it feels like a hybrid.”
—J.P. Sans, Head of Character Animation
A color script by Luc Desmarchelier and Pierre Perifel for a dramatic car chase.
It was important to make Ms. Tarantula appealing rather than creepy. “The fur on tarantulas looks pointy and like it could stab you,” remarks Sans. “We wanted to bring a cuteness by making the fur feel soft. Because of going anthropomorphic, we added a torso and head that separates from the body so that it gives you a humanistic feel. We wanted her to feel like a spider based on the speed and how she moves around. But we didn’t overdo the legs, because if you have every leg doing something different or you can see every leg, you’re always going to remind people that she is a spider and some people don’t like spiders! It’s about visually simplifying the characters. At times we hid legs. Sometimes when Tarantula is running around, you only see four legs and visually it’s more appealing and easier to swallow than all of these eight limbs coming out of this body.” The vocal delivery of Marc Maron was a perfect fit for Mr. Snake. “Marc brought so much personality to that character and who he was that we wanted to visually maintain that sarcastic dry humor in his expressions. The actual visual recordings give us a lot of ideas on mannerisms that we could incorporate into the character animation,” Sans notes.
Concept art by Floriane Marchix that explores the white skies and warm light of Los Angeles.
“We wanted to bring a cuteness [to Ms. Tarantula] by making the fur feel soft. Because of going anthropomorphic, we added a torso and head that separates from the body so that it gives you a humanistic feel. We wanted her to feel like a spider based on the speed and how she moves around. But we didn’t overdo the legs, because if you have every leg doing something different or you can see every leg, you’re always going to remind people that she is a spider and some people don’t like spiders! It’s about visually simplifying the characters.”
—J.P. Sans, Head of Character Animation
Central to the technical process was figuring out the workflows and tools needed to allow digital artists to solve visual problems like an illustrator. “We wanted to come up with ways that would allow us to hide detail in the rigging so you could procedurally lose some of detail on a per-shot basis depending on the angle of the light,” states Matt Baer, Visual Effects Supervisor for The Bad Guys. “We also wanted the ability to add additional linework later on to enhance the idea that the image looked handmade. If you look at Wolf, some of his linework is built into the rig. That allows the character animator to move these expression lines around. We also even painted some lines into his fur. That stuff is cooked into those renders.” Textures were strategically chosen. “Where we wanted detail to show up on each of those characters was where the highlight would transition into the mid-tones or where the mid-tones would transition into shadow,” details Baer. “Each of the characters came with their version of a base color and then a texture map. Based on where the light was sitting, we could dial in some of that texture in those transitional areas.”
A lighting key by Floriane Marchix for a scene when Ms. Tarantula hacks into a security camera system.
The Bad Guys was inspired by Australian Aaron Blabey wanting to invert archetypal evil animals and place them in a story that would be ‘Quentin Tarantino for children.’
Genders were switched when creating Ms. Tarantula, voiced by Awkwafina.
The texture of the characters was influenced by the environmental lighting.
“We wanted to come up with ways that would allow us to hide detail in the rigging so you could procedurally lose some of detail on a per-shot basis depending on the angle of the light. We also wanted the ability to add additional linework later on to enhance the idea that the image looked handmade. If you look at Wolf, some of his linework is built into the rig. That allows the character animator to move these expression lines around. We also even painted some lines into his fur. That stuff is cooked into those renders.”
—Matt Baer, Visual Effects Supervisor
A new tool called Doodle was created to help sell the illusion that the explosion was a 2D effect.
2D effects had to be created procedurally. “We built a big sprite library and created a bunch of procedural simulations techniques that could be rendered and composited in a way that you can mix and match the sprites with simulations,” remarks Baer. “The goal was to not know where one started and where one ended. The massive explosion had to avoid appearing as a fluid simulation. “We wanted to represent the cooler and hotter areas of an explosion in a much more graphic way,” Baer explains. “A new tool called Doodle was created that allowed effects artists to essentially add additional 2D animated elements on top of the base explosion, which helped to sell the illusion of the whole thing being done as 2D effect.” The same approach was adopted for environmental effects. “You’re trying to boil each of those components down to the necessary detail so that the audience can fill in the rest,” adds Baer. “For effects, we didn’t want a lot of detail inside. We needed just enough to sell the motion of what the effect was doing. We didn’t want to see every single leaf, but needed the ability to make it look that we took a dry brush and brushed it across the whole tree. When you are outside of the silhouette those textures and speckles would appear as physically geometric leaves.”
It was important to have an anamorphic lens, so tools were written to create the corresponding lens distortion.
The characters had to be modified from the books, such as giving legs to Mr. Shark, voiced by Craig Robinson.
The tight pre-production schedule was the biggest challenge. “Preparing all of the assets and characters would have been fine if it was the regular style, but I wanted something that was different from what we’re usually doing and not just relying on the PBRT rendering, which is physical lighting,” notes Perifel. “It was to be more stylized with brush textures and linework. Figuring all of this out in six months was tricky. But once the team figured it out it went smoothly; that would be the hardest part of it. Then, of course, the transition to working from home technically.” Every scene was carefully crafted narratively and emotionally. “There are two action sequences in the second half of the film that are incredibly fun to look at,” touts Perifel. “There is a lot in this movie.”
To better handle the height differences of the characters Ms. Tarantula was often placed on the shoulder of Mr. Shark.
For the greater portion of the movie Dr. Michael Morbius (Jared Leto) walks around in his human form.
“We designed Morbius’ face to have some resemblance to Jared Leto and wanted to carry through all of his idiosyncrasies into what the monster does. That was achieved through standard techniques and leaning on machine learning techniques that we employ these days. … We marked up the face to have an accurate tracking of where his head was in 3D space, knowing that we would totally own the face underneath. We kept the hair and clothes; there were times that we didn’t. It’s a performance that leans on machine learning techniques that Digital Domain has put into place over the years.”
—Matthew Butler, Visual Effects Supervisor
Highlighting the rogues’ gallery of Spider-Man villains is the Sony Pictures Universe of Marvel Characters, which began with the malevolent symbiote Venom and has expanded to include Dr. Michael Morbius, a brilliant biochemist turned vampire. The origin story gets explored in Morbius, directed by Daniel Espinosa (Child 44), with Jared Leto playing the title character alongside Michael Keaton, Adria Arjona, Jared Harris, and Matt Smith. Hired to handled the visual effects was Matthew Butler (Ready Player One), who collaborated with Digital Domain, One of Us, Lola VFX, Storm Studios, Sony Pictures Imageworks and NVIZ to visualize and create 1,000 shots.
Dr. Michael Morbius (Jared Leto) attempts to cure his rare blood disease with experimental vampire-bat science.
Making impossible things occur in a believable manner for audience members is tricky. “In this case, you have Jared Leto and Matt Smith playing vampires, and we see them walking around as humans for the greater portion of the movie, so we know their physical inertia,” explains Butler. “We tried to masquerade within almost gratuitous visual effects that justified where physical reality needed to be bent. The face was the most impressive work in the movie, but honoring the dynamics was much harder.” The vampire faces had to appear monstrous but still resemble the actor so to retain its appeal. Comments Butler, “We designed Morbius’ face to have some resemblance to Jared Leto and wanted to carry through all of his idiosyncrasies into what the monster does. That was achieved through standard techniques and leaning on machine learning techniques that we employ these days. We let the director Daniel Espinosa run free with his actors on the day. We marked up the face to have an accurate tracking of where his head was in 3D space, knowing that we would totally own the face underneath. We kept the hair and clothes; there were times that we didn’t. It’s a performance that leans on machine learning techniques that Digital Domain has put into place over the years.”
Aftering injecting himself with his cure, Dr. Michael Morbius (Jared Leto) gains superhuman strength but also transforms into a vampire.
“In this case, you have Jared Leto and Matt Smith playing vampires, and we see them walking around as humans for the greater portion of the movie, so we know their physical inertia. We tried to masquerade within almost gratuitous visual effects that justified where physical reality needed to be bent. The face was the most impressive work in the movie, but honoring the dynamics was much harder.”
—Matthew Butler, Visual Effects Supervisor
Prosthetic makeup was strictly used for the gaunt and sickly versions of Jared Leto and Matt Smith. “There are levels of madness,” notes Butler. “Phase seven ended up being the most dramatic and extreme. Most of time, Morbius is at phase three. There was also a phase that we referred to as a balloon, where he would elastically go into this mode and comes back again. Those shots are so subtle that they’re almost subliminal.” The first transformation happens off screen. “Morbius bursts out of the glass where he is being contained and is full monster. Now that we know what he’s going to become we can balloon into that, not go as far, and see the progression,” notes Butler. It was important to avoid the transformation appearing as a morph or dissolve. “We would have different parts of the face do various behaviors,” Butler adds. “Morbius has this pale skin, so we had to pull red blood cells out of him and accompany that with a fairly grotesque vein work and a quite translucent subsurface to the skin. When he reverts back from being a monster in the container ship, the last frame of that shot is a fully digital face of Jared. It’s quite an achievement by Digital Domain because it’s a lot easier to do a monster than a human who is your lead actor – and full frame.”
The face of Morbius was designed to have some resemblance to Jared Leto.
To receive the PG-17 rating many shots had blood removed or made to look black.
“There are levels of madness. Phase seven ended up being the most dramatic and extreme. Most of time, Morbius is at phase three. There was also a phase that we referred to as a balloon, where he would elastically go into this mode and comes back again. Those shots are so subtle that they’re almost subliminal.”
—Matthew Butler, Visual Effects Supervisor
A unique ability possessed by Morbius is echolocation, where high frequency sound pulses are emitted through the nose or mouth of a bat that listens for the resulting echo. “How does one visualize something that is not visual?” asks Bulter. “We had to show that he is seeing these surfaces by bouncing soundwaves against them. It didn’t have to be sound, but a wave-like phenomena that has a particle system response. I also wanted it to be beautiful. We see Morbius sending out these pulses and an energization of the surfaces which have inherent colors.” Not everything happens on the ground. “Flying was one of my biggest fears as it can quickly become hokey. Morbius has a certain mass and telegraphs that by the way he walks around and picks up and puts down a cup. You can’t suddenly [show] that he has shed his mass and is now a helium balloon. I love any natural phenomena because it tends to be beautiful, and if someone has seen a real thing before, they are now clued into a curtained believability. The technique that we used to hide some of the sins here was a cavitation of the volumes around them.”
“We would have different parts of the face do various behaviors. Morbius has this pale skin, so we had to pull red blood cells out of him and accompany that with a fairly grotesque vein work and a quite translucent subsurface to the skin. When he reverts back from being a monster in the container ship, the last frame of that shot is a fully digital face of Jared. It’s quite an achievement by Digital Domain because it’s a lot easier to do a monster than a human who is your lead actor – and full frame.”
—Matthew Butler, Visual Effects Supervisor
Greenscreen and bluescreen were favored over LED walls. “There was a greenscreen shoot for the cave exterior for the opening sequence in Costa Rica, which was some of the hardest in the movie because that was shot indoors,” reveals Butler. “It was difficult to get that lighting to look real. The end of the movie is all bluescreen. We built a partial set with it being 90% synthetic. We knew what it was and could pull it up on the video feed there because we had already conceived it.” The third act completely changed from being situated during the day to a nighttime setting. “We shot for months in a park in England doubling for Central Park in New York City,” notes Butler, “and the action we did with Jared Leto, Matt Smith and Adria Arjona was all gone. The entire third act was reconceived digitally. We selectively re-shot little pieces of Jared, Matt and Adria, and the rest was CG.” The theatrical rating of Morbius impacted the blood and gore. “It is hard to do a PG vampire movie,” observes Butler. “There were so many shots where we went back and took blood out or made it black.” The stunt performances were impressive, in particular by Jared Leto’s stunt double, Greg Townley, who literally ran up walls sprayed with Coca-Cola for the subway scene. States Butler, “I came at this from what can we do practically first.” A major accomplishment occurs during the container ship sequence. “It is an elegant shot,” savors Butler, “where you see him go from full monster and become Jared Leto. I love that shot and am so proud of it. It looks like Jared, but that’s all synthetic.”
In the subway scene the walls were sprayed with Coca-Cola so that the stunt double for Jared Leto could actually run up the walls.
After establishing a relationship with director Matt Reeves on the prequel trilogy for The Planet of the Apes, Weta FX veteran Dan Lemmon was moved into the role of Production Visual Effects Supervisor for the next blockbuster helmed by the filmmaker. The Batman takes place during the early days of the Caped Crusader and stars Robert Pattinson, Zoë Kravitz, Paul Dano, Colin Farrell, Jeffrey Wright, John Turturro and Andy Serkis. Handling the signature car chase between Batman and Penguin, as well as the Batcave and the memorial service at City Hall, was Weta FX, with key members of the team being Visual Effects Supervisor Anders Langlands, Animation Supervisor Dennis Yoo and Compositing Supervisor Beck Veitch who collaborated on a total of 320 shots.
The workshop, gym equipment and Batmobile areas were practically constructed while the rest of the Batcave was a digital environment.
“[Cinematographer] Greig [Frasier] was putting globs of silicon sealant from a caulking gun onto a plate of glass in front of the lens to create these beautiful abstract lens flares, particularly in the vehicle shots and throughout the chase scenes. Initially, we were mystified as to what they were until Dan explained what Greig was actually doing there.”
—Anders Langlands, Visual Effects Supervisor
“It’s definitely exciting to be able to put your own spin on things,” notes Langlands. “This is a detective story that is a love letter to all of those old 1970s crime thrillers which I’m a huge fan of personally, like Chinatown, The French Connection, Taxi Driver and the paranoia trilogy [Klute, The Parallax View, All the President’s Men]. Greig Fraser [Dune] is a fantastic cinematographer, and the photography is stunning throughout. That combination of things made it an exciting journey to be part of.”
A CG cape was created to get the billowing effect that director Matt Reeves wanted for the shot.
Greig Fraser shot with two sets of ARRI Large Format Anamorphic lenses, with one being optically pristine and the other detuned so it could not focus on anything outside the center of the frame. He also had a unique approach to the lens filtration that refracted streetlights and car headlights into a spiderweb of light. Comments Langlands, “Greig was putting globs of silicon sealant from a caulking gun onto a plate of glass in front of the lens to create these beautiful abstract lens flares, particularly in the vehicle shots and throughout the chase scenes. Initially, we were mystified as to what they were until Dan explained what Greig was actually doing there. We did talk about generating some elements with effects to create procedural 2D stuff, but in the end decided to do the same thing that Greig did and shoot some elements for ourselves. Beck’s team was able to take those elements and construct a tool that emulated what Greig had achieved in the live action. I was definitely not cursing [Greig]. It was a lot of fun.”
Weta FX referred to its element library to get the necessary explosion effects that were subsequently graded and timed to be consistent with the plate photography.
“For the compositing team, our challenge was to deconstruct all of the things that happened to the detuned lenses and be able to replicate that for the set extensions and CG shots because it’s so distinctive,” notes Veitch. “We got the chase sequence turned over quite late and had to develop whole new tools and templates for Nuke to be able to implement rain interaction and wheel spray at speed. It was a mixture of simulated effects for hero cars and Eddy templates for background traffic.”
Extensive digital rain had to be created as director Reeves wanted the car chase to feel wet and dangerous the whole time.
The torrential rain was the major creative and technical task. “Matt wanted the car chase to feel wet and dangerous the whole time,” states Langlands. “We added digital rain to all of those shots, which is fairly simple, but when you’re flying through it, that’s a lot more complex. We were modeling how they osculate and deform as they fall so you get those motion blur streaks from them. Our effects team was simulating hundreds of millions of raindrops in every shot. Then we were simulating all of the wheel spray coming off of the wheels. In some shots, we had a mix of 3D, but in most shots 2D solutions for all of the raindrops hitting the road surface. Getting the look of that right, making it feel believable, and being efficient enough that we could do it across that huge number of shots was a real challenge.”
Plates were shot on several different locations including the Dunsfold Aerodrome in Surrey, England for the car chase.
Dennis Yoo figured out the timing, composition and action beats for the car chase was achieved by creating the postvis. “The great part about that was Matt Reeves shot everything,” remarks Yoo. “You add a CG car beside the practical one, then you have something to play off the motion with. It makes everything easier. What people don’t understand is that it’s a chaotic sequence, but there is also artistry in there with the composition and our motion so you understand the direction that you’re going. That was quite a challenge because it’s a mix of cars crashing into each other, but if it was all chaos no one would know what is going on. It was fun to do, and trying to keep that as realistic as possible was also a challenge.”
“For the compositing team, our challenge was to deconstruct all of the things that happened to the detuned lenses and be able to replicate that for the set extensions and CG shots because it’s so distinctive. We got the chase sequence turned over quite late and had to develop whole new tools and templates for Nuke to be able to implement rain interaction and wheel spray at speed. It was a mixture of simulated effects for hero cars and Eddy templates for background traffic.”
—Beck Veitch, Compositing Supervisor
As many as of 11 plates had to be integrated together for the memorial service scene at City Hall.
“[Director] Matt [Reeves] wanted the car chase to feel wet and dangerous the whole time. We added digital rain to all of those shots, which is fairly simple, but when you’re flying through it, that’s a lot more complex. … Our effects team was simulating hundreds of millions of raindrops in every shot. Then we were simulating all of the wheel spray coming off of the wheels. In some shots, we had a mix of 3D, but in most shots 2D solutions for all of the raindrops hitting the road surface. Getting the look of that right, making it feel believable, and being efficient enough that we could do it across that huge number of shots was a real challenge.”
—Anders Langlands, Visual Effects Supervisor
The Batmobile had to be photorealistic. “I worked on a movie that was all vehicles,” continues Yoo, “so we grabbed some of that tech, [and in doing so] the ground contacts and using the actual LiDAR from set to dynamically move the wheels for us allowed for more realism to be built into the rig. We reference for everything so we could look at the actual vehicle to understand what it was doing and then mimic that even though we’re changing the motion.” Batman had to come across as skilled driver. “The Batmobile was bouncing off the trucks, and the Batmobile looks like its causing all of this mayhem. We didn’t want it to look like that at all. Matt was adamant about Penguin starting that whole pile-up, and the Batmobile was [more] in there riding the wave than causing more havoc,” adds Langlands.
Distinct lens flares created by cinematographer Greig Fraser required customized tools by Weta FX to digitally recreate them.
A dramatic upside-down shot is taken from the perspective of Penguin as Batman walks towards Penguin’s overturned vehicle. “That was a funny one because I saw someone on Twitter saying, ‘It’s the most beautiful shot without any CG,’ not realizing that Batman is mostly CG in that shot,” reveals Langlands. “They had a rain machine going, but when you get a big piece of material like a cape wet, it just wants to bunch up and hang down. Matt wanted to have it billowing out in the wind as he’s walking up, so we had to do a digital cape with a cloth simulation. In the plate there is a huge fireball behind him, and because we’re putting a dark object in front of something that is causing a lens flare we had to take the CG Batman and track it to the live-action Batman in composting to patch bits of him.” Rain was not the only problematic natural element. “We raided our element library for every explosion that we had historically,” remarks Veitch. “That was a challenge to get their temperatures matching, because it was on a whole lot of different film stocks and digital formats. Then timing all of those so they came through and exploded at the right time, and patching when we needed to – that was a complex composite.”
“What people don’t understand is that [the car chase] is a chaotic sequence, but there is also artistry in there with the composition and our motion so you understand the direction that you’re going. That was quite a challenge because it’s a mix of cars crashing into each other, but if it was all chaos no one would know what is going on. It was fun to do, and trying to keep that as realistic as possible was also a challenge.”
—Anders Langlands, Visual Effects Supervisor
Situated in an abandoned neo-gothic subway situated underneath the Wayne Tower is the Batcave, which is a huge environment with the workshop, exercise equipment and Batmobile areas being practically built. “Initially there was suppose to be a bat colony which was suppose to be assimilated, but it kept building up more and more,” states Yoo. “It didn’t help that the environment was so big, so we had to cheat because they wanted bats in the foreground, but that foreground didn’t make any sense compared to the environment. We were having scale issues by having the bats quite close to the camera, which didn’t make sense for the bats that were further back.” Darkness prevails in the setting. “We’re adding little kicks and pings off of the superstructure in order to get texture in the background, which is fun because you’re placing little light sources around the place out of focus,” notes Langlands. “That ends up becoming like putting splashes of paint on the canvas.” The shots were simple to composite. “I enjoyed them,” states Veitch, “because we were playing around with a lot of proprietary defocus tools, and being able to compose the focus in those shots and try to make them look authentic. Those lenses are quite incredible and they gave us a lot of reference shots.”
Director Matt Reeves discusses a shot with Robert Pattinson while on the set of The Batman, which was inspired by the crime thrillers of the 1970s.
Crashing the memorial service for the mayor at City Hall is a SUV, at the behest of the Riddler, portrayed by Paul Dano. “We were combining anywhere between four to 11 plates,” remarks Veitch. “We had small crowds because of COVID, and then there was the careening car which was a safety issue. There were about eight plates for the top-down shots. The shots of the car coming towards the camera involved compositing takes of who they wanted – the Riddler at the top in the mezzanine area, the car coming forward, smoke and dust coming off it, and trying to retain all of that. Very tricky shot.” Careful research went into matching the different plates with each other. “We had to figure out what section of the plate we had to use within those shots,” adds Veitch. “There was a massive amount of paint and roto to do before our compositing team even touched it. Then it’s making sure that we can retain as much of the plate as possible, and then adding atmospherics where we needed to help us cover up edges or replace atmospherics that we had to lose. It is quite incredible how much smearing and lensing artifacts you get with the detuned lensing that we had to match up. It was a lot of work on those shots even without the CG.”
Netflix distributed Girls from Ipanema, a Brazil-produced series about four Brazilian female friends in Rio de Janeiro’s bossa nova scene in the late 1950s. Sao Paulo-based Quanta Post contributed to the VFX. (Image courtesy of Netflix)
The growth and globalization of the visual effects industry has resulted in worldwide interconnectivity and a vast workflow spanning the planet. There is more top-notch VFX in films and series than ever before, boosted by the growth in streaming content, episodic fare becoming more cinematic in terms of quality, and a continued evolution in VFX technology. Demand for VFX artists as a whole is also growing due to the surging video game industry, amusement park visual effects and the gradual ascension of VR and AR.
All of those factors have increased the work for VFX studios and the demand for skilled artists from Vancouver to London to Mumbai. Financial incentives in certain locations have helped globalize the VFX business for some time now. And the COVID-19 crisis further accelerated home entertainment demand and remote VFX work. “The pandemic has really kicked the globalization of the VFX industry into high gear, and now even more producers know what can be achieved with VFX,” says David Lebensfeld, Founding Partner and VFX Supervisor of Ingenuity Studios, which has offices in Los Angeles, New York and Vancouver.
Local productions outside North America, such as many series funded by Netflix, are spreading work across the planet in both film production and post-production. Fiona Walkinshaw, Framestore’s Global Managing Director, Film, comments, “The streamers have made no secret about their desire for regionally-focused content and how this feeds into their business strategies.
As of late 2021, the Korea-produced dystopian survival drama Squid Game was Netflix’s most watched series. Seoul-based Gulliver Studios supplied VFX. (Image courtesy of Siren Pictures and Netflix)
There’s a tremendous desire for stories that could only come from a certain city or country – shows like Squid Game or Money Heist, for example, which, like the Scandi noir boom, captivate viewers by dint of their freshness and unique cultural or geographical perspectives. This will inevitably mean our worlds become larger, as we work with storytellers, producers and below-the-line talent from all over the world. It’s an exciting prospect, and it will help us all grow and learn.” Walkinshaw adds, “In time I’m sure we’ll also see new VFX hotspots establishing themselves – you just have to look at the way the Harry Potter franchise helped turbocharge London’s VFX industry, or what the Lord of the Rings films did for New Zealand.” Framestore itself is quite globalized, with offices in London, Mumbai, Montreal, Vancouver, Melbourne, New York, Los Angeles and Chicago.
Visual Effects studios have spread widely over the last two years across North America, Europe and Australia/New Zealand, and a growing number can be found also in Asia. Many facilities built initially for wire removal and rotoscoping have evolved into full-service VFX studios. BOT VFX, founded in 2008 in India, has expanded from an outsourcing facility in Chennai for rotoscoping and other detail work into a large and complete VFX business; it now has its headquarters in Atlanta and has worked on high-profile recent projects, including The Book of Boba Fett, Dune and Black Widow.
Just as Korea has grown into a movie/series global powerhouse, so too have its VFX studios expanded over the last 10 years.
Ragnarok, a Norwegian-language fantasy series from Copenhagen-based SAM Productions, is distributed by Netflix. Ghost VFX and Oslo-based Stardust Effects contributed VFX. (Image courtesy of Sam Productions and Netflix)
The Last Forest, Luiz Bolognesi’s movie about the Yanomami Indians of the Amazon rainforest, produced in Brazil, mixes documentary and staged scenes. It was distributed globally by Netflix. (Image courtesy of Netflix)
S.O.Z.: Soldiers or Zombies, an eight-episode horror-action TV series distributed by Prime Video, is a Mexican production created by Nicolas Entel and Miguel Tejada Flores. (Image courtesy of Prime Video)
Netflix globally distributed Invisible City, a Brazil-produced fantasy series about mythological creatures in the rain forest, created by Carlos Saldanha, the Brazilian director of various successful animated films, such as the Ice Age movies and Rio. (Image courtesy of Netflix)
“The pandemic has really kicked the globalization of the VFX industry into high gear, and now even more producers know what can be achieved with VFX.”
—David Lebensfeld, Founding Partner and VFX Supervisor, Ingenuity Studios
Gulliver Studios supplied VFX for the Netflix hit series Squid Game, while Dexter Studios contributed VFX work to Bong Joon- Ho’s Parasite. Dexter and five other VFX studios worked on Space Sweepers, arguably Korea’s first high-production science fiction film. Korea’s 4th Creative Party helped with the VFX for Joon-ha’s acclaimed Snowpiercer and Okja films (along with Method Studios). And Digital Idea worked on the hit zombie film Train to Busan.
VHQ Media, founded in 1987 in Singapore, has grown into a large film studio and claims to be Asia’s largest post-production house, working on both national and international productions. It also has studios in Beijing, Kuala Lumpur and Jakarta. Many international VFX firms have opened offices in Asia, including DNEG (four offices in India), The Third Floor (Beijing), Scanline VFX (Seoul), Method Studios (Pune), ILM (Singapore), Digital Domain (Taiwan, Hyderabad and four locations in China) and MPC (Bangalore).
“The global growth of the VFX industry and VFX as a tool of technology is limitless and boundless, to say the least,” says Merzin Tavaria, President, Global Production and Operations at DNEG. The London-based firm is another example of a VFX studio with offices spread across the globe. It was formed in 2014 by a merger between Prime Focus (India-based) and Double Negative (U.K.-based) and has studios in Los Angeles, Vancouver, Montreal, Toronto and London along with Mumbai, Bangalore, Chandigarh, and Chennai in India.
VFX BOOM
“There are some fantastic companies doing amazing work in all corners of the globe,” says Pixomondo CEO Jonny Slow, “and at the moment, they are all working to keep up with an unprecedented level of demand. Growing demand, driven by episodic content with a higher budget and huge creative ambition, is a big factor in all the trends affecting the market [this year] and beyond.” Pixomondo has offices in Vancouver, Toronto, Montreal, Los Angeles, Frankfurt, Stuttgart and London.
The streamers Netflix, Amazon, Hulu (majority owned by Disney) and Apple TV have added their VFX demand to that coming from traditional movie/TV companies and affiliated streaming services (HBO Max, Disney+, Peacock, Paramount+). Florian Gellinger, RISE Visual Effects Studios Co-Founder and Executive Producer, notes, “Right now, as the market is so saturated, the work is going to be globally distributed to whoever has availability and meets the required profile. So yes, clients will have to look increasingly globally for a good fit.” RISE has offices in Berlin, Cologne, Munich, Stuttgart and London.
Other VFX studios concur that the business has been activated.“We have too much work, which means we need more capacity, more artists and more supervisors. Right now, we’re ensuring that we continue to make our established clients happy while bringing in new clients,” says Tom Kendall, VFX Head of Business Development, Sales & Marketing for Ghost VFX, which has offices in Los Angeles, Copenhagen, London, Manchester, Toronto and Vancouver.
Executive Producer Måns Björklund of Stockholm-based Important Looking Pirates (ILP) notes, “There aren’t enough VFX companies in the world to do all the work. The demand for content has boomed, and the need for clients to seek new vendors around the world has increased.”
GLOBALIZED WORKFLOWS
DNEG is one of the pioneers in the globalization of VFX workflows. Tavaria comments, “With nine facilities working seamlessly together across three continents, I believe we’ve led by example, creating an ever-expanding global network that can deliver highly creative and compelling visual storytelling while introducing new norms of efficiency and flexibility.”
He adds, “The standardization of workflows, tools and capabilities across sites allows us to move work around our network to cater to the demands of our clients and to balance the load across locations to maximize utilization. We also take full advantage of time zone differences to create efficiencies in our production scheduling.”
Framestore recently opened a studio in Mumbai, which already has 130 on-site creatives. Walkinshaw comments, “Being able to set up in Mumbai and seamlessly integrate with our new colleagues there is an incredible advantage, especially given the tremendous talent pool there. Generally speaking, increased access to amazing talent is the main consequence of this worldwide connectivity.”
Another positive effect of globalization is that “exchanging work between companies has become much easier despite everyone running their own pipeline,” says Gellinger. Slow sees the globalization of VFX as a positive trend that creates stability for those companies who are prepared to evolve continuously and adapt to constant change. “It’s not the only trend in the VFX industry, but it’s a trend in response to demand for capacity and client requirements for speed and efficiency. But there is also a quality threshold. Quality output drives stability for VFX companies, wherever their artists are located.”
BEYOND BORDERS
Lebensfeld comments, “What certainly helps with this business becoming more globalized is access to talent that isn’t in your zip code, which backfills what already makes us competitive.” To open up to talent in another country, he says, “we already have the technology – the hardware, software and methodology – to work remotely. Anything else past that are just details. We look at it less like it is a global business and more as one that breaks down borders. One of the more exciting things is getting the chance to develop artists and give opportunities to people who would not have had them otherwise. They only need a computer, inherent artistic talent, and we work with them on training in a studio environment. I’m a big believer that a combination of local studio artists and international artists is the best way to go because the industry still relies on specific locations for some projects for a variety of reasons. The business still needs a large base of talent in certain production hubs.”
Teddy Roosevelt (Aidan Quinn) pulling an arrow from the arm of Brazilian explorer Cãndido Rondon (Chico Diaz) in the HBO mini-series The American Guest. The 2021 Brazilian production showcased the work of Brazilian artists, including Orbtal Studios in Sao Paulo, which supplied visual effects. (Photo courtesy of HBO Max)
The Korean zombie apocalypse and coming-of-age series All of Us Are Dead is distributed internationally by Netflix. (Image courtesy of Film Monster Co., JTBC Studios/Kimjonghak Production Co. and Netflix)
Korean sci-fi mystery series The Silent Sea, written and directed by Choi Hang-yong, is distributed by Netflix globally. (Image courtesy of Artist Company and Netflix)
“[S]ince the workforce has become so flexible in where it settles, recruiting has become a lot harder and companies have to reach out further than they used to in order to meet their talent requirements. [Globalization] has solved a couple of these problems by having access to top talent across borders, not being limited to one’s own backyard.”
—Florian Gellinger, Co-founder and Executive Producer, RISE Visual Effects Studios
Ghost VFX worked on Shadow and Bone, a fantasy series distributed by Netflix and based on books by Israeli novelist Leigh Bardugo. Shadow and Bone was shot in Budapest and Vancouver. (Image courtesy of 21 Laps Entertainment and Netflix)
How I Fell in Love with a Gangster is a Polish crime drama distributed globally by Netflix. (Image courtesy of Netflix)
Money Heist is a Spanish heist drama that had a successful run of five seasons and is one of Netflix’s biggest international hits. (Image courtesy of Atresmedia/Vancounver Media and Netflix)
Gellinger observes that it has become easier for artists to find a job in their desired ‘adventure destination’ abroad. “And since the workforce has become so flexible in where it settles, recruiting has become a lot harder and companies have to reach out further than they used to in order to meet their talent requirements.” Yet globalization also “has solved a couple of these problems by having access to top talent across borders, not being limited to one’s own backyard.”
Walkinshaw adds, “From a production perspective it means juggling more time zones, currencies and teams, so this part of the business has become more complex, and there is a need for investment in both more people and technology solutions to make it easier for production to function. The role of a producer working for a company like Framestore on a project spread globally is far more complex and demanding than it used to be.”
Producers and supervisors now must be more patient and organized because of the time differences, and they have to schedule their work around that, according to Kendall. “The projects are shot in so many diverse locations, it’s about being able to address clients’ needs in a timely manner and be flexible in terms of how we work.”
Gellinger notes that the way that business is being distributed globally is “definitely creating stability, but only as long as companies keep investing in their talent. Flying in entire teams from abroad is not a business model. Investing in education and training is more important than ever.”
Slow comments, “We have seen a lot of these consequences [of globalization] playing out for the past few years. It has allowed the formation of larger, better funded, better organized companies that are becoming attractive investment propositions. This has been very positive for the industry – for growth to happen, investment is required.”
INCENTIVES
DARK BAY Virtual Production Studio is an example of how VFX globalization has been boosted by Netflix and by government help. Baran bo Odar and Jantje Friese, the creators of Netflix’s hit series Dark – a German science fiction thriller – built an LED stage in Potsdam-Babelsberg in part to shoot 1899, their next Netflix series. Odar and Friese’s production company Dark Ways holds a majority share in DARK BAY (Studio Babelsberg has a minority share). Funding from the state of Brandenburg in Germany and a long-term booking commitment from Netflix backed the venture.
Incentives continue to play a role in the globalization of VFX. Framestore’s Walkinshaw comments, “National or regional incentives have provided a huge boost for our industry and encouragedinternational collaboration.
They’ve been key to growth in the U.K. and Canada – to date our biggest sites for film and episodic work – and the willingness of studios to put work in these regions helps create a virtuous circle: it allows companies to invest in their talent, facilities and infrastructure, makes those places a magnet for established talent from elsewhere, and also helps schools and universities attract ambitious students. Take Montreal for example – Framestore was the first major studio to open a studio there [in 2013], and it’s now an established and hugely-respected hub for the global visual effects industry.”
THE PANDEMIC
“The pandemic forced studios like us to build a pipeline that works in remote environments,” says Lebensfeld. “We were able to leverage figuring out how to work remotely with talent that have previously been local to our studio locations. We have history and momentum with these artists, and we figured out processes that mirror what we have already been doing – just with remote capabilities.”
Already existing worldwide VFX interconnectivity helped DNEG to address the challenges of the pandemic, according to Tavaria. “The unprecedented speed with which our technology teams enabled global remote working was astounding, based on work that was already underway. It also, somewhat counter-intuitively, brought us closer together and enabled even more collaboration across our global teams,” he comments. “These advances have positioned us well to cater to the growth in demand for visual effects and animation work this year, driven by the increases in content production by TV and OTT companies, in addition to increased demand for our VFX and animation services from our studio clients.”
Walkinshaw comments, “The pandemic has definitely encouraged us to think outside the box, be this seeking workarounds for physical shoots, having colleagues working remotely from different countries or broadening our talent pool by making hires from different territories, because so much of the workforce has spent time outside the office. I imagine this will endure, especially as we continue to seek skills beyond the ‘traditional,’ particularly in areas such as technology and gaming.”
Slow says, “In our industry, technology and innovation are the fundamental drivers of changes like globalization. We are at a very interesting point – with technology driving once-in-a-lifetime changes in content distribution and production technique – and these trends have been accelerated by a major pandemic. The consequences are significant, and the impact will largely play out over the next five years.”
Lebensfeld concludes, “Pre-pandemic [film companies] went on location and brought on as many extras as needed. The scope of requests has expanded well beyond that. There’s a VFX solution for every aspect of a story. That’s a powerful thing.” He adds, “I think the VFX industry has transformed these past two years, with very positive changes overall. There’s no going back now. Our industry is global, and that’s here to stay.”
“We have seen a lot of these consequences [of globalization] playing out for the past few years. It has allowed the formation of larger, better funded, better organized companies that are becoming attractive investment propositions. This has been very positive for the industry – for growth to happen, investment is required.”
—Jonny Slow, CEO, Pixomondo
Amazon Studios produced the epic fantasy series The Wheel of Time, another international VFX effort involving Cinesite, MPC, Automatik VFX, Outpost VFX, Union Visual Effects and RISE Visual Effects Studios, among others. (Image courtesy of Sony Pictures Television and Amazon Studios)
HBO series Beforeigners is a science-fiction crime drama produced in Norway by Oslo-based Rubicon TV AS. (Photo courtesy of HBO Max)
A scene from A Shaun the Sheep Movie: Farmageddon from Aardman Animations, which was originally founded as a stop-frame studio in 1972. (Image courtesy of Aardman Animations)
Being able to successfully manage an animation studio in 2022 and beyond requires foresight and the desire to be an industry leader. The landscape has been transformed by globalization, dominance of streaming services, growing demand for content, and the development of other media platforms such as virtual reality. Being flexible has enabled Oscar-winning Aardman Animations to remain relevant since being founded as a stop-motion studio in 1972, responsible for Creature Comforts and Wallace & Gromit, and creating CG features and AR projects. More recently there is Emmy-lauded Baobab Studios, which has specialized in interactive action animation since 2015 and is creating The Witchverse anthology series for Disney+ based on Baba Yaga. Veteran animator and lecturer Ken Fountain has found himself in the middle of all of this, having worked on Megamind for DreamWorks Animation, Pearl for Google Spotlight Stories and Baba Yaga for Baobab Studios, as well as doing tutorials on SplatFrog.com.
There is still value in using real and tactile material for characters and world-building, believes Sarah Cox, Executive Creative Director at Aardman Animations. “It’s less about creating assets digitally and more about the way that technology can enable handcrafted processes to be more efficient, beautiful and effective.” Technology is embraced by Lorna Probert, Head of Interactive Production at Aardman Animations, who last year released the Wallace & Gromit AR adventure The Big Fix Up. “There is some exciting technology, like virtual production and the way that we can use real-time engines for previs and creating more flexible and iterative processes.”
Another major trend pointed out by Cox is the push for photorealism. “The distinction between live action and animation, what isreal and what’s not real, is continually going to be blurred as we use live-action information in animation.” The filmmaking process is not entirely different. “Stop-frame is effectively like a live-action asset because it’s shot in-camera, and then you’re using those assets to mix with other bits of animation,” observes Cox. “What we did with our last Christmas special was shoot all of the effects in-camera. The snow was made out of puffs of wool, but then composited together in the most technically proficient, up-to-date way.”
Baba Yaga won the Daytime Emmy for Interactive Media and resulted in Disney+ partnering with Baobab Studios to create a Witchverse series for the streaming service. (Image courtesy of Baobab Studios)
Virtual reality has yet to become mainstream, partly hampered by being perceived strictly as a marketing tool. “You are still wearing what is not a comfortable thing on your face,” states Probert. “Until your interface with the content becomes more natural and comfortable, that suspension of reality is always going to be broken.” The communal aspect is presently missing. “A lot of our content design is for family viewing, so that whole being in your own space is quite contrary to what we do,” notes Cox. “It quadruples the production time [because various viewer narrative decisions have to be accounted for], and the other challenge is most of our work is comedy. If there is user interaction, you can’t time the gags in quite the same way.” It is important to recognize that each medium cannot be treated in the same way. “It’s creating content that plays to the strength of the format, and we’re doing lots of exploration,” remarks Probert. “The fact that you can, for the first time, be in one of our sets, be able to build and move things and explore the detail in VR is exciting. It’s exciting to be in the barn with Shaun the Sheep and see him reacting to you – that’s an interesting thing for us to play with.”
Veteran animator and lecturer Ken Fountain finds it to be exciting that the demand for animation content is allowing for experimentation such as Spider-Man: Into the Spider-Verse. (Image courtesy of Sony Pictures Entertainment and Marvel)
Netflix decided to bridge the gap between Season 1 and 2 of the live-action The Witcher by releasing an anime prequel Nightmare of the Wolf. (Image courtesy of Netflix)
The Very Small Creatures is a pre-school series produced by Aardman Animations for Sky Kids. (Image courtesy of Aardman Animations and Sky Kids)
The mandate for Baobab Studios is to make viewers feel that they are an essential part of the storytelling. (Image courtesy of Baobab Studios)
Animation is no longer just for families as illustrated by the adult-oriented anthology Love, Death + Robots. (Image courtesy of Netflix)
When co-founding Baobab Studios CEO Maureen Fancombined her video game experience with the filmmaking expertise of CCO Eric Darnell and technical leadership of CTO Larry Cutler. “The reason why something is a success isn’t because it’s stop-motion versus traditional animation. It is how good the story and characters are. The style is in support of that story. For Crow: The Legend and Baba Yaga, we created both for VR and 2D. Namoo was created within the VR tool Oculus Quill, where you are literally painting 360, but the project was meant to be a 2D output. The animation is different because the director is different. We brought in Erick Oh, and it’s more like stop-motion because in Quill there is no frame interpolation and rigging. Every single project that we’ve done has had completely different methods and tools, which is fun.” The mandate driving everything is making sure that the user feels like a protagonist. “Certain parts of Baba Yaga and Bonfire were straight animation, but our animators also built in a bunch of cycles that we fed into the AI engine. We built a character-emotive AI system similar to games, so whatever the audience did, the story would change and reorder itself, and the characters would do different things.”
“There is a real-time revolution that is going to come, but not everybody has embraced it yet,” remarks Fan. “Even when the big studios adopt real-time, unless you’re having the product completely change where it’s interactive, you would still animate the same way. I don’t think that animators need to change any time soon. But if you’re interested in doing interactive animation, your skillset needs to be embracing the real-time aspect.”
The visual language for VR is still being developed. “The fun thing about VR is no one knows what they’re doing! You don’t need a lot of previous experience. It is finding the best animator and rigger, and find one who has a flexibility to try different things and not always have to do things the way they did previously.” Globalization of the industry has not only had an impact on the workforce. “You will notice that all of our projects have specifically cast minorities and women,” adds Fan. “That’s because I’m a female minority and feel like if I don’t do it, who will? Crow: The Legend was inspired by a Native American legend, and it was one of the first indigenous-themed stories in animation. Instead of a hero’s journey, they’re much more about the community. Baba Yaga is based on a character well-known in Eastern European literature. I’m excited about the different types of stories that we can tell with globalization.”
Previously an animation supervisor at Baobab Studios and currently working as Animation Supervisor for DNEG Animation, Ken Fountain points out that VR is rooted in an artform that predates cinema, which is theatre. “If you’re talking about going into the AR/VR space, the filmmaking language is totally changing because you can’t rely on an editor anymore,” observes Fountain. “The editor is the one standing with the headset and making the choices of where to look. The way that you build a story and performance, and attract the eye and create compositions, is based around theatrical approaches rather than cinematic ones. You have to be procedural and theatrical.” As much as it is exciting for a user to be able to choose their own narrative, there is also respect for boundaries.
Netflix paid over $100 million to purchase the rights to The Mitchells vs. the Machines. (Image courtesy of Netflix)
“Ultimately, it’s up to whoever is creating theexperience to decide if they’re giving the user room to do literally whatever they want. Personally, I like the engineered outcomes,” adds Fountain, as parameters have a positive impact on the creative process. “You make your best work when you have limitations, and that translates into writing stories for this open universe. Unless you give people a box, the outcome is not going to be as good.”
With the growing reliance on AI and machine learning, could there come a time where animation is literally created in real-time? “That seems so far away,” remarks Fountain. “The first wall to get over for AI is it being able to create empathy in animation.” Animators are not going to be replaced any time soon by machines, but the required skillset has changed somewhat, according to Fountain. “Because there’s so much demand for content as an artist, you have to be able to do so many more different things stylistically, which wasn’t always the case. Also, because there are so many start-up companies, your technical generalist knowledge is way more valuable now.” Streaming has provided a platform for projects that are not strictly family entertainment. “Streaming has eclipsed everything right now,” states Fountain. “The Netflix release of Arcane is another bit of proof that people are craving adult-based animation, because the production value of that series is amazing. The Disney-Pixar model has had too much of a grip for too long.”
Different animation styles and techniques are being melded together. Comments Fountain, “Even in VR, we used 2D-animated effects in our engine at Baobab Studios. It’s the same thing that Arcane is doing by combining CG animation, 2D effects and rough 2D-composited motion graphics. Something like Love, Death + Robots has so many new techniques and combinations of things that are sometimes hit and miss. I am so glad that people are shooting for those things because it’s making the artform better.”
The Big Fix Up is an augmented and mixed reality adventure starring Wallace and Gromit. (Image courtesy of Aardman Animations and Fictioneers Ltd.)
The animation style of Namoo was dictated by Korean filmmaker Erick Oh and the story he wanted to tell. (Image courtesy of Baobab Studios)
The VR rhythm game Beat Saber involves slicing through cubes to the beat of popular hits from artists like Billie Eilish, available in DLC releases. Beat Saber has sold more than 4 million copies across all VR platforms and earned more than $100 million in total revenue. (Image courtesy of Beat Games and Oculus Studios/Meta)
VR is going mainstream next year. VR is going nowhere. AR will be bigger than VR.
There is no consensus on where virtual reality and augmented reality are headed and how soon they will get there. But although the virtual reality and augmented reality platforms are still far from mass acceptance, certain positive signs indicate that they really will become large, viable businesses, growing steadily over the next several years.
Tuong H. Nguyen, Senior Principal Analyst for Gartner, Inc., comments, “AR and VR have been hyped as being ready for widespread adoption for a long time, but the technology, use cases, content and ecosystem readiness have yet to live up to the hype.” Nguyen believes that VR in particular will go mainstream when it has three Cs – content, convenience and control. He notes, “While we’ve made progress on all these fronts, we’re still far from reaching the point where each of those aspects are sufficiently mature to make VR go mainstream. It will become mainstream, but I don’t expect it to happen until five to 10 years from now.”
Others are pessimistic that VR will ever become mainstream. “The answer is never. Sorry. Here’s why. People don’t like wearing stuff on their face and getting sick doing it, and having to pay a lot of money for the privilege,” says Jon Peddie, President of Jon Peddie Research and author of the book Augmented Reality, Where We Will All Live. “The VR market has bifurcated into industrial and scientific – where it started in the 1990s – and consumer. The consumer portion is a small group of gamers and a few – very few – people who watch 360 videos.”
On the other hand, in the opinion of Maze Theory CEO Ian Hambleton, the point has passed for people to doubt VR’s future. “With over 10 million active headsets on Oculus Quest sold now, it’s an active ecosystem. The 10 million unit number is often citedas a crucial stepping point.” Maze Theory developed the VR title Dr. Who and the Edge of Time.
You may find yourself in a digital living room using a HP Reverb G2 VR headset, which boasts a resolution of 2,160 x 2,160 pixels per eye and a 114-degree field of view. (Image courtesy of Hewlett Packard)
In November, Qualcomm CEO Cristiano Amon announced at the company’s 2021 investor day that Meta had sold 10 million Oculus Quest 2 headsets worldwide (Qualcomm’s Snapdragon XR2 chipset powers the Quest 2). A Qualcomm spokesperson later clarified that the number wasn’t meant to be official and came from market-size estimates from industry analysts. But as Qualcomm obviously knows how many Snapdragon XR2 chips it has sold to Meta, the cat seemed to be out of the bag.
Meta’s Oculus VR app marked another key milestone at the end of 2021, when it was the most popular download on Apple’s App Store on Christmas Day. The Oculus app beat out long-standing leaders like TikTok, YouTube, Snapchat and Instagram for having the most downloads.
And the category’s size is bigger than Quest 2. There are also Sony PlayStation VR, HP Reverb G2, Valve Index VR, HTC Vive Pro 2 and HTC Vive Cosmos, among other headsets. And PlayStation’s Next Generation VR (NGVR) is also joining the mix.
Research firm Statista estimates that the total cumulative installed base of VR headsets worldwide reached 16.4 million units in 2021 and that the cumulative installed base will surpass 34 million in 2024. And Statista predicts the global VR market size will grow from $5 billion in 2021 to $12 billion by 2024. Another firm, Reportlinker.com, foresees 62 million units shipped by 2026.
Hambleton thinks the launch of the next-generation Sony PlayStation VR (sometimes called NGVR) will give a major boost to VR. “[It’s] really important. NGVR will be huge. That’s our prediction. It’s got some great new features and sorted out many of the issues of the previous headset, including inside-out tracking and much better controllers. So long as they ensure there’s a strongpipeline of content for NGVR, we think it will do really well.” The latter support is likely – the current PlayStation VR has released over 500 VR games and experiences since the format’s debut in October, 2016.
Hewlett Packard’s HP Reverb G2 VR headset, developed in collaboration with Windows and Valve. (Image courtesy of Hewlett Packard)
Peak Blinders: The King’s Ransom is a narrative-driven VR adventure developed and published by Maze Theory. (Image courtesy of Maze Theory)
Hewlett Packard’s HP Reverb G2 VR headset with handheld controllers. (Image courtesy of Hewlett Packard)
A “home environment” view inside the standalone Oculus (now Meta) Quest 2 headset. More than 10 million Quest 2s had been sold as of November, according to estimates. (Image courtesy of Oculus Studios and Facebook/Meta)
Another indication of a growing market came when Oculus announced in February 2021 that the rhythm game Beat Saber had sold over four million copies across all platforms and over 40 million songs from paid DLCs. In an October Oculus blog, it was revealed that Beat Saber had surpassed $100 million in gross lifetime revenue on the Quest platform alone.
In February 2021, Facebook announced that more than 60 VR games available for Oculus Quest and Quest 2 had garnered over $1 million since the beginning of 2020, with six topping $10 million, including Skydance Interactive’s The Walking Dead: Saints and Sinners, released on Oculus in January 2020. The latter title has grossed more than $50 million across all platforms, it was announced by Skydance late last year.
“VR is definitely at an inflection point. It’s starting to look like the early PC evolution, which expanded from just hardcore enthusiasts and tinkerers and hobbyists to everyday use for a whole lot of people. That’s happening with VR now — people beyond the initial core believers are buying headsets and making it a regular part of their lives,” says Johanna Peace, Manager of Technology Communications at Meta, formerly Facebook.
She continues, “A lot of that is thanks to Quest 2. Before Quest 2, there hadn’t been a high-resolution, all-in-one form factor headset at that price point yet, so when we built it, people reallyresponded. A big part of this is because the headset is so intuitive and approachable. With a small and portable form factor, no wires or external sensors, anyone can pick it up and in seconds they’ll be immersed in a VR experience. That simplicity is incredibly powerful, and it removes big barriers to adopting VR.” She adds, “Quest 2 sales are strong and have surpassed our expectations, and we’re thrilled to see the community’s response to Quest 2.”
Peace notes that other genres growing in popularity in VR include fitness/wellness/meditation such as Supernatural and FitXR, multiplayer/social games like POPULATION: ONE and adventure games like Star Wars: Tales from the Galaxy’s Edge.
Vicki Dobbs Beck, ILMxLAB Vice President of Immersive Content Innovation, believes that VR has already begun its breakout and will continue to be adopted by a more mainstream audience given the headsets’ (such as Meta Quest 2) accessibility and ease of use. She comments, “In addition to a robust array of premium game titles, new content categories are further helping to drive growth.” ILMxLAB has shown its interest in the format with its production of the Star Wars: Tales from the Galaxy’s Edge interactive VR game titles, compatible with the Oculus Quest systems.
Beck also sees social VR sites having a positive effect on the acceptance of VR. She comments, “Against the backdrop of the pandemic and the desire to reconnect across geographies, we’ve seen a rise in engagement through social VR sites like VRChat and AltSpaceVR. Whether to experience immersive theater, remote viewing parties, engage in collaboration or just ‘be’ with friends, I expect such use will meaningfully increase in the year ahead.” Other popular social VR sites include Rec Rom, Bigscreen VR, and Meta’s Horizon Home and Horizon Worlds.
The Metaverse, a predicted global network of immersive virtual worlds, is expected to boost virtual reality, one of its key components. “VR’s greatest strengths are the power of ‘being there’ and the power of ‘connection.’ While there is neither a single definition of the Metaverse nor a universal strategy for engagement, I believe that VR will be one of the most compelling ways to explore and experience new worlds [and] emerging stories and establish relationships with characters,” says Beck.
Peace adds, “VR will be one of many entry points into the Metaverse, similar to how phones, laptops and other devices are entry points to the Internet today. The Metaverse won’t happen overnight, and it will take years to be fully realized. But VR today shows a glimpse of the immersive, social experiences that can be possible in the Metaverse, and these experiences will continue to develop as VR hardware advances and as the building blocks of the Metaverse are built.”
Augmented Reality has also not yet hit the mainstream, but it has plenty of believers, as it only requires special glasses or goggles, not headsets. Peddie comments, “AR has the biggest potential long-term. AR properly done will change our lives – for the better. When done right, it will be like wearing sunglasses or normal corrective lenses. It won’t be conspicuous or obnoxious, and it won’t take you out of the now – it expands it. AR has nothing in common with VR.”
Participating actively with the Oculus (now Meta) Quest 2 headset. The Quest 2 is credited with taking virtual reality closer to being a mainstream business. (Image courtesy of Oculus Studios and Facebook/Meta)
A Dalek from Doctor Who: The Edge of Time, a VR adventure developed by Maze Theory and published by Playstack. (Image courtesy of the BBC, Maze Theory and Playstack)
The Valve Index is a tethered high-end VR system, which comes with headset, hand controllers and base stations, and connects to your PC. (Image courtesy of Valve)
Skydance Interactive’s The Walking Dead: Saints and Sinners was one of the best-selling VR game titles as of late 2021. (Image courtesy of Skydance Interactive)
“With over 10 million active headsets on Oculus Quest sold now, it’s an active ecosystem. The 10 million unit number is often cited as a crucial stepping point.”
—Ian Hambleton, CEO, Maze Theory
Nguyen comments, “AR continues to mature. Much of the maturation and adoption are driven by the enterprise frontline work of AR. Companies like Snap and Niantic, as well as use cases like virtual try-on, and Google AR dinosaurs, animals and [Google] Maps arrow [Live View], have raised the profile for consumer AR, but we’ll still far from mainstream.”
Beck notes that while there is growing interest in AR and some novel applications, the pivotal shift will come with the introduction of compelling AR glasses. She comments, “The kinds of experiences we can create when people do not have to hold a phone or tablet could be truly transformational. A key will be the seamless blend of our digital and physical realities.”
Mobile AR is already widely used with smart phones, tablets and other mobile devices. The most notable example is the Niantic game Pokémon Go, developed and published in collaboration with Nintendo and The Pokémon Company for iOS and Android devices. Pokémon Go has over 150 million worldwide active users (its peak was 232 million users in 2016) and has passed one billion downloads, according to Niantic. Pokémon Go’s in-app purchases account for a large proportion of consumer mobile AR spending, according to Statista, which predicts that the number of mobile AR users will grow from 800 million in 2021 to 1.7 billion by 2024.
Zombies go boom in Skydance Interactive’s The Walking Dead: Saints and Sinners, which has grossed more than $50 million across all VR platforms, according to a Skydance announcement in October. (Image courtesy of Skydance Interactive)
Microsoft HoloLens 2, Magic Leap One, Google Glass Enterprise Edition 2, Ray-Ban Stories and Vuzix Blade are examples of ARglasses on the market. Apple is expected to launch either AR or MR (mixed reality) glasses by early 2023. Statista forecasts AR glasses sales rising from 410,000 units in 2021 to 3.9 million units in 2024. The firm predicts that enterprise spending on AR glasses will rise from $2 billion in 2021 to almost $12 billion in 2024.
Nguyen concludes, “AR and VR will continue to see forward momentum. The pace and trajectory of AR and VR haven’t changed. The difference will be the level of hype and the mismatch between that hype and the reality. Regardless, it’ll take five to 10 years.”
The VES Bay Area Section Board of Managers are here to be of service. If you have any information, insights and/or ideas which you believe can help during these trying times, please do not hesitate to reach out at bayareaboard@vesglobal.org.
As containment of the current global pandemic continues and the imperative of social distancing endures, the effects of these measures on our global economy and industry look to be felt for some time.
The VES Bay Area membership is made up of facility employees, freelancers, and small business owners. In our ongoing efforts to facilitate and educate our section we have pooled information for aid in the following areas.
Federal Resources State Resources
Bay Area Resources
California Capital Access Program
Resources for 501(c)3
The California Micro Enterprise Organization (CAMEO) has pooled the above topics and resources into one location which can then route you accordingly.
The CARES Act is the third piece of federal emergency legislation to address the coronavirus pandemic. It was signed into law on March 27, 2020.
Emergency Increase in Unemployment Benefits (Section 2104):
States can increase the weekly benefit that an individual would otherwise qualify for by $600 a week. For example, the maximum California benefit is normally $450 a week; under this program, it will be $1,050 a week ($450 + $600)
Eligible recipients may receive the $600/week boost retroactive to the date their state signed an agreement with the federal government to implement the CARES Act; check with your state’s unemployment agency for details
A temporary 39-week program to provide unemployment benefits to those whose unemployment is related to COVID-19:
Who do not qualify under their state’s regular unemployment insurance program or who have exhausted UI benefits after July 1, 2019 and before the date their state commences this program, and
Who self-certify that they are (1) partially or fully unemployed, or (2) unable and unavailable to work because of any one of the following circumstances:
They have been diagnosed with COVID-19 or have symptoms of it and are seeking diagnosis
A member of their household has been diagnosed with COVID-19
They are providing care for someone diagnosed with COVID-19
They are providing care for a child or other household member who can’t attend school or work because it is closed due to COVID-19
They can’t reach their place of employment due to a COVID-19 quarantine
They have been advised by a health care provider to self-quarantine due to COVID-19
They were scheduled to start employment, but the job no longer exists, or they cannot reach the place of employment due to a COVID-19 public health emergency
They have become the breadwinner for a household because the head of the household has died as a direct result of COVID-19
They had to quit their job as a direct result of COVID-19
Their place of employment is closed as a direct result of the COVID-19 public health emergency;
They are self-employed, seeking part-time employment, or do not have sufficient work history, or otherwise do not qualify for state UI.
The amount available will vary by state. For example, California has set its basic amount at $167 per week, plus the $600 a week boost
This program lasts up to 39 weeks, but the $600/week boost is only available until July 31, 2020
Even if your state is not yet paying PUA benefits, if you are approved, benefits can be retroactive to the date you state signed an agreement to implement the CARES Act; check with your state’s unemployment agency for details
Individuals receiving paid leave, who are teleworking, or who are otherwise employed full-time are not eligible
Individuals who are eligible for unemployment insurance cannot choose PUA; PUA is only for individuals who are not eligible for UI
Each program shall be immediately available to individuals without the normal one week waiting period.
Important caveat: States must opt-in to these programs. Since the enhanced payments are 100% federally funded, there is no reason for a state to deny these benefits to its residents, but they have option to do so. California and New York have already begun to implement the enhanced benefits.
A one-time tax credit, in the form of a direct payment of $1,200 ($2,400 for those filing jointly) and $500 per dependent child under 17 to all individuals—this benefit begins to phase out at $75,000 ($150,000 for those filing jointly), Those making $99,000 ($198,000 for those filing jointly) or more will not receive a rebate, even if they have dependent children.
Other than the income limitations, the only exclusions from this benefit are estates, trusts, nonresident aliens, and those claimed as a dependent on someone else’s tax return
As part of the Economic Injury Disaster Loan program, small businesses are eligible for emergency grants of up to $10,000 to maintain payroll, provide paid sick leave, pay rent/mortgage, etc.
Small businesses and 501(c)(3)s will also be eligible for loans on a more favorable basis than normal SBA loans
Paycheck Protection Program: Loan proceeds used to keep employees on payroll and pay mortgage/rent mortgage and utilities will be forgiven
Retirement account holders may make coronavirus-related withdrawals of up to $100,000 out of their 401(k)s without penalty
Student Loans (Section 3513):
All student loan and interest payments will be deferred through September 30, 2020 without penalty for federally owned student loans only (note this does not impact private loans, Perkins loans, and loans held by a bank)
VES Members and Up to Three (3) Guests are Invited to an Opening Weekend Screening of Walt Disney Pictures’ and Marvel Studios’ DOCTOR STRANGE IN THE MULTIVERSE OF MADNESS
Masks or face coverings are encouraged, but not mandatory. Please observe social distancing whenever possible.
Please RSVP below (VES members must login to RSVP)
Sunday, May 8, 2022 at 5:00PM Delancey Street Screening Room
600 The Embarcadero, San Francisco, CA 94107
***VES Members: Please enter your first and last name in the “Attendee 1″ fields***
In an effort to prevent the spread of COVID-19, we ask that you or your guests do not attend VES events if you are experiencing any symptoms or if you have been exposed to the virus.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
By signing up for this on-site, in-person screening/event sponsored by VES (Visual Effects Society), you willingly accept any potential inherent risks associated with COVID-19. VES cannot be held liable from any consequences that may transpire from said risk. Therefore, signing up for this screening/event infers implied consent of yourself and your party and hereby indemnifies and holds harmless VES, its directors, its employees and any other affiliated persons from any adverse medical or financial impact that may result from our participation.
OSCARS REMOTE WATCH PARTY
The 94th Academy Awards Ceremony – Sunday at 5pm PDT – ABC TV
The Oscars are here! The biggest awards show of the entertainment year. For the majority of us who can’t be there in person – let’s share the moment virtually on a Zoom chat room while we watch the show from the comfort of our home, a friend’s home, or other gathering place.
You can also join the ‘betting pool’ with your picks. The top winner will get a prize of $200, the runner up will get $100! (Generously supported by Advanced Systems Group, LLC)
WHEN:
Sunday, March 27th
5PM – 8:30PM (we’ll start the room at 4:45 for Red Carpet commentary)
ABC TV
ONLINE WITH ZOOM
RSVP for a link to the Zoom chat and to be sent the ballot. If you’re not available to attend, but want to fill out a ballot, please indicate that in your message.
Ballots are due by Saturday, March 26th, by 10pm PDT. We will all be on mute, but come participate in the text chat, and have your cameras on if you’re comfortable to be seen & answer the question : “Who are you wearing?” 😀
TO RSVP:
email to bayareasecretary@vesglobal.org
Please include VES member number.
Visual Effects Society Bay Area Members and their guests are invited to ring in the season with the return of our Annual Holiday Event! Come share drinks, food, and the spirit of the season with your fellow members, friends, and peers.
WHEN
DECEMBER 18, 2021
6:00pm – 9:00pm
WHERE
Le Colonial
20 Cosmos Place
San Francisco, CA 94109
Parking: To Be Determined Check back for details.
RSVP BELOW
***VES Members: Please enter your first and last name in the “Attendee 1″ fields***
COMPLIANCE
This event is being held in accordance with CDC, State, and San Francisco Department of Health Guidelines. We ask that all attendees provide proof of completed vaccination and wear a mask indoors when not eating or drinking.
In an effort to prevent the spread of COVID-19, we ask that you or your guests do not attend VES events if you are experiencing any symptoms or if you have been exposed to the virus.
Acceptable proof of full vaccination includes original, copy, or electronic photo of the CDC vaccination card (or similar documentation issued by another foreign governmental jurisdiction); documentation from a healthcare provider; personal digital COVID-19 vaccine record issued by the State of California, personal digital COVID-19 vaccine record issued by another State, local, or foreign governmental jurisdiction; or personal digital COVID-19 vaccine record issued by an approved private company.
You can retrieve your digital verification of vaccination by visiting the State of California’s website under the Digital Vaccine Record section and furnishing the requested information at https://myvaccinerecord.cdph.ca.gov.
By signing up for this on-site, in-person screening/event sponsored by VES (Visual Effects Society), you willingly accept any potential inherent risks associated with COVID-19. VES cannot be held liable for any consequences that may transpire from said risk. Therefore, signing up for this screening/event infers implied consent of yourself and your party and hereby indemnifies and holds harmless VES, its directors, its employees, and any other affiliated persons from any adverse medical or financial impact that may result from our participation.
VES Members and Their Guests are Invited to a Screening of Columia Pictures’
GHOSTBUSTERS: AFTERLIFE
Wednesday, December 15, 2021 at 8:00PM
Delancey Street Screening Room
600 The Embarcadero, San Francisco, CA 94107
RSVP BELOW (VES member must login to sign up)
***VES Members: Please enter your first and last name in the “Attendee 1″ fields***
Covid 19 – Compliance
In an effort to prevent the spread of COVID-19, we ask that you or your guests do not attend VES events if you are experiencing any symptoms or if you have been exposed to the virus.
This event is being held in accordance with the city of San Francisco Department of Public Health Order C19-07y which currently requires all attendees over the age of 12 to verify that they are fully vaccinated against COVID-19 prior to entering the screening room where a mask must be worn at all times by all patrons.
Acceptable proof of full vaccination includes original, copy, or electronic photo of the CDC vaccination card (or similar documentation issued by another foreign governmental jurisdiction); documentation from a healthcare provider; personal digital COVID-19 vaccine record issued by the State of California, personal digital COVID-19 vaccine record issued by another State, local, or foreign governmental jurisdiction; or personal digital COVID-19 vaccine record issued by an approved private company.
You can retrieve your digital verification of vaccination by visiting State of California’s website under the Digital Vaccine Record section and furnishing the requested information at https://myvaccinerecord.cdph.ca.gov.
By signing up for this on-site, in-person screening/event sponsored by VES (Visual Effects Society), you willingly accept any potential inherent risks associated with COVID-19. VES cannot be held liable from any consequences that may transpire from said risk. Therefore, signing up for this screening/event infers implied consent of yourself and your party and hereby indemnifies and holds harmless VES, its directors, its employees and any other affiliated persons from any adverse medical or financial impact that may result from our participation.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and Up to Three (3) Guests are Invited to a Pre-Release Screening of Warner Bros. Pictures’
THE MATRIX RESURRECTIONS
Monday, December 13, 2021 at 7:00PM Delancey Street Screening Room
600 The Embarcadero, San Francisco, CA 94107
RSVP BELOW (VES members must login to RSVP)
***VES Members: Please enter your first and last name in the “Attendee 1″ fields***
** Please help protect the mysteries inside of the Matrix and do not reveal plot points or twists in your social posts. Do not post any teases in advance. Social: Thursday, December 16 @ 6:30PM (PST), 9:30PM (EST) – Review: Tuesday, December 21 @ 8:00AM (PST), 11:00AM (EST)
Covid 19 – Compliance
In an effort to prevent the spread of COVID-19, we ask that you or your guests do not attend VES events if you are experiencing any symptoms or if you have been exposed to the virus.
This event is being held in accordance with the city of San Francisco Department of Public Health Order C19-07y which currently requires all attendees over the age of 12 to verify that they are fully vaccinated against COVID-19 prior to entering the screening room where a mask must be worn at all times by all patrons.
Acceptable proof of full vaccination includes original, copy, or electronic photo of the CDC vaccination card (or similar documentation issued by another foreign governmental jurisdiction); documentation from a healthcare provider; personal digital COVID-19 vaccine record issued by the State of California, personal digital COVID-19 vaccine record issued by another State, local, or foreign governmental jurisdiction; or personal digital COVID-19 vaccine record issued by an approved private company.
You can retrieve your digital verification of vaccination by visiting State of California’s website under the Digital Vaccine Record section and furnishing the requested information at https://myvaccinerecord.cdph.ca.gov.
By signing up for this on-site, in-person screening/event sponsored by VES (Visual Effects Society), you willingly accept any potential inherent risks associated with COVID-19. VES cannot be held liable from any consequences that may transpire from said risk. Therefore, signing up for this screening/event infers implied consent of yourself and your party and hereby indemnifies and holds harmless VES, its directors, its employees and any other affiliated persons from any adverse medical or financial impact that may result from our participation.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
The Bay Area region has long been one of the most diverse in the nation. The topics of Diversity, Equity and Inclusion remain embedded within many of our daily lives even as throughout the pandemic we have seen these issues come to the forefront of the public’s attention and concern.
But what does it mean?
The VES Bay Area DEI Book Club hopes to explore and help answer that question by sharing literature which will spark engaging, insightful and necessary conversations surrounding social justice and the fundamentals of Diversity, Equity and Inclusion in a space where it is safe to learn.
The goal of the VES DEI Book Club is to create a forum where members of the VES Bay Area can discuss the book and relate their experiences, perspectives and insights in a respectful and inquisitive manner via facilitated discussion.
We know how busy everyone is, so the initial plan is to supply the book selection to members who RSVP in the medium of their choice, while keeping the chapters to be discussed concise. We expect the first meeting of the DEI Book Club to cover a mere 2 – 3 chapters.
Register today to receive the book and join the discussion.
The first meeting of the VES Bay Area DEI book club is at 7:00pm on November 10, 2021 online.
VES Members and Their Guests are Invited to a Screening of
Marvel Studios’ and Walt Disney Pictures’
ETERNALS
WHEN
Sunday, November 7, 2021 at 6:30PM WHERE
Delancey Street Screening Room
600 The Embarcadero, San Francisco, CA 94107
RSVP BELOW
***VES Members: Please enter your first and last name in the “Attendee 1″ fields***
Covid 19 – Compliance
In an effort to prevent the spread of COVID-19, we ask that you or your guests do not attend VES events if you are experiencing any symptoms or if you have been exposed to the virus.
This event is being held in accordance with the city of San Francisco Department of Public Health Order C19-07y which currently requires all attendees over the age of 12 to verify that they are fully vaccinated against COVID-19 prior to entering the screening room where a mask must be worn at all times by all patrons.
Acceptable proof of full vaccination includes original, copy, or electronic photo of the CDC vaccination card (or similar documentation issued by another foreign governmental jurisdiction); documentation from a healthcare provider; personal digital COVID-19 vaccine record issued by the State of California, personal digital COVID-19 vaccine record issued by another State, local, or foreign governmental jurisdiction; or personal digital COVID-19 vaccine record issued by an approved private company.
You can retrieve your digital verification of vaccination by visiting State of California’s website under the Digital Vaccine Record section and furnishing the requested information at https://myvaccinerecord.cdph.ca.gov.
By signing up for this on-site, in-person screening/event sponsored by VES (Visual Effects Society), you willingly accept any potential inherent risks associated with COVID-19. VES cannot be held liable from any consequences that may transpire from said risk. Therefore, signing up for this screening/event infers implied consent of yourself and your party and hereby indemnifies and holds harmless VES, its directors, its employees and any other affiliated persons from any adverse medical or financial impact that may result from our participation.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and Their Guests are Invited to a Screening of
Marvel Studios’ and Walt Disney Pictures’
SHANG-CHI AND THE LEGEND OF THE TEN RINGS.
WHEN
Friday, September 10, 2021 at 8:00PM WHERE
Delancey Street Screening Room
600 The Embarcadero, San Francisco, CA 94107
RSVP BELOW
***VES Members: Please register your name as “Attendee 1″***
Covid 19 – Compliance
In an effort to prevent the spread of COVID-19, we ask that you or your guests do not attend VES events if you are experiencing any symptoms or if you have been exposed to the virus.
This event is being held in accordance with the city of San Francisco Department of Public Health Order C19-07y which currently requires all attendees over the age of 12 to verify that they are fully vaccinated against COVID-19 prior to entering the screening room where a mask must be worn at all times by all patrons.
Acceptable proof of full vaccination includes original, copy, or electronic photo of the CDC vaccination card (or similar documentation issued by another foreign governmental jurisdiction); documentation from a healthcare provider; personal digital COVID-19 vaccine record issued by the State of California, personal digital COVID-19 vaccine record issued by another State, local, or foreign governmental jurisdiction; or personal digital COVID-19 vaccine record issued by an approved private company.
You can retrieve your digital verification of vaccination by visiting State of California’s website under the Digital Vaccine Record section and furnishing the requested information at https://myvaccinerecord.cdph.ca.gov.
By signing up for this on-site, in-person screening/event sponsored by VES (Visual Effects Society), you willingly accept any potential inherent risks associated with COVID-19. VES cannot be held liable from any consequences that may transpire from said risk. Therefore, signing up for this screening/event infers implied consent of yourself and your party and hereby indemnifies and holds harmless VES, its directors, its employees and any other affiliated persons from any adverse medical or financial impact that may result from our participation.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Visual Effects Society Bay Area Members and their Guests are invited to celebrate the summer with the return of our community’s long standing tradition, the VES Bay Area Summer BBQ.
We are returning to McNears Beach located in San Rafael. Come enjoy the sun and sea side breezes with your friends, peers and fellows section members at this outdoor event.
VES Members and Their Guests are Invited to an Opening Weekend Screening of Marvel Studios’ and Walt Disney Pictures’ BLACK WIDOW. San Francisco Department of Public Health rules require that anyone who is not fully vaccinated must wear masks or face coverings at all times while in the building.
Please RSVP below (VES members must login to RSVP)
Saturday, July 10, 2021 at 8:00PM Delancey Street Screening Room
600 The Embarcadero, San Francisco, CA 94107
In an effort to prevent the spread of COVID-19, we ask that you or your guests do not attend VES events if you are experiencing any symptoms or if you have been exposed to the virus.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
By signing up for this on-site, in-person screening/event sponsored by VES (Visual Effects Society), you willingly accept any potential inherent risks associated with COVID-19. VES cannot be held liable from any consequences that may transpire from said risk. Therefore, signing up for this screening/event infers implied consent of yourself and your party and hereby indemnifies and holds harmless VES, its directors, its employees and any other affiliated persons from any adverse medical or financial impact that may result from our participation.
The Visual Effects Society Bay Area Section invites you to
SHIFTING GEARS: NEXT LEVEL STORYTELLING
A discussion and networking event.
Building on the enthusiasm of the last two FAANG events, we are excited to broaden our perceptions of VFX career paths, and bring these discussions to the next level.
We have gathered an experienced panel of visual effects professionals who have pursued atypical VFX occupations. Join us in the educational conversation and learn how your VFX skills can easily be applied across various industries.
Followed directly by a Q&A session.
DATE: Tuesday, June 22, 2021
PANEL: 7:00pm – 8:00pm PDT
MODERATORS:
Maggie Oh (Google)
Corey Rosen (Tippett Studio)
PANELISTS:
Miles Perkins (Epic)
Colum Slevin (Facebook Reality Labs)
Diana Williams (Kinetic Energy Entertainment)
Alonso Martinez (Google AI)
Miss talking shop with your peers?
We have set up online areas EXCLUSIVELY for VES members to network both before and after the panel discussions. This is a chance to see your peers, talk shop and just see how everyone is doing.
Take all of the challenges with mounting an indie production of an epic sci-fi film, throw in all of last year and combine it with pioneering Virtual Production and you have an incredible story of ingenuity, innovation and the true spirit of independent film making for the 21st century.
The Visual Effects Society Bay Area is proud to invite its members to attend an online panel discussion with the creators of Gods of Mars, an independent production by Roninfilms, an Epic Games MegaGrant recipient and one of the first indie projects to employ Virtual Production last year. Gods of Mars is still in production so the information is very much of the moment!
WHEN: June 17, 2021 at 6pm
WHERE: Online via Zoom
RSVP: Login to register below
PANELISTS
Peter Hyoguchi/Director/Producer
Hyoguchi started his career at fifteen years-old when he won a George Lucas youth film festival for his short sci-fi called, The Future’s Future. At eighteen, he directed his first feature film, an adaptation of the play No Exit, and has been making films ever since. In 2000, Peter wrote and directed First, Last and Deposit which won Best Feature at both New York and San Francisco Independent Film Festivals. The picture was distributed on many platforms, including Netflix and IFC.
Joan Bevan Webb – Producer/Virtual Production Producer
Producer, and Virtual Production Producer at Roninfilm. Joan brings extensive experience in business development, VC backing, representation and marketing. Her former clients include such notable figures as James Cameron, Oliver Stone, Doug Trumbull, Tim Burton, Coen Brothers, companies such as: IMAX, Pixar, Sony, DreamWorks, MGM, Disney and feature films: Shrek I, II & III; Toy Story; Lion King; and The Amazing Spider-Man.
David Stump ASC – CV
David Stump ASC has been working in motion pictures and television production as Director of Photography, VFX Director of Photography, VFX Supervisor, and as Stereographer, (live action and 2D to 3D conversion work), earning an Emmy Award, an Academy Award for Scientific and Technical Achievement, an IMAGO Technical Achievement Award and an International Cinematographers Guild Award. His credits include projects like Little Fires Everywhere, The Morning Show, Skyfire, The Happytime Murders, American Gods, The Unwilling, Immortals, Quantum of Solace, Flight Plan, Fantastic Four, X-Men 1 & 2, Into the Blue, Garfield, Batman Forever, Hollow Man, Men of Honor, Deep Blue Sea, Stuart Little, The Sphere, Contact, Batman & Robin, Mars Attacks, Executive Decision, Stargate, and Free Willy, among many others.
He is currently chairman of the both the Camera Committee and the Metadata Committee of the ASC Motion Imaging Technology Council and has lectured and taught classes in Cinematography and Visual Effects at the American Film Institute, UCLA, Art Center College of Design, Woodbury University, Arizona State University, Global Cinematography Institute, IATSE Local 600, TV Globo Rio De Janeiro Brasil, Savannah College of Art and Design, The Beijing Film Academy and most recently the ARRI Academy in Beijing.
Dan Lauer/CGI Supervisor
Dan Lauer began his career as a software development engineer when the desire to be more creative led him to the world of 3D visual effects and animation. His portfolio includes animated music videos, photo-realistic product marketing, museum documentary films and feature films. His film work includes doing all of the visual effects for the award winning short film “Shero”, animation on the short “Devils, Angels and Dating”. Dan’s the CGI Supervisor on the SyFy channel film “Lavalantula”, Roninfilm’s “The New Kind”, “Gods of Mars” and “The Tarot
MODERATOR
David W. Valentin – Executive Producer, Chair of the VES Bay Area Section
David W. Valentin an award-winning producer who has helped to create some of the most iconic and enduring images in motion picture history. He holds credits on some of the highest grossing films of all times. David spent many years at George Lucas’s premiere visual effects facility Industrial Light and Magic where he worked on such films as Lost World: Jurassic Park, Men In Black, Star Wars Episode I: The Phantom Menace and The Green Mile. He went on to produce the visual effects for acclaimed Chinese director Zhang Yimou’s wuxia classic Hero.
As the Executive Producer & Founder of Mr. Smith Studios, David W. Valentin works with corporate, small business and 501c3 clients to develop and create the video content which embodies their values and brand with big emotional payoff. As a visual effects expert who has produced work at the forefront of digital innovation for over 20 years, David knows how to leverage leading-edge technology for his clients to help tell their stories with cinematic aesthetics within cost-conscious budgets.
A Bay Area native, David received his degree from the California College of the Arts. He is currently Chair for the Visual Effects Society Bay Area Section and works with youth from under-served communities to find their first jobs. He also mentors students who have recently graduated from Bay Area Film and VFX program to break into the industry.
Join Greenray Media Executive Producer and Founder and VES Board of Directors Chair, Lisa Cooke along with Tippett Studios’ VP of Creative Marketing & Development, VES Bay Area Treasurer and newly published author Corey Rosen and VFX Artist, Commercial, Feature and Episodic Director Marcus Stokes for an in-depth examination of storytelling hosted by VES Bay Area Chair David W. Valentin.
In this discussion of the Power of Story we will be looking at how intrinsic the craft of storytelling is to how we work, communicate, see each other and see ourselves. There is no aspect of our lives that is not entrenched in every aspect of storytelling. Everybody loves a good story. But Why? And what goes into making an audience care? And what happens to them when they do? The VES Bay Area is proud to present this hour long examination of one the most important cornerstones of your industry.
Register today to be part of this fascinating discussion which will be followed immediately afterward by audience Q&A with our panelists. THE POWER OF STORY
6:00 pm, Thursday
March 11, 2021
CLICK HERE TO REGISTER TODAY VIA ZOOM https://us02web.zoom.us/webinar/register/WN_ZB0giyLISPCCfoMqI0G2aQ
DISCUSSION PANELISTS
Lisa Cooke has spent several decades in the entertainment industry as an animation/FX industry producer, story consultant, screenwriter and actor. Firmly believing that effective science communication is vital to our world, she founded Green Ray Media, and for the last ten-plus years, has been producing animation and VFX to create scientific, medical and environmental media for a broad audience.
Lisa has worked for entertainment clients including Lucasfilm, Fox, Nickelodeon Films, ABC, CBS, Paramount and Universal and in the VFX and animation industry for companies including Pixar, Glasgow-based Digital Animations Group and Tippett Studio. As Senior Producer at Reardon Studios, she helped bring MOVA Contour Reality Capture to the film industry.
Lisa has also taught story structure at the SF Academy of Art, JFK University and Ex’pression College, and is a member of the Screen Actors Guild. She served six years on the VES Bay Area Board of Managers Executive Committee and as Chair, before joining the VES Board of Directors, where she serves as Chair of the Archive Committee. In 2019 she held the position of 2nd Vice Chair and served as 1st Vice Chair in 2020. She is honored to Chair the Visual Effects Society in 2021.
Corey Rosen is a writer, actor, visual effects producer, and storytelling teacher based in San Francisco, California. He hosts The Moth StorySlams and GrandSlams, and won their first ever Bay Area StorySlam (2012). He has been featured on The Moth Radio Hour. He is a regular contributor and on-air personality for Alice Radio’s The Sarah and Vinnie Show. Corey is a company performer at BATS Improv, one of the world’s foremost centers for Improvisational Theater. Corey got his start writing for Comedy Central and Jim Henson Productions. As staff writer for Lucasfilm Animation and Tippett Studio, he wrote the screenplays for films and theme park rides and attractions exhibiting around the world. When not writing, Corey works as a visual effects artist and creative director. He has credits on dozens of movies, including several Star Wars films, and Disney’s A Christmas Carol. He has taught in the MFA Animation program at Academy of Art University and for The Writing Pad. He has written and directed television commercials and award-winning short films. He lives in San Francisco with his wife Jenny and two story-inspiring children.
Marcus Stokes began his artistic career in the field of Architectural Design, in which he holds a Master’s degree from the University of California, Berkeley. Drawn to the world of cinema, he soon transitioned into the digital realm as a computer graphics artist at George Lucas’ Industrial Light and Magic (ILM). While at ILM, Marcus created groundbreaking visual effects for blockbuster films including Star Wars Episode I, Minority Report, and The Mummy. He then moved to Los Angeles and supervised visual effects for The Matrix Reloaded and Revolutions, I Robot, and Serenity.
Marcus officially began his directorial career when he joined the Director’s Guild of America as a commercial director and created ads for clients including GMC, Nissan, and Walt Disney Pictures. Soon after, Marcus realized his true passion in narrative filmmaking and began creating his own content. His very first film as writer/director, The Catalyst, was acquired by HBO and aired on their networks for two years. Marcus continued to develop his unique blend of storytelling and visual skills by working closely with veteran directors Tim Story and F. Gary Gray. This combination of talents is most evident in his VFX short film, The Signal, executive produced by Tim Story and starring Michael Ealy and Grace Phipps.
Today, Marcus is focused on continuing his narrative filmmaking career. He successfully completed the directing programs at ABC, CBS, Fox, Sony, Warner Brothers, Ryan Murphy Television, and the DGA. He was also recently chosen as one of the Los Angeles Times’ Diverse 100 for his cinematic and visual effects achievements. In September of 2017, he directed the CBS hit show Criminal Minds and quickly followed with episodes of Life in Pieces and Blindspot.
PANEL MODERATOR David W. Valentin an award-winning producer who has helped to create some of the most iconic and enduring images in motion picture history. He holds credits on some of the highest grossing films of all times. David spent many years at George Lucas’s premiere visual effects facility Industrial Light and Magic where he worked on such films as Lost World: Jurassic Park, Men In Black, Star Wars Episode I: The Phantom Menace and The Green Mile. He went on to produce the visual effects for acclaimed Chinese director Zhang Yimou’s wuxia classic Hero.
As the Executive Producer & Founder of Mr. Smith Studios, David W. Valentin works with corporate, small business and 501c3 clients to develop and create the video content which embodies their values, brand messaging and marketing objectives. As a visual effects expert who has produced work at the forefront of digital innovation for over 20 years, David knows how to leverage leading-edge technology for his clients to help tell their stories with cinematic aesthetics within cost-conscious budgets.
A Bay Area native, David received his degree from the California College of the Arts. He is currently Chair for the Visual Effects Society Bay Area Section and works with youth from under-served communities to find their first jobs. He also mentors students who have recently graduated from Bay Area Film and VFX program to break into the industry.
THE POWER OF STORY
6:00 pm, Thursday
March 11, 2021
CLICK HERE TO REGISTER TODAY VIA ZOOM
The Visual Effects Society Bay Area Section is proud to continue our Autumn 2020 season with the online presentation of FAANG 2020 on October 29th beginning at 7pm.
FAANG 2020 builds on the themes and interest of last years FAANG event where we assemble members of the visual effects community who have leveraged their talents to find success in the tech sector. This panel discussion focuses on exploring the opportunities that are open to VFX professionals in tech in addition to actionable tips and insights.
This is a webinar event beginning at 7pm.
MODERATORS:
Camille Eden (Nickelodeon)
Alan Boucek (Tippett Studio)
PANELISTS: Colum Slevin (Facebook)
Wayne Billheimer (Apple)
Polly Ing (Adobe)
Maggie Oh (Google)
Please sign-in to your VES member profile, to register for this event.
VES Bay Area Members are invited to join the discussionas we look at Practical Effects Production in the current work climate while looking at the future of onset production.
OCTOBER 1, 2020 7:00PM
Speaker: Sean House, Model/Fabrication Department Supervisor, Co-Owner at 32TEN Studios
BIO
For over 20 years, Sean has been an active member of the Bay Area Film Community working on well over 50 Feature Films, multiple TV Series and hundreds of commercials. The continued practiced diversity of his work experience has created a well rounded artist and technician in multiple disciplines of the film making craft. He has for the past 8 1/2 years led the Model/Fabrication Department at 32Ten Studios for Practical VFX work on films such as Star Wars: Rise of Skywalker, “Rogue One, a Star Wars story, Jurassic World, Transformers: Age of Extinction and many more.
As a model maker Sean has contributed to films such as Priest“, Indiana Jones and the Kingdom of the Crystal Skull, Terminator: Salvation, Matrix: Reloaded/Revolution and others. In 2016, Sean traveled for 5 months as the On-Set Dresser for the action unit of The Fast and the Furious 8, 2 1/2 months of which were spent filming in Iceland. He has served as Property Master on projects as diverse as George Lucas’s Red Tails, the TV Series pilot Fairly Legal, and San Andreas staring Dwayne Johnson.
When he is not on set, Sean is an active Bay Area film community leader: In 2001 he founded the Bay Area Film Alliance and in 2004 he co-founded the Oakland Film Center, a film business co-operative which encompassed 32 individual businesses. In 2017 Sean became a member of the VES (Visual Effects Society). He has also been a frequent industry adviser to Mayors in San Francisco and Oakland, and continues to advocate for the Bay Area film community on both the local and state front.
Bay Area, Washington, Vancouver and Los Angeles Sections present:
West Coast Happy Hour Wednesday, August 26th
6:00-7:00pm (PST – Of Course!)
It’s time for all of the VES’ West Coast Members to step up and mingle:
* Have a great recipe to share?
* Recommendation on new shows to binge?
* Who has the cutest cat, doggie or turtle?
Prizes too! Have a chance to WIN a copy of the newly released third edition of the VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures!
To join THIS party, use Chrome desktop browser (with the Netflix Party extension installed) and click on the party URL above, which will redirect to Netflix’s website. You must click on the “NP” button next to the address bar to automatically join the party. The Chat will start around 7:00 pm with screening to begin @ 7:10 pm.
FINE PRINT: NETFLIX SUBSCRIPTION REQUIRED TO PARTICIPATE. DON’T HAVE AN ACCOUNT? SIGN UP AT NETFLIX.COM FOR A FREE 30 DAY SUBSCRIPTION. NETFLIX PARTY CHROME EXTENSION REQUIRED TO BE INSTALLED. THIS IS AN UNMODERATED EVENT. PLEASE BE KIND TO ONE ANOTHER.
You are invited to our first-ever, VES Netflix Party where you choose the movie – Click here to vote for the movie!
Then on Wednesday, June 17 at 7:30 PM we will watch the winning movie together and join an online chat with our fellow west coast VES colleagues from the Bay Area, Los Angeles, Vancouver and Washington Sections.
Look for your Netflix Party url email invitation and on this page one hour before showtime where you’ll find out the winning movie when you log in.
Fine Print: Netflix subscription required to participate. Don’t have an account? Sign up at Netflix.com for a FREE 30 day subscription. You will receive an email invite with a private URL one hour prior to the screening. Netflix Party Chrome Extension required to be installed. Instructions will be included with your invitation. This is an unmoderated event. Please be kind to one another.
Baobab Studios, KuKu Studios and Tonko House formed the Bay Area Animation Alliance to strengthen the independent animation community. One of their first public initiatives has been to create an online art charity auction using their creative strength to act upon their beliefs.
Together, the 3 studios have created original art for this online auction and they will be donating the proceeds to the Equal Justice Initiative.
The Visual Effects Society Bay Area is hosting a Zoom Call for our Bay Area Members.
The Bay Area section has always been and remains a tight knit group of artists, craft people and members of production. During these times of self isolation and social distancing, maintaining a sense of community is now more important than ever.
Please join us on this call, to see fellow members and to simply check in with each other.
Topic: VES Bay Area Get Together
Time: Mar 27, 2020 05:30 PM Pacific Time (US and Canada)
Bay Area VES Members and Their Guests are Invited to an Opening Weekend Screening of Paramount Pictures’ A QUIET PLACE PART II
In an effort to prevent the spread of COVID19, we ask you or your guests who may show any symptoms or who might have been exposed to the virus do not attend VES events.
Please RSVP below (VES members must login to RSVP and see venue information) (RSVPs close at 12:00PM on Friday, March 20) Saturday, March 21, 2020 at 2:00PM
VES Members and Their Guests are Invited to an Opening Night Screening of Walt Disney Pictures’ and Pixar Animation Studios’ ONWARD
Please RSVP below (VES members must login to RSVP and see venue information) Friday, March 6, 2020 at 7:30PM (Gates open to the Pixar Campus & In-Studio Parking Lot at 6:30PM, no earlier)
The SIGGRAPH 2019 Computer Animation Festival features a selection of innovative animated short films and visual effects reels produced by professionals and students from around the world. These were originally shown as part of the SIGGRAPH 2019 Computer Animation Festival, a leading annual festival for the world’s most groundbreaking, accomplished, and amazing digital film creators.
The content, in its original form, premiered during SIGGRAPH 2019, 28 July–1 August, in Los Angeles. The annual festival is a qualifying event for the Academy of Motion Picture Arts and Sciences Academy Awards.
Since 1999, several works originally presented in the SIGGRAPH Computer Animation Festival have gone on to be nominated for or receive the Best Animated Short Film Oscar.
This event is free for San Francisco ACM SIGGRAPH Members. There is still time to become a member and attend the show for free.
Get your membership at: http://san-francisco.siggraph.org
If you become a member, please email me at tereza_flaxman@siggraph.org with your membership number.
Now that the 18th Annual VES Awards season is underway, we once again invite VES members to participate in our Nomination Panels. The Nomination Event will be held worldwide on January 4, 2020.
Any active VES member who can travel to one of the cities listed below may participate.
This is your chance to determine who will ultimately walk up to the podium on January 29, 2020, to collect a coveted VES Award. A single vote may make the difference between being nominated… or not… and that vote could be yours!
Past participants know that this is the must-attend event of the awards season. Not only will you view some of the most amazing visual imagery of 2019, you’ll get to see exclusive behind-the-scenes footage while participating in the single best networking opportunity of the year. It’s a chance to see old friends, meet the best and brightest in the visual effects field, and learn new techniques that you can apply to your own craft. All of that, plus the satisfaction of knowing that you have participated in choosing what will ultimately be the Nominations announced to the press for the 18th Annual VES Awards.
Judges who register to participate will receive information about specific times and locations from their local section representatives once their applications are received. If you are ready to make a difference, please submit your Panel Judge Application BELOW. Make sure you check the box indicating which of the Nomination Event locations you are applying for.
The Nomination Event is a full-day event held on Saturday, January 4, 2020 around the globe. Nominees will be announced on Monday, January 6, 2020. We look forward to receiving your Judge Application to make this year’s Nomination Event a success!
Bay Area VES Members and Their Guests are Invited to an Opening Weekend Screening of Walt Disney Pictures’ and Lucasfilm’s STAR WARS: THE RISE OF SKYWALKER followed by a live interactive Q&A with the Filmmakers.
Panelists will include Director J.J. Abrams as well as Visual Effects Supervisors Roger Guyett and Patrick Tubach, moderated by VES 1st Vice Chair Jeffrey A. Okun, VES. (All panelists’ participation based on availability.)
Please RSVP below (VES members must login to RSVP and see venue information) (RSVPs close at 12:00PM on Friday, December 20) Saturday, December 21, 2019 at 11:00AM
VES Members and Their Guests are Invited to an Opening Weekend Screening of Walt Disney Pictures’ and Lucasfilm’s STAR WARS: THE RISE OF SKYWALKER followed by a live interactive Q&A with the Filmmakers
Panelists will include Director J.J. Abrams as well as Visual Effects Supervisors Roger Guyett and Patrick Tubach, moderated by VES 1st Vice Chair Jeffrey A. Okun, VES. (All panelists’ participation based on availability.)
Please RSVP below (VES members must login to RSVP and see venue information) Saturday, December 21, 2019 at 11:00AM
Bay Area VES Members and Their Guests are Invited to a Screening of Netflix’s THE IRISHMAN followed by a live interactive Q&A with Visual Effects Supervisor Pablo Helman, moderated by VES Fellow Paul Debevec, VES. (All panelists’ participation based on availability.)
Please RSVP below (VES members must login to RSVP and see venue information)
(RSVPs close at 12:00PM on Friday, December 6) Sunday, December 8, 2019 at 11:00AM
VES Members and Their Families in the Bay Area are Invited to an Opening Weekend Screening of Walt Disney Animation Studios’ FROZEN 2
Please RSVP below (VES members must login to RSVP and see venue information)
(RSVPs close at 10:00AM on Friday, November 22) Sunday, November 24, 2019 at 2:00PM
VES Members and Their Guests are Invited to a Screening of 20th Century Fox’s FORD V FERRARI followed by a live interactive Q&A with the Filmmakers
Panelists will include Visual Effects Supervisor Olivier Dumont, Visual Effects Producer Kathy Siegel and Special Effects Supervisor Mark R. Byers. (All panelists’ participation based on availability.)
Please RSVP below (VES members must login to RSVP and see venue information) Saturday, November 16, 2019 at 11:00AM
The Visual Effects Society Bay Area Section is proud to present
FAANG: Opportunities for VFX Veterans at the Bay Area’s Leading Tech Companies.
This is a Panel Discussion and Networking Event with an emphasis on the kinetic exchange of information, lively collaboration and professional networking.
The VES Bay Area Section is assembling a panel of VFX professionals who have successfully transitioned to working with leading tech companies in the Bay Area. As the our industry continues to change and the demand for original content continues to grow, the time honed skill sets of visual effects industry veterans can find a home in Silicon Valley.
This evening is designed to provide practical advice and useful insights to help guide artists & production staff looking to leverage their talents locally .
This is an accelerated event meant to move quickly. So bring your concise questions and your business cards.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Re-Recording Sound Mixers Tom Johnson and Juan Peralta,
Sound Mixer John Pritchett, CAS,
Supervising Sound Editors Shannon Mills and Daniel Laurie
Reception at Sessions
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Marvel Studios’ “Avengers: Endgame” is available on Digital July 30 and on Blu-ray™ August 13.
PARKING AND CHECK-IN DETAILS WILL BE PROVIDED UPON RSVP CONFIRMATION
VES Members and Their Families are Invited to a Screening of Walt Disney Pictures’ THE LION KINGfollowed by a live interactive Q&A with the Filmmakers
Panelists will include Director Jon Favreau, Visual Effects Supervisor Rob Legato, and Cinematographer Caleb Deschanel, ASC, moderated by Michael Fink, VES. (All panelists’ participation based on availability.)
Please RSVP below Saturday, July 27, 2019 at 11:00AM
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESLIONKING, in your tweet.)
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Peter Oberdorfer is a 25 year veteran in digital entertainment and CGI. Peter has co-founded several well regarded digital post-production firms, including the interactive/UX firm Float Hybrid Entertainment, the Academy Award and Emmy Award-winning visual effects studio Giant Killer Robots, as well as Hollywood’s original previsualization firm, Pixel Liberation Front.
With the founding of Tactic, Peter has joined forces with a team of other seasoned digital artists, combining his past experience as a visual effects artist and supervisor with interactive visualization and storytelling through involvement in interactive projects, interactive experiences and products centered around new digital formats: AR/VR/MR/XR, mobile apps, visual effects, as well as real-time 3d environments and experiences made with game and visualization engines.
Bay Area VES Members and Their Guests are Invited to a 3D Screening of Columbia Pictures’ and Marvel Studios’ SPIDER-MAN: FAR FROM HOME
Please RSVP below Sunday, July 14, 2019 at 11:00AM (RSVPs close at 2:00PM on Friday, July 12)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and Their Families in the Bay Area are Invited to 3D Screening of Screening of Disney•Pixar’s TOY STORY 4 followed by a Q&A with the Visual Effects and Animation Team
Panelists will include Technology & Pipeline Supervisor William Reeves, Supervising Technical DirectorBob Moyer, Effects Supervisor Gary Bruins and Effects Lead Alexis Angelidis, moderated by VES Board member David Tanaka. (All panelists’ participation based on availability.)
Please RSVP below
(RSVPs close at 10:00AM on Friday, June 28) Saturday, June 29, 2019 at 2:00PM (Gates open to the Pixar Campus & In-Studio Parking Lot at 1:00PM, no earlier)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
June 12th – doors open 7:00PM (CEST) and there will be beer and pizza!
ZOOM stream starts at 7:30PM (CEST)
Masterclass starts at 8:00PM (CEST)
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The VES invites you to our 3rd MEGABRAIN Masterclass where you can learn and share your knowledge with colleagues in the VFX industry. The idea is not to simply present show reels – but to teach actual techniques that help every artist to improve their skillset. This event will take place on June 12th 7:00PM at multiple locations and will also be streamed via ZOOM.
RSVP for your specific location on the appropriate event pages please:
Efficient facial rigging tools for emotionally believable digital humans
presented by Volker Helzle – Head of Research & Development at Filmakademie
Live from Munich Using Machine-learning to classify a VFXElements Library
presented by Jonas Kluger – Pipeline TD at ARRI
Live from Berlin Camera Technology: Sensors, Noise Properties, and Raw Processing
presented by Charles Poynton, PhD
We are overbooking to compensate for no-shows.
Seating is limited and will be available on a first come, first served basis.
An RSVP does not guarantee seating.
VES-Members and their registered guests only (except for Ludwigsburg and Cologne). No admission without registration – also at the streaming locations!
The event will also be recorded for everyone who can’t make it.
The event will be streamed live from (and to) Berlin, Munich, Stuttgart and Ludwigsburg. For the first time we also provide direct access to the ZOOM stream for ALL VES MEMBERS around the world!
VES Germany is a proud Partner of the FMX Conference in Stuttgart.
VES Members and Their Guests in the Bay Area are Invited to an Opening WeekendScreening of Warner Bros. Pictures’ and Legendary Entertainment’s GODZILLA: KING OF THE MONSTERS followed by a Q&A with the Filmmakers
Panelists will include Visual Effects Supervisor Guillaume Rocheron, MPC Senior Animation Supervisor Spencer Cook, Method Studios Visual Effects SupervisorDaryl Sawchuk and Double Negative Visual Effects Supervisor Brian Connor, moderated by VES Board member Richard Winn Taylor II, VES. (All panelists’ participation based on availability.)
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESGODZILLA, in your tweet.)
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a 3D Screening of Walt Disney Pictures’ ALADDIN
Please RSVP below Saturday, June 1, 2019 at 2:00PM (RSVPs close at 2:00PM on Friday, May 31)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
A Very Limited Number of Bay Area VES Members and One Guest Each are Invited to the Premiere Screening of Paramount Pictures’ ROCKETMAN Followed by a Conversation with Star Taron Egerton
Please RSVP below Thursday, May 30, 2019 at 7:30PM (RSVPs close at 9:00AM on Thursday, May 30)
The Castro Theater
429 Castro Street, San Francisco, CA 94114 Click here for a map
Due to studio security, all guest names must be entered in order to be admitted.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and Their Guests in the Bay Area are Invited to aScreening of Walt Disney Pictures’ and Marvel Studios’ AVENGERS: ENDGAME followed by a Q&A with the Filmmakers
Panelists will include Visual Effects Producer Jen Underdahl, ILM Visual Effects Supervisor Russell Earl, Digital Domain Visual Effects Supervisor Kelly Port, and Associate Visual Effects Supervisor Mårten Larsson, moderated by VES Board member Jeff Kleiser. (All panelists’ participation based on availability.)
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESENDGAME, in your tweet.)
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a 3D Screening of Walt Disney Pictures’ and Marvel Studios’ AVENGERS: ENDGAME followed by a Q&A with the Filmmakers
Panelists will include Visual Effects Producer Jen Underdahl, ILM Visual Effects Supervisor Russell Earl, Digital Domain Visual Effects Supervisor Kelly Port, and Associate Visual Effects Supervisor Mårten Larsson, moderated by VES Board member Jeff Kleiser. (All panelists’ participation based on availability.)
Please RSVP below Saturday, May 4, 2019 at 3:00PM (RSVPs close at 2:00PM on Friday, May 3)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESENDGAME, in your tweet.)
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VR & AR are maturing into legitimate mediums on their own. In our panel discussion we’ll hear from three local artists who live, learn and earn in immersive media. Attendees will hear about advances in storytelling, what is working and what isn’t and unique techniques and problem solving approaches.
Come by to be part of this lively discussion!
WHEN
APRIL 18, 2019
6:30PM – 8:30PM
WHERE
ADOBE SF
601 TOWNSEND STREET
SAN FRANCISCO, CA 94103
PANELISTS
Kevin Ang
Kevin is an artist who’s storyboarding, animation, print design, motion design, graphic recording and now all things immersive. He has won an Emmy for his broadcast work and is the co-founder of the XR Artists Collective, a global community contributing to a growing art movement.
Kevin Kunze
Kevin Kunze is an award-winning 360 virtual reality filmmaker who’s worked with Colin Kaepernick, Ayesha Curry, and Brent Burns. Kunze’s first feature length documentary Mobilize includes interviews with Steve Wozniak, Gavin Newsom and Lawrence Lessig.
Estella Tse
A VR/AR Creative Director and artist based in Oakland, CA, Estella integrates emerging tech and visual storytelling into a new art form. She strives to inspire new ways to connect, educate, and build empathy.
Michael Russell- MODERATOR
The Panel is moderated by VES Bay Area Board of Managers Member Michael Russell. Mike is an Assistant Professor in the Digital Filmmaking Program atSAE Expression Creative Media College. His career spans 35 years as a professional screenwriter, director, editor, technical director, producer, creative/technical consultant and educator. He has worked in feature films, visual effects, animation, internet, TV, advertising, game industries, and tech giants in Silicon Valley.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to an Opening Weekend Screening of Walt Disney Pictures’ and Marvel Studios’ CAPTAIN MARVEL followed by a Q&A with the Filmmakers. Panelists will include Directors Anna Boden and Ryan Fleck as well as Additional Visual Effects Supervisor Janelle Croshaw Ralla, moderated by Bill Taylor, VES, ASC. (Panelists will be announced as they are confirmed.)
Please RSVP below Sunday, March 10, 2019 at 11:00AM (RSVPs close at 2:00PM on Friday, March 8)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESCAPTAINMARVEL, in your tweet.)
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and Their Guests in the Bay Area are Invited to an Opening Weekend Screening of DreamWorks Animation’s and Universal Pictures’ HOW TO TRAIN YOUR DRAGON: THE HIDDEN WORLD followed by a live interactive Q&A with Director Dean DeBlois, Producer Brad Lewis, Visual Effects Supervisor Dave Walvood, Head of Character Animation Simon Otto and Head of Effects Li-Ming ‘Lawrence’ Lee moderated by Director Bill Kroyer. (All panelists’ participation based on availability.)
Please RSVP below Saturday, February 23, 2019 at 11:00AM
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESDRAGON, in your tweet.)
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to an Opening Weekend 3D Screening of 20th Century Fox’s ALITA: BATTLE ANGEL
Please RSVP below Sunday, February 17, 2019 at 4:00PM (RSVPs close at 12:00PM on Friday, February 15)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and Their Guests in the Bay Area are Invited to an Opening Weekend Screening of Sony Pictures Animation’s SPIDER-MAN: INTO THE SPIDER-VERSE
Please RSVP below Sunday, December 16, 2018 at 2:00PM
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
This entertaining talk discusses whether computers, using Artificial Intelligence (AI), could create art. Aaron will cover the history of automation in art, examining the hype and reality of Artificial Intelligence (AI) tools for art together with predictions about they will be used. The fundamental question of whether an AI system could be credited with the authorship of artistic work is examined and how humans and AI may collaborate in the future.
BIO
Aaron Hertzmann received a BA in computer science and art & art history from Rice University in 1996, and a PhD in computer science from New York University in 2001. He was a Professor at University of Toronto for 10 years, and has also worked at Pixar Animation Studios, University of Washington, Microsoft Research, Mitsubishi Electric Research Lab, and Interval Research Corporation. He is an ACM Distinguished Scientist and IEEE Senior Member, and holds courtesy faculty appointments at University of Washington and University of Toronto.
His awards include the MIT TR100 (2004), an Ontario Early Researcher Award (2005), a Sloan Foundation Fellowship (2006), a Microsoft New Faculty Fellowship (2006), a UofT CS teaching award (2008), the CACS/AIC Outstanding Young CS Researcher Award (2010), the Steacie Prize for Natural Sciences (2010), and Rice Outstanding Young Engineering Alumnus (2011).
Bay Area VES Members and Their Guests are Invited to a Screening of Netflix’s MOWGLI followed by a Q&A with Director Andy Serkis, Animation Supervisor Max Solomon and Members of the Visual Effects Team T.B.A. moderated by VES Board member Richard Winn Taylor II, VES. (All panelists’ participation based on availability.)
Please RSVP below Saturday, December 1, 2018 at 11:00AM (RSVPs close at 5:00PM on Friday, November 30)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESMOWGLI, in your tweet.)
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a Screening of Netflix’s THE OTHER SIDE OF THE WIND followed by a Q&A with Visual Effects Supervisor John Knoll and Whiskytree Visual Effects Supervisor Jonathan Harb moderated by VES Board member Rose Duignan. (All panelists’ participation based on availability.)
Please RSVP below Friday, November 30, 2018 at 8:00PM (RSVPs close at 12:00PM on Friday, November 30)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and Their Families in the Bay Area are Invited to a Pre-Release Screening of Walt Disney Animation Studios’ RALPH BREAKS THE INTERNET followed by a Q&A with Visual Effects Supervisor Scott Kersavage, Character Look Development Supervisor Michelle Robinson and Head of Effects Animation Cesar Velazquezmoderated by VES Board member Charlie Iturriaga. (All panelists’ participation based on availability.)
Since this is a pre-release screening, there will be NO ELECTRONIC DEVICES ALLOWED IN THE THEATER. Please leave your phone in your car.
Please RSVP below
(RSVPs close at 10:00AM on Friday, November 16) Saturday, November 17, 2018 at 11:00AM (Gates open to the Pixar Campus & In-Studio Parking Lot at 10:00AM, no earlier)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESRALPH, in your tweet.)
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a Screening of Walt Disney Pictures’ and Marvel Studios’ BLACK PANTHER followed by a Q&A with Writer/Director Ryan Coogler, Visual Effects Supervisor Geoffrey Baumann, ILM Visual Effects Supervisor Craig Hammack, Additional Visual Effects Supervisor Jesse James Chisholm and Special Effects Supervisor Dan Sudick moderated by VES Board member David Tanaka. (All panelists’ participation based on availability.)
Please RSVP below Saturday, October 20, 2018 at 12:00PM (RSVPs close at 12:00PM on Friday, October 19)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a Pre-Release Screening of Universal Pictures’ FIRST MAN followed by a Presentation and Live Interactive Q&A with Visual Effects Supervisor Paul Lambert, Miniature Effects Supervisor Ian Hunter and Special Effects Supervisor J.D. Schwalm moderated by VES 1st Vice Chair Jeffrey A. Okun, VES. (All panelists’ participation based on availability.)
Please RSVP below Saturday, October 6, 2018 at 12:00PM (RSVPs close at 5:00PM on Friday, October 5)
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESFIRSTMAN, in your tweet.)
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Shifting Lanscapes: Exploring the Tech-tonic Shake-up in Visual Entertainment
Saturday, September 8, 2018
Dolby Laboratories 1275 Market Street San Francisco, CA 94103
Join the Visual Effects Society’s Bay Area section for a full day of roundtable discussions, networking, and keynote visionary presentations at the stunning, state-of-the-art Dolby Laboratories headquarters in downtown San Francisco.
For the third time, the VES Bay Area Board of Directors has invited local and global experts from the fields of Animation, Broadcast & Film, VFX, Video Games and Technology to gather for this Bay Area Summit.
The event will include approximately ten Roundtable Topics to encourage discussion and interaction. These discussions will include accomplished local and international industry contributors — directors, producers, art directors, cinematographers, editors, post production supervisors, visual effects practitioners and executives — dedicated to both their own industry, and to the health of the production community at large.
Bay Area VES Members and Their Guests are Invited to an Opening Night Screening of STX Entertainment’s THE HAPPYTIME MURDERS followed by a live interactive Q&A with Director Brian Henson, Actors and Puppeteers Bill Barretta and Drew Massey with Visual Effects Producer Melissa Brockman, Compositing Supervisor Caleb Knueven and CG Supervisor Efram Potelle moderated by VES Chair Mike Chambers. (All panelists’ participation based on availability.)
This film is Rated R, and is not intended for children. Click here to watch the trailer.
Please RSVP below Friday, August 24, 2018 at 7:00PM (RSVPs close at 5:00PM on Thursday, August 23)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESHAPPYTIME, in your tweet.)
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screening in the Morrison Planetarium Fulldome Theatre
When
Tuesday, August 7, 2018
6:30PM (doors open)
7PM – 10PM
Where
California Academy of Sciences
55 Music Concourse Drive
San Francisco, CA 94118
Followed by:
Filmmaker Making-Of Presentation and Q&A
+
Post Screening Reception
Light Hors d’oeuvres & Drinks
+
Special Screenings of Pixar Shorts
Members are encouraged to bring a colleague to this exclusive industry event to meet the artists behind the film and learn more about the Visual Effects Society and Women in Animation. Limit 1 guest per member and all guests must be 21 years or older.
To attend please RSVP by Monday, August 6, 2018.
Please Note:
The screening begins promptly at 7:00PM.
For audience safety, no late entries will be allowed into the planetarium once the show begins.
You must be 21 years or older to attend this event.
Bay Area VES Members and Their Families are Invited to a Screening of Paramount Pictures’ MISSION: IMPOSSIBLE – FALLOUT
Please RSVP below Sunday, August 5, 2018 at 12:00PM (RSVPs close at 5:00PM on Friday, August 3)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Families are Invited to a Screening of Universal Pictures’ SKYSCRAPER
Please RSVP below Wednesday, July 18, 2018 at 8:00PM (RSVPs close at 5:00PM on Tuesday, July 17)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Families are Invited to an Opening Weekend Screening of Walt Disney Pictures’ and Marvel Studios’ ANT-MAN AND THE WASP followed by a Live Interactive Q&A with Director Peyton Reed as well as Visual Effects Supervisor Stephane Ceretti moderated by VES Archives Committee Chair Gene Kozicki. (All panelists’ participation based on availability.)
Please RSVP below Saturday, July 7, 2018 at 5:00PM (RSVPs close at 5:00PM on Friday, July 6)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESWASP, in your tweet.)
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and Their Families in the Bay Area are Invited to a Screening of Walt Disney Pictures’ and Pixar Animation Studios’ INCREDIBLES 2
Please RSVP below Wednesday, June 20, 2018 at 7:00PM (Gates open to the Pixar Campus & In-Studio Parking Lot at 6:15PM, no earlier)
(RSVPs will close at 12:00PM on Tuesday, June 19)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Families are Invited to a Special Fathers’ Day 3D Screening of Universal Pictures’ and Amblin Entertainment’s JURASSIC WORLD: FALLEN KINGDOM followed by a Live Interactive Q&A with Director J.A. Bayona, ILM Visual Effects Supervisor David Vickery, ILM Animation Director Jance Rubinchik and ILM Visual Effects Supervisor Alex Wuttke with moderation by VES London Section Secretary Gavin Graham (All panelists’ participation based on availability.)
Please RSVP below Sunday, June 17, 2018 at 11:00AM (RSVPs close at 5:00PM on Friday, June 15)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in London) immediately following the screening. (be sure to include the hashtag, #VESJURASSIC, in your tweet.)
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating,
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Families are Invited to an Opening Weekend Screening of Walt Disney Pictures’ and Lucasfilm Ltd’s SOLO: A STAR WARS STORY followed by a Q&A with Overall Visual Effects Supervisor Rob Bredow, ILM Visual Effects Supervisor Pat Tubach, ILM Roto/Paint Supervisor Beth D’Amato and Hybride Visual Effects Supervisor Joseph Kasparian with moderation by VES Board member David Tanaka. (All panelists’ participation based on availability.)
Please RSVP below Sunday, May 27, 2018 at 12:00PM (RSVPs close at 12:00PM on Friday, May 25)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and Their Families in the Bay Area are Invited to a Screening of 20th Century Fox’s DEADPOOL 2
Please RSVP below Saturday, May 19, 2018 at 7:00PM (Gates open to the Pixar Campus & In-Studio Parking Lot at 6:00PM, no earlier)
(RSVPs will close at 12:00PM on Friday, May 18)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Families are Invited to a Screening of Walt Disney Pictures’ and Marvel Studios’ AVENGERS: INFINITY WAR followed by a Live Interactive Q&A with Visual Effects Producers Jen Underdahl and Lisa Marra, Weta Digital Visual Effects Supervisor Matt Aitken, Industrial Light + Magic Visual Effects Supervisor Russell Earl and Digital Domain Visual Effects Supervisor Kelly Port with moderation by VES Board member Jeff Kleiser. (All panelists’ participation based on availability.)
Please RSVP below Sunday, May 6, 2018 at 12:00PM (RSVPs close at 5:00PM on Friday, May 4)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESINFINITYWAR, in your tweet.)
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a Screening of Paramount Pictures’ A QUIET PLACE followed by a Q&A with the Visual Effects Supervisor Scott Farrar, Associate Visual Effects Supervisor Jeff Sutherland, Animation Supervisor Rick O’Connor and VFX Producer Ryan Wiederkehr moderated by VES Board member and Bay Area Co-Chair Lisa Cooke.
Please RSVP below Monday, April 9, 2018 at 8:00PM (RSVPs close at 12:00PM on Monday, April 9)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Families are Invited to a 3D Screening of Warner Bros. Pictures’ and Amblin Entertainment’s READY PLAYER ONE followed by a live interactive Q&A with Co-Producer and Visual Effects Producer Jennifer Meislohn, ILM Visual Effects Supervisor Grady Cofer, Digital Domain Visual Effects Supervisor Matthew Butler and Digital Domain Previsualization Supervisor Scott Meadows as well as Digital Domain Virtual Production Supervisor Gary Roberts, moderated by VES Board member Charlie Iturriaga. (All panelists’ participation based on availability.)
Please RSVP below Saturday, April 7, 2018 at 12:00PM (RSVPs close at 5:00PM on Friday, April 6)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESRPO, in your tweet.)
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Families are Invited to a Screening of Walt Disney Pictures’ A WRINKLE IN TIME followed by a Q&A with Visual Effects Supervisor Rich McBride and Previs Supervisor Chris Batty with moderation by VES Board member Lisa Cooke.
Please RSVP below Saturday, March 17, 2018 at 12:00PM (RSVPs close at 5:00PM on Friday, March 16)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to an Opening Weekend Screening of Walt Disney Pictures’ and Marvel Studios’ BLACK PANTHER
Please RSVP below Sunday, February 18, 2018 at 3:00PM (RSVPs close at 12:00PM on Friday, February 16)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and Their Families in the Bay Area are Invited to a Screening of Lionsgate Pictures’ and Aardman Animation’s EARLY MAN followed by a Q&A with the filmmakers
Panelists will include Director Nick Park and Animation Directors Will Becher andMerlin Crossingham. (All panelists’ participation based on availability.)
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to an Opening Weekend Screening of Walt Disney Pictures’ and Lucasfilm Ltd.’s STAR WARS: THE LAST JEDI
Please RSVP below Sunday, December 17, 2017 at 3:00PM (RSVPs close at 5:00PM on Friday, December 15)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Happy Holidays from the Visual Effects Society Bay Area Section. Come join VES Bay Area members and their guests to ring in the season at the annual VES Holiday Party on December 15, 2017!
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and Their Families in the Bay Area are Invited to a Screening of Walt Disney Pictures’ and Pixar Animation Studios’ COCO
Please RSVP below Saturday, December 9, 2017 at 4:00PM (Gates open to the Pixar Campus & In-Studio Parking Lot at 3:00PM, no earlier)
(RSVPs will close at 11:00AM on Friday, December 8)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Paramount Pictures Invites VES Members and a Guest
to a Special Advance Screening of DOWNSIZING
Directed by Alexander Payne
Produced by Mark Johnson, Alexander Payne & Jim Taylor
Click here to RSVP
Tuesday, November 14, 2017 at 7:00PM AMC Kabuki 8
1881 Post St., San Francisco, CA 94115
(Click here for a map.) A Q&A with Producer Mark Johnson immediately follows the screening.
Please bring your VES card and a government issued photo ID.
Should you need to cancel your reservation, please email us at: awards@paramount.com
ABOUT THE FILM DOWNSIZING imagines what might happen if, as a solution to over-population, Norwegian scientists discover how to shrink humans to five inches tall and propose a 200-year global transition from big to small. People soon realize how much further money goes in a miniaturized world, and with the promise of a better life, everyman Paul Safranek (Matt Damon) and wife Audrey (Kristen Wiig) decide to abandon their stressed lives in Omaha in order to get small and move to a new downsized community — a choice that triggers life-changing adventures. Directed by Alexander Payne and written by Alexander Payne & Jim Taylor, DOWNSIZING stars Matt Damon, Christoph Waltz, Hong Chau and Kristen Wiig.
Downsizing Opens Nationwide December 22
Running time: 135 minutes Click here to watch the trailer
Bay Area VES Members and Their Guests are Invited to an Opening Weekend Screening of Walt Disney Pictures’ and Marvel Studios’ THOR: RAGNAROK
Please RSVP below Sunday, November 5, 2017 at 3:00PM (RSVPs close at 12:00PM on Friday, November 3)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a Screening of Warner Bros. Pictures’ BLADE RUNNER 2049
Please RSVP below (VES members must login to sign up.)
Wednesday, October 25, 2017 at 6:00PM, Doors open at 5:30pm (RSVPs close on Tuesday, October 24 at 11:59PM)
Dolby’s Market Street Cinema
1275 Market Street, San Francisco, CA 94103-4813 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Visual Effects Society Bay Area Members and their Guests are Invited to a Special 20th Anniversary Screening of a 35 mm Film Print of Tristar Pictures’
STARSHIP TROOPERS (1997)
SPECIAL GUEST PHIL TIPPETT
Two Time Academy Award winner Phil Tippett, Visual Effects Supervisor of Starship Troopers, will be bringing props, models and minatures from the production of Starship Troopers.
Before the screening, Tippett will share a brief presentation including behind-the-scenes stories and footage from the production of the movie.
Bay Area VES Members and Their Guests are Invited to a Screening of Focus Features’ ATOMIC BLONDE
Please RSVP below Sunday, August 6, 2017 at 12:00PM (RSVPs close at 12:00PM on Friday, August 4)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a 3D Screening of STX Entertainment’s VALERIAN AND THE CITY OF A THOUSAND PLANETS, plus a live interactive Q&A with the filmmakers.
Panelists will include Visual Effects Supervisor Scott Stokdyk, Visual Effects Producer Sophie Leclerc, Rodeo FX Associate Visual Effects Supervisor Peter Nofz and Weta Digital Visual Effects Supervisor Martin Hill with moderation by VES Board member Bill Taylor, VES, ASC. (All panelists’ participation based on availability.)
Please RSVP below Sunday, July 30, 2017 at 12:00PM (RSVPs close at 5:00PM on Saturday, July 29)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESVALERIAN, in your tweet.)
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to an Opening Weekend Screening of 20th Century Fox’s WAR FOR THE PLANET OF THE APES, plus a live interactive Q&A with the filmmakers.
Panelists will include Senior Visual Effects Supervisor Joe Letteri and Director Matt Reeves with moderation by VES Board member Jeff Kleiser. (All panelists’ participation based on availability.)
Please RSVP below by Friday, July 14 at 10:00AM Screeening is Saturday, July 15, 2017 at 12:00PM
Dolby’s Market Street Cinema
1275 Market Street, San Francisco, CA 94103-4813 Click here for a map.
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESWARFORTHEPLANET, in your tweet.)
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and Their Guests in the Bay Area are Invited to an Opening Weekend Screening Of Columbia Pictures’ and Marvel Studios’ SPIDER-MAN: HOMECOMING
Please RSVP below Saturday, July 8, 2017 at 5:00PM
(RSVPs will close at 3:00PM on Saturday, July 8) 32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and Their Families in the Bay Area are Invited to an Opening Weekend Screening of Universal Pictures’ and Illumination Entertainment’s DESPICABLE ME 3
Please RSVP below Saturday, July 1, 2017 at 3:00PM
(RSVPs will close at 12:00PM on Friday, June 30) 32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a 3D Screening of Paramount Pictures’ TRANSFORMERS: THE LAST KNIGHT
Please RSVP below
Monday, June 26, 2017 at 7:00PM (RSVPs close on Friday, June 26 at 12:00PM)
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and Their Families in the Bay Area are Invited to a Screening of Walt Disney Pictures’ and Pixar Animation Studios’ CARS 3
Please RSVP below Wednesday, June 21, 2017 at 7:00PM (Gates open to the Pixar Campus & In-Studio Parking Lot at 6:00PM, no earlier)
(RSVPs will close at 11:00AM on Wednesday, June 21)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a Screening of Warner Bros. Pictures’ WONDER WOMAN
Please RSVP below
(RSVPs close at 12:00PM on Friday, June 9) Saturday, June 10, 2017 at 11:00AM
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a Screening of Walt Disney. Pictures’ PIRATES OF THE CARIBBEAN: DEAD MEN TELL NO TALES
Please RSVP below
(RSVPs close at 11:00PM on Saturday, June 3) Sunday, June 4, 2017 at 11:00AM
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and Their Guests in the Bay Area are Invited to an Opening Weekend Screening of 20th Century Fox’s ALIEN: COVENANT
Please RSVP below Saturday, May 20, 2017 at 6:30PM
(RSVPs will close at 12:00PM on Friday, Mary 19) 32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VISUAL EFFECTS SOCIETY BAY AREA SUMMIT 2017
Film & Beyond | The Next Twenty Years
As the Visual Effects Society celebrates and honors its Twentieth Anniversary, The Bay Area Chapter is taking the opportunity to reflect on where we’ve been, where we are and where we are going in the NEXT TWENTY YEARS!
From it’s roots in hand made, traditional visual effects craftmanship, through expansion into digital tools and technologies, feature-length animation, cinematic video game content… the Bay Area’s digital arts community continues, year after year, to be a leader in the modes through which VFX can affect the world.
Blockbuster Movies. Science. Education. Theme Parks. Virtual and Augmented Reality. We want to engage in a joyous reflection on our history, and to dream where we can go next.
As such, the VES Bay Area Board of Directors invites local and global experts from the fields of Animation, Broadcast & Film, VFX, Video Games and Technology to gather for this 2nd Annual Bay Area Summit.
The event will include approximately ten Roundtable Topics to encourage discussion and interaction. These discussions will include accomplished local and international industry contributors — directors, producers, art directors, cinematographers, editors, post production supervisors, visual effects practitioners and executives — dedicated to both their own industry, and to the health of the production community at large.
Come join this amazing event with us and be a part of the conversation as we look to the past, the present and the Next Twenty Years.
Bay Area VES Members and Their Families are Invited to an Opening Weekend Screening of Walt Disney Pictures’ and Marvel Studios’ GUARDIANS OF THE GALAXY, VOL. 2
Please RSVP below
Saturday, May 6, 2017 at 1:00PM (RSVPs close on Friday, May 5 at 12:00PM)
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to an Opening Weekend Screening of Universal Pictures’ THE FATE OF THE FURIOUS
Please RSVP below
Saturday, April 15, 2017 at 4:00PM (RSVPs close on Friday, April 14 at 12:00PM)
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to an Opening Weekend 3D Screening of Paramount Pictures’ GHOST IN THE SHELL
Please RSVP below
Sunday, April 2, 2017 at 5:00PM (RSVPs close on Friday, March 31 at 12:00PM)
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and Their Families in the Bay Area are Invited to a Screening of Walt Disney Pictures’ BEAUTY AND THE BEAST
Please RSVP below Sunday, March 26, 2017 at 3:00PM (Gates open to the Pixar Campus & In-Studio Parking Lot at 2:00PM, no earlier)
(RSVPs will close at 11:00AM on Friday, March 24)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a 2D Screening of Warner Bros. Pictures’ KONG: SKULL ISLAND
Please RSVP below
(RSVPs close at 12:00PM on Friday, March 17) Sunday, March 19, 2017 at 4:00PM
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to an Opening Weekend Screening of 20th Century Fox’s LOGAN
Please RSVP below
Sunday, March 5, 2017 at 3:00PM (RSVPs close on Sunday, March 5 at 1:00PM)
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
THE VISUAL EFFECTS SOCIETY VISION COMMITTEE IN COLLABORATION WITH NASA AND THE CALIFORNIA ACADEMY OF SCIENCES PRESENT
SCIENCE & SCI FI: FORGING THE FUTURE
PLEASE JOIN US FOR A SPECIAL PANEL PRESENTATION AND INFORMATIVE DISCUSSION WITH KEY SCIENTISTS AND ARTISTS ON “BOTH SIDES OF THE EQUATION” (AND FOR WHAT POSSIBLY LIES AHEAD!)
PARTICIPANTS INCLUDE:
DAN CURRY
VFX PRODUCER/SUPERVISOR “STAR TREK THE NEXT GENERATION” THROUGH “STAR TREK ENTERPRISE”
JIM GREEN
NASA PLANETARY SCIENCE DIV. DIRECTOR & TECHNICAL ADVISER ON “THE MARTIAN”
DAVID ISRAEL
NASA EXPLORATION & SPACE COMMUNICATIONS PROJECTS DIVSION ARCHITECT
GREG WILLIAMS
NASA HUMAN EXPLORATION AND OPERATIONS MISSION DIRECTORATE
Bay Area VES Members and Their Families are Invited to a 2D Opening Weekend Screening of Walt Disney Pictures’ and Lucasfilm Ltd.’s ROGUE ONE: A STAR WARS STORY plus a Q&A.
Panelists will include Executive Producer and Visual Effects Supervisor John Knoll and Animation Supervisor Hal Hickel with moderation by VES 1st Vice Chair Jeffrey A. Okun, VES. (All panelists’ participation based on availability.)
Please RSVP below
(RSVPs close at 12:00PM on Friday, December 16) Sunday, December 18, 2016 at 12:00PM
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESROGUEONE, in your tweet.)
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and Their Guests are Invited to a Pre-Release Screening of Columbia Pictures’ PASSENGERS, plus a live interactive Q&A with the filmmakers.
Panelists will include Visual Effects Supervisor Pete Dionne, Co-Producer Greg Baxter, Film Editor Maryann Brandon and Production Designer Guy Hendrix Dyas with moderation by VES Board member Jeff Kleiser. (All panelists’ participation based on availability.)
Please RSVP below Saturday, December 17, 2016 at 12:00PM
Delancey Street Screening Room 600 The Embarcadero, San Francisco, CA 94107 Click here for a map.
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESPASSENGERS, in your tweet.)
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and Their Guests in the Bay Area are Invited to a Screening of Walt Disney Animation Studios’ MOANA
Please RSVP below Saturday, December 10, 2016 at 3:00PM (Gates open to the Pixar Campus & In-Studio Parking Lot at 2:00PM, no earlier)
(RSVPs will close at 12:00PM on Thursday, November 8)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Tuesday Evening, December 6, 2016
6:30pm to 9:30pm
Presentation begins at 7:30pm
Zynga
699 8th Street
San Francisco CA 94103
Join SF Siggraph for their last event of 2016. A screening of Pixar’s charming short “Piper” with guest speaker Brett Levin. Brett works on technical are and software toos for animated films at Pixar. Most recently he supervised technical production for the Piper Short. Prior to that he was co-lead on Pixar’s effort to switch to path-tracing for Finding Dory; led implemmentatin of the scene descrition & compositing system for USD; and led animation, layout, and scenegraph teams for Pixar’s rigging & animation system Presto. His first industry job was working on the Blade Runner PC game at Westwood Studios.
Seating is limited. Please ONLY RSVP if you are certain to attend.
Bay Area VES Members and Their Guests are Invited to a 2D Screening of Warner Bros. Pictures’ FANTASTIC BEASTS AND WHERE TO FIND THEM
Please RSVP below
Monday, November 28, 2016 at 7:30PM
(RSVPs will close on Monday, November 28 at 12:00PM.)
Dolby Laboratories Screening Room
100 Potrero Ave., San Francisco, CA 94103 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES members and friends, are invited to join our informal “sit-down” to discuss the past, present and possible futures of Facial Capture and Animation.
As capture tech continues to evolve at record pace we will examine current methods and possible applications and modern techniques.
Come join industry innovators Scott C. Smith Director of Ops, David Andrews, Animation Supervisor, (both of CAMd/Pulse) and others for this exciting exchange between some of the leaders in facial capture and animation.
VES Members and Their Guests in the Bay Area are Invited to a 3D Screening of Marvel Studios’ and Walt Disney Pictures’ DOCTOR STRANGE followed by a Q&A with ILM’s Visual Effects Supervisor Richard Bluff
Please RSVP below Saturday, November 12, 2016 at 3:00PM (Gates open to the Pixar Campus & In-Studio Parking Lot at 2:00PM, no earlier)
(RSVPs will close at 12:00PM on Thursday, November 10)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and a Guest are Invited to an Opening Night Screening of Paramount Pictures’ ARRIVAL
Please call (800) 905-6918 to RSVP(be sure to specify the date, time and location of the screening you’d like to attend) Friday, November 11, 2016 at 7:00PM
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating. Click here for more studio screenings.
VES Bay Area Section Invites You and Your Guests to a Screening of Columbia Pictures’ INFERNO
Please RSVP below
Saturday, November 5, 2016 at 4:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, November 4, 2016
The Visual Effects Society is inviting all Bay Area Section Members and their Guests to the Contemporary Jewish Museum in San Francisco to experience the Stanley Kurbrick Exhibition. Come see one of the most expansive retrospectives of this visionary director’s films via actual props, notes and research used to produce his work. The exhibit is ending this month so this is one of your last chances to see the exhibit before it moves on to another city.
VES Bay Area Section Invites You and Your Guests to a Screening of Sony Pictures’ and MGM’s THE MAGNIFICENT SEVEN
Please RSVP below
Saturday, October 1, 2016 at 4:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, September 30, 2016
VES Bay Area Section Invites You and Your Guests to a Screening of MGM’s THE MAGNIFICENT SEVEN from 1960
Please RSVP below
Saturday, October 1, 2016 at 1:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, September 30, 2016
VES Members and Their Guests in the Bay Area are Invited to a Pre-Release Screening of Lionsgate’s and Summit Entertainment’s DEEPWATER HORIZON, plus a live interactive Q&A with the filmmakers.
Panelists will include Director Peter Berg, Special Effects Supervisors Burt Dalton and Matt Kutcher and Lead Post-Vis Artist at ILM Keith Johnson with moderation by VES Board member Dan Schrecker. (All panelists’ participation based on availability.)
Please RSVP below Saturday, September 24, 2016 at 12:00PM
Variety Club Preview Room 582 Market St #101, San Francisco, CA 94104 Click here for a map
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in New York) immediately following the screening. (be sure to include the hashtag, #VESDEEPWATERHORIZON, in your tweet.)
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Synopsis:
On April 20th, 2010, one of the world’s largest man-made disasters occurred on the Deepwater Horizon in the Gulf of Mexico. Directed by Peter Berg (LONE SURVIVOR), this story honors the brave men and women whose heroism would save many on board, and change everyone’s lives forever. Click here to watch the trailer
VES Bay Area Members and Their Families are Invited to a Double Feature Screening to Remember the Late Gene Wilder. We will screen WILLY WONKA AND THE CHOCOLATE FACTORY at 4:00PM followed by YOUNG FRANKENSTEIN at 6:00PM
Please RSVP below
Saturday, September 3, 2016 at 4:00PM and 6:00PM 32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Bay Area Members and Their Guests are Invited to a Screening of Warner Bros. Pictures’ SUICIDE SQUAD
Please RSVP below
Saturday, August 20, 2016 at 7:00PM (Gates open to the Pixar Campus & In-Studio Parking Lot at 6:00PM, no earlier)
(RSVPs will close at 12:00PM on Friday, August 19)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Bay Area Members and Their Families are Invited to a Screening of Walt Disney Pictures’ PETE’S DRAGON
Please RSVP below
Saturday, August 13, 2016 at 7:00PM (Gates open to the Pixar Campus & In-Studio Parking Lot at 6:00PM, no earlier)
(RSVPs will close at 12:00PM on Friday, August 12)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a 2D Screening of Universal Pictures’ JASON BOURNE
Please RSVP below
Monday, August 8, 2016 at 7:00PM
(RSVPs will close on Monday, August 8 at 12:00PM.)
Dolby Laboratories Screening Room
100 Potrero Ave., San Francisco, CA 94103 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
You and a guest are invited to join us at the Stag Theater at Skywalker Ranch for an advanced screening of THE LITTLE PRINCE, followed by a Q&A with acclaimed director Mark Osborne. Based on the book of the same name, the film follows Elena, a prodigiously gifted young girl living in a world of grown-ups, being urged by her mother to leave her childhood behind in hopes of enrolling her into the prestigious Werth Academy. But the “life plan” her mother has created for her sounds much less appealing after listening to the stories of the “Little Prince” from the eccentric elderly aviator living next door.
Brought to us by our friends at Netflix, THE LITTLE PRINCE creates a world of childhood that lasts forever, written for both children and adults. It creates the idea that childhood always remains in the hearts of adults and that though we may grow up, we do not have to lose that sense of imagination.
About The Little Prince
Rediscover one of the most beloved stories of all time. From Mark Osborne, Academy Award®-nominated director of KUNG FU PANDA, comes the award-winning adaptation of Antoine de Saint-Exupéry’s iconic masterpiece, THE LITTLE PRINCE. At the heart of it all is The Little Girl (Mackenzie Foy), who’s being prepared by her mother (Rachel McAdams) for the very grown-up world in which they live – only to be interrupted by her eccentric, kind-hearted neighbor, The Aviator (Jeff Bridges). The Aviator introduces her to an extraordinary new world where anything is possible. A world that he himself was initiated into long ago by The Little Prince (Riley Osborne). It’s here that her magical and emotional journey into the universe of The Little Prince begins. And where The Little Girl discovers that it is only with the heart that one can see rightly what is essential is invisible to the eye.
About Mark Osborne
Two time Academy Award nominated director Mark Osborne has been telling stories with animation and live-action for more than twenty-five years. Currently, Osborne has directed and Executive Produced the upcoming first-ever animated feature film adaptation of Antoine de Saint-Exupéry’s beloved classic, The Little Prince. Osborne’s breakout was DreamWorks’ critically acclaimed animated box office hit, KUNG FU PANDA. The film premiered Out of Competition at the 2008 Cannes Film Festival going on to receive an Academy Award®-nomination for Best Animated Feature. Among Osborne’s other credits include the animated stop-motion short film, MORE. Written and directed by Osborne, the film screened at more than 150 film festivals worldwide and received numerous awards and nominations including an Academy Award®-nomination for Best Short Film, a Special Jury Prize at the Sundance Film Festival, and an Annie Award-nomination. Osborne studied foundation art at New York’s Pratt Institute before earning his BFA in experimental animation from the California Institute of the Arts. In 1997, Osborne returned to CalArts to teach Advanced Filmmaking Techniques and has since given lectures and taught on the subject of animation worldwide including Tokyo, China, Italy, Norway, Canada and all over the U.S.
Focus Features and Laika Entertainment Invites VES Members and a Guest to a Special Advance Screening of KUBO AND THE TWO STRINGS followed by a Q&A with Producers Travis Knight and Arianne Sutner
From animation studio LAIKA comes an action-adventure set in a fantastical Japan. Clever, kindhearted Kubo (Art Parkinson) ekes out a humble living, telling stories to the people of his seaside town. But his relatively quiet existence is shattered when he accidentally summons a spirit from his past which storms down from the heavens to enforce an age-old vendetta. Now on the run, Kubo joins forces with Monkey (Charlize Theron) and Beetle (Matthew McConaughey), and sets out on a quest to save his family and solve the mystery of his fallen samurai warrior father. With the help of his shamisen – a magical musical instrument – Kubo must battle gods and monsters, including the vengeful Moon King (Ralph Fiennes) and the evil twin Sisters (Rooney Mara), to unlock the secret of his legacy, reunite his family, and fulfill his heroic destiny. The film, produced by Travis Knight and Arianne Sutner, also features the voices of George Takei, Cary-Hiroyuki Tagawa, and Brenda Vaccaro.
Bay Area VES Members and Their Guests are Invited to a 2D Screening of Columbia Pictures’ GHOSTBUSTERS
Please RSVP below
Thursday, July 28, 2016 at 7:00PM
(RSVPs will close on Thursday, July 28 at 12:00PM.)
Dolby Laboratories Screening Room
100 Potrero Ave., San Francisco, CA 94103 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
2016 marks Star Trek’s 50th Anniversary. In celebration of this historic event the Visual Effects Society Vision Committee in collaboration with the California Academy of Sciences and the VES Bay Area Section present INCOMING!
Asterorids and comets have collided with our planet throughout its history, changing the course of life on Earth and shaping the world we know today. Narrated by George Takei, INCOMING! explores the past, present, and future of our Solar System and the landmark discoveries scientists have made sending spacecraft to visit tiny worlds. In this latest planetarium show from the California Academy of Sciences, cutting-edge visualizations bring real-time data from current NASA missions to life while taking audiences on a ride through the dynamic story of our cosmic origins. Discover what these impacts from above can teach us and how scientific advances may allow us to find and track cosmic threats before they reach planet Earth. Q&A to follow with Incoming! Producer (and VES Vision Committee member) Tom Kennedy and Team Members Matt Blackwell, Mike Schmitt & Jeroen Lapre
followed by a special opening weekend screening of Paramount Pictures’ STAR TREK BEYOND
VES Bay Area Members and Their Families are Invited to a 2D Screening of Walt Disney Pictures’ THE BFG
RSVPs are closed for this screening
Saturday, July 16, 2016 at 7:30PM
(RSVPs will close at 12:00PM on Friday, July 15.) 32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a 2D Screening of Warner Bros. Pictures’ THE LEGEND OF TARZAN
Please RSVP below
Wednesday, July 6, 2016 at 7:00PM
(RSVPs will close on Wednesday, July 6 at 12:00PM.)
Dolby Laboratories Screening Room
100 Potrero Ave., San Francisco, CA 94103 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a 2D Screening of Warner Bros. Pictures’ THE LEGEND OF TARZAN
Please RSVP below
Wednesday, July 6, 2016 at 7:00PM
(RSVPs will close on Wednesday, July 6 at 12:00PM.)
Dolby Laboratories Screening Room
100 Potrero Ave., San Francisco, CA 94103 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Bay Area Section Invites You and Your Guests to a Screening of Sony Pictures’ THE SHALLOWS
Please RSVP below
Tuesday, July 5, 2016 at 7:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, July 1, 2016.
VES Bay Area Section Invites You and Your Guests to a Screening of Sony Pictures’ THE SHALLOWS
Please RSVP below
Tuesday, July 5, 2016 at 7:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, July 1, 2016.
VES Bay Area Members and Their Guests are Invited to a 2D Screening of 20th Century Fox’s INDEPENDENCE DAY: RESURGENCE
Please RSVP below
Sunday, June 26, 2016 at 4:30PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, June 24, 2016.
VES Bay Area Members and Their Guests are Invited to a 2D Screening of 20th Century Fox’s INDEPENDENCE DAY: RESURGENCE
Please RSVP below
Sunday, June 26, 2016 at 4:30PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, June 24, 2016.
VES Bay Area Members and Their Guests are Invited to a Screening of 20th Century Fox’s Original Film from 1996 INDEPENDENCE DAY
Please RSVP below
Sunday, June 26, 2016 at 1:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, June 24, 2016.
VES Bay Area Members and Their Guests are Invited to a Screening of 20th Century Fox’s Original Film from 1996 INDEPENDENCE DAY
Please RSVP below
Sunday, June 26, 2016 at 1:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, June 24, 2016.
VES Bay Area Members and Their Families are Invited to a Special Fathers’ Day 2D Screening of Disney’s & Pixar’s FINDING DORY
Please RSVP below
Sunday, June 19, 2016 at 5:00PM (Gates open to the Pixar Campus & In-Studio Parking Lot at 4:00PM, no earlier)
(RSVPs will close at 12:00PM on Friday, June 17)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Bay Area Members and Their Families are Invited to a Special Fathers’ Day 2D Screening of Disney’s & Pixar’s FINDING DORY
Please RSVP below
Sunday, June 19, 2016 at 5:00PM (Gates open to the Pixar Campus & In-Studio Parking Lot at 4:00PM, no earlier)
(RSVPs will close at 12:00PM on Friday, June 17)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Families are Invited to a 3D Screening of Universal Pictures’ WARCRAFT
Please RSVP below
(RSVPs close at 12:00PM on Friday, June 10) Sunday, June 12, 2016 at 11:00AM
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a 2D Screening of Walt Disney Pictures’ ALICE THROUGH THE LOOKING GLASS
Please RSVP below
Thursday, June 9, 2016 at 7:00PM
(RSVPs will close on Thursday, June 9 at 12:00PM.)
Dolby Laboratories Screening Room
100 Potrero Ave., San Francisco, CA 94103 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a 2D Screening of Walt Disney Pictures’ ALICE THROUGH THE LOOKING GLASS
Please RSVP below
Thursday, June 9, 2016 at 7:00PM
(RSVPs will close on Thursday, June 9 at 12:00PM.)
Dolby Laboratories Screening Room
100 Potrero Ave., San Francisco, CA 94103 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Bay Area Section Invites You and Your Guests to a Screening of 20th Century Fox’sX-MEN: APOCALYPSE
Please RSVP below
Saturday, May 28, 2016 at 5:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, May 27, 2016
VES Bay Area Section Invites You and Your Guests to a Screening of 20th Century Fox’sX-MEN: APOCALYPSE
Please RSVP below
Saturday, May 28, 2016 at 5:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, May 27, 2016
VES Bay Area Section Invites You and Your Guests to a Screening of Walt Disney Pictures’ and Marvel Studios’CAPTAIN AMERICA: CIVIL WAR
Please RSVP below
Saturday, May 28, 2016 at 1:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, May 27, 2016.
Bay Area VES Members and Their Guests are Invited to a 3D Screening of Walt Disney Pictures’ THE JUNGLE BOOK
Please RSVP below
Sunday, May 1, 2016 at 7:30PM
Dolby Laboratories Screening Room
100 Potrero Ave., San Francisco, CA 94103 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a 3D Screening of Walt Disney Pictures’ THE JUNGLE BOOK
Please RSVP below
Sunday, May 1, 2016 at 7:30PM
Dolby Laboratories Screening Room
100 Potrero Ave., San Francisco, CA 94103 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members and guests are invited to join the VES Bay Area Section Board and the VES Outreach Committee for social fun, networking opportunities at the Game Developers Conference.
Friday, March 18, 2016, 5:00PM-8:00PM
Thirsty Bear
611 Howard Street, San Francisco, CA 94105 Click here for a map.
This event is made possible through contributions from David “DJ” Johnson and his affiliation with SideFX, Tim McGovern of the VES Outreach Committee, and VES Bay Area Board members David Tanaka, Kim Lavery, Lisa Cooke and David Valentin.
VES Members and guests are invited to join the VES Bay Area Section Board and the VES Outreach Committee for social fun, networking opportunities at the Game Developers Conference.
Friday, March 18, 2016, 5:00PM-8:00PM
Thirsty Bear
611 Howard Street, San Francisco, CA 94105 Click here for a map.
This event is made possible through contributions from David “DJ” Johnson and his affiliation with SideFX, Tim McGovern of the VES Outreach Committee, and VES Bay Area Board members David Tanaka, Kim Lavery, Lisa Cooke and David Valentin.
VES Bay Area VES Members and Their Guests are Invited to a Screening of 20th Century Fox’sDEADPOOL followed by Q&A with Visual Effects Supervisor Jonathan Rothbart hosted by VES Bay Area Board member David Valentin.
Please RSVP below
Sunday, February 21, 2016 at 4:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, February 19, 2016.
VES Bay Area VES Members and Their Guests are Invited to a Screening of 20th Century Fox’sDEADPOOL followed by Q&A with Visual Effects Supervisor Jonathan Rothbart hosted by VES Bay Area Board member David Valentin.
Please RSVP below
Sunday, February 21, 2016 at 4:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, February 19, 2016.
VES Bay Area Section Invites You and Your Guests to a Screening of Columbia Pictures’ THE 5TH WAVE
Please RSVP below
Saturday, February 6, 2016 at 4:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, February 5, 2016.
VES Bay Area Section Invites You and Your Guests to a Screening of Columbia Pictures’ THE 5TH WAVE
Please RSVP below
Saturday, February 6, 2016 at 4:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, February 5, 2016.
Bay Area VES Members and Their Families are Invited to a 3D Screening of Walt Disney Pictures’ STAR WARS: THE FORCE AWAKENS, plus a Q&A with the visual effects team.
Panelists will include Visual Effects Supervisors Roger Guyett and Pat Tubach, Special Effects Supervisor Chris Corbould and Creature Effects Supervisor Neal Scanlan with moderation by VES Chair Mike Chambers. (All panelists’ participation based on availability.)
Please RSVP below
(RSVPs close at 12:00PM on Friday, January 8) Sunday, January 10, 2016 at 12:00PM 32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESSTARWARS, in your tweet.)
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Families are Invited to a 3D Screening of Walt Disney Pictures’ STAR WARS: THE FORCE AWAKENS, plus a Q&A with the visual effects team.
Panelists will include Visual Effects Supervisors Roger Guyett and Pat Tubach, Special Effects Supervisor Chris Corbould and Creature Effects Supervisor Neal Scanlan with moderation by VES Chair Mike Chambers. (All panelists’ participation based on availability.)
Please RSVP below
(RSVPs close at 12:00PM on Friday, January 8) Sunday, January 10, 2016 at 12:00PM 32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESSTARWARS, in your tweet.)
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Families are Invited to a 2D Screening of Walt Disney Pictures’ STAR WARS: THE FORCE AWAKENS, plus a Q&A with the visual effects team.
Panelists will include Visual Effects Supervisors Roger Guyett and Pat Tubach, Special Effects Supervisor Chris Corbould and Creature Effects Supervisor Neal Scanlan with moderation by VES Chair Mike Chambers. (All panelists’ participation based on availability.)
Please RSVP below
(RSVPs close at 12:00PM on Friday, January 8) Sunday, January 10, 2016 at 12:00PM
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in Los Angeles) immediately following the screening. (be sure to include the hashtag, #VESSTARWARS, in your tweet.)
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and a Guest are Invited to a Special Advance Screening of ANOMALISA Followed by a conversation with Directors Duke Johnson and Charlie Kaufman.
Starring Jennifer Jason Leigh, Tom Noonan, David Thewlis
Michael Stone (David Thewlis), husband, father and respected author of How May I Help You Help Them? is a man crippled by the mundanity of his life. On a business trip to Cincinnati, where he’s scheduled to speak at a convention of customer service professionals, Michael checks into the Fregoli Hotel and meets Lisa Hesselman (Jennifer Jason Leigh), a socially awkward sales rep from Akron who may or may not be the love of his life. Directed by Charlie Kaufman and Duke Johnson and written by Charlie Kaufman comes a darkly comedic, stop-motion journey.
Please arrive at least 30 minutes early to allow time for parking and check-in. A valid 2015 VES card and photo ID will be required for admittance. Guests must accompany the VES member at check-in. RSVPs do not guarantee seating.
Release Date: December 30, 2015
Running Time: 90 minutes
Rated: R – FOR STRONG SEXUAL CONTENT, GRAPHIC NUDITY AND LANGUAGE
Bay Area VES Members and a Guest are Invited to a Special Advance Screening of ANOMALISA Followed by a conversation with Directors Duke Johnson and Charlie Kaufman.
Starring Jennifer Jason Leigh, Tom Noonan, David Thewlis
Michael Stone (David Thewlis), husband, father and respected author of How May I Help You Help Them? is a man crippled by the mundanity of his life. On a business trip to Cincinnati, where he’s scheduled to speak at a convention of customer service professionals, Michael checks into the Fregoli Hotel and meets Lisa Hesselman (Jennifer Jason Leigh), a socially awkward sales rep from Akron who may or may not be the love of his life. Directed by Charlie Kaufman and Duke Johnson and written by Charlie Kaufman comes a darkly comedic, stop-motion journey.
Please arrive at least 30 minutes early to allow time for parking and check-in. A valid 2015 VES card and photo ID will be required for admittance. Guests must accompany the VES member at check-in. RSVPs do not guarantee seating.
Release Date: December 30, 2015
Running Time: 90 minutes
Rated: R – FOR STRONG SEXUAL CONTENT, GRAPHIC NUDITY AND LANGUAGE
VES Bay Area Section Invites You and Your Guests to a 3D Screening of TriStar Pictures’ in Association with LStar Capital’s THE WALK, Followed by a Q&A with the filmmakers.
Panelists will include Visual Effects SupervisorKevin Baillie and Visual Effects and Stereo Producer Camille Cellucci. (All panelists’ participation based on availability.)
Please RSVP below Sunday, November 8, 2015 at 4:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, November 6, 2015.
VES Bay Area Section Invites You and Your Guests to a 3D Screening of TriStar Pictures’ in Association with LStar Capital’s THE WALK, Followed by a Q&A with the filmmakers.
Panelists will include Visual Effects SupervisorKevin Baillie and Visual Effects and Stereo Producer Camille Cellucci. (All panelists’ participation based on availability.)
Please RSVP below Sunday, November 8, 2015 at 4:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, November 6, 2015.
Bay Area VES Members and Their Guests are Invited to a Screening of MGM’s, Columbia Pictures’ and Eon Productions’ SPECTRE
Please RSVP below Saturday, November 7, 2015 at 5:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, November 6, 2015.
Bay Area VES Members and Their Guests are Invited to a Screening of MGM’s, Columbia Pictures’ and Eon Productions’ SPECTRE
Please RSVP below Saturday, November 7, 2015 at 5:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, November 6, 2015.
Bay Area VES Members and Their Families are Invited to a Screening of 20th Century Fox’s THE PEANUTS MOVIE
Please RSVP below Saturday, November 7, 2015 at 2:00PM 32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, November 6, 2015.
Bay Area VES Members and Their Families are Invited to a Screening of 20th Century Fox’s THE PEANUTS MOVIE
Please RSVP below Saturday, November 7, 2015 at 2:00PM 32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, November 6, 2015.
Bay Area VES Members and Their Guests are Invited to a Screening of Universal Pictures’ CRIMSON PEAK
Please RSVP below Friday, October 30, 2015 at 7:30PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, October 30, 2015.
Bay Area VES Members and Their Guests are Invited to a Screening of Universal Pictures’ CRIMSON PEAK
Please RSVP below Friday, October 30, 2015 at 7:30PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, October 30, 2015.
VES Bay Area Members and a Guest are Invited to a Screening of DreamWorks SKG’s BRIDGE OF SPIES
Click here to RSVP
(You’ll need to choose which screening to sign up for through the DreamWorks SKG awards website.) Wednesday, October 28 at 7:00PM
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Bay Area Members and a Guest are Invited to a Screening of DreamWorks SKG’s BRIDGE OF SPIES
Click here to RSVP
(You’ll need to choose which screening to sign up for through the DreamWorks SKG awards website.) Wednesday, October 28 at 7:00PM
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a 3D Screening of 20th Century Fox’s THE MARTIAN
Please RSVP below
Monday, October 19 at 7:30PM
Dolby Laboratories Screening Room
100 Potrero Ave., San Francisco, CA 94103 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a 3D Screening of 20th Century Fox’s THE MARTIAN
Please RSVP below
Monday, October 19 at 7:30PM
Dolby Laboratories Screening Room
100 Potrero Ave., San Francisco, CA 94103 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests are Invited to a 3D Screening of Universal Pictures’ EVEREST
Please RSVP below Saturday, September 26, 2015 at 1:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, September 25, 2015.
Bay Area VES Members and Their Guests are Invited to a 3D Screening of Universal Pictures’ EVEREST
Please RSVP below Saturday, September 26, 2015 at 1:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, September 25, 2015.
Bay Area VES Members and Their Guests are Invited to a Screening of Warner Bros. Pictures’ THE MAN FROM U.N.C.L.E.
Please RSVP below Sunday, August 30, 2015 at 1:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, August 28, 2015.
Where:
JW Marriott Los Angeles L.A. Live
Platinum Ballroom D
900 West Olympic Blvd.
Los Angeles, CA 90015
[map]
The Visual Effects Society and the VES Los Angeles Section invite you to celebrate SIGGRAPH in Los Angeles.
Unwind from all the action of the conference and enjoy a beverage and some nibbles with fellow VES movers and shakers from around the globe! DJ Don Gatito will also be spinning some old skool vinyl for the party. Open to all VES members and a guest.
Where:
JW Marriott Los Angeles L.A. Live
Platinum Ballroom D
900 West Olympic Blvd.
Los Angeles, CA 90015
[map]
The Visual Effects Society and the VES Los Angeles Section invite you to celebrate SIGGRAPH in Los Angeles.
Unwind from all the action of the conference and enjoy a beverage and some nibbles with fellow VES movers and shakers from around the globe! DJ Don Gatito will also be spinning some old skool vinyl for the party. Open to all VES members and a guest.
Bay Area VES Members and Their Guests are Invited to a Screening of Paramount Pictures’ MISSION: IMPOSSIBLE ROGUE NATION
Please RSVP below Saturday, August 8, 2015 at 4:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, August 7, 2015.
Bay Area VES Members and Their Guests are Invited to a Screening of Paramount Pictures’ MISSION: IMPOSSIBLE ROGUE NATION
Please RSVP below Saturday, August 8, 2015 at 4:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 12:00PM on Friday, August 7, 2015.
Bay Area VES Members and Their Families are Invited to a 3D Screening of Walt Disney Pictures’ and Marvel Studios’ ANT-MAN
Please RSVP below
Sunday, July 26, 2015 at 3:00PM
Premier Theater at Industrial Light + Magic
1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map
Due to studio security, all guest names must be entered in order to get onto the lot.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Saturday, July 18 at 3:00PM
(RSVPs will close at 4:00PM on Friday, July 17)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Saturday, July 18 at 3:00PM
(RSVPs will close at 4:00PM on Friday, July 17)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Guests Are Invited to a Screening of Universal Pictures’ TED 2
Please RSVP below Saturday, July 11, 2015 at 4:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 5:00PM on Friday, July 10, 2015.
Bay Area VES Members and Their Guests Are Invited to a Screening of Universal Pictures’ TED 2
Please RSVP below Saturday, July 11, 2015 at 4:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 5:00PM on Friday, July 10, 2015.
Bay Area VES Members and Their Guests Are Invited to a Screening of Paramount Pictures’ TERMINATOR GENISYS
Please RSVP below Saturday, July 11, 2015 at 1:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 5:00PM on Friday, July 10, 2015.
Bay Area VES Members and Their Guests Are Invited to a Screening of Paramount Pictures’ TERMINATOR GENISYS
Please RSVP below Saturday, July 11, 2015 at 1:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
RSVPs will close at 5:00PM on Friday, July 10, 2015.
VES Bay Area Members and Their Families are Invited to a Screening of Disney’s and Pixar’s INSIDE OUT
RSVPs fpr this screening are closed
Saturday, June 27 at 12:00PM
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Bay Area Members and Their Families are Invited to a Screening of Disney’s and Pixar’s INSIDE OUT
RSVPs fpr this screening are closed
Saturday, June 27 at 12:00PM
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members are Invited to Purchase Tickets for Story & Technology in Animation with Director Brenda Chapman
Click here to purchase tickets at $15 each
Thursday, May 14, 2015 from 6:30PM to 9:30PM
Doors open at 6:30PM for a mixer with drinks and snacks provided
Pesentation starts at 7:30PM.
Zynga Theater
699 8th St, San Francisco, CA 94103 Click here for a map.
Brenda Chapman will discuss how important technology is to story in contemporary animation. The discussion will include a brief talk about how Brenda approaches story, and how moving into CG animation enriched her way of looking at story. Brenda will share experiences from her story work on THE LION KING at Disney as well as her experiences directing THE PRINCE OF EGYPT at DreamWorks and BRAVE at Pixar.
Brenda Chapman started her career as a story artist at Walt Disney Feature Animation where she worked on
films such THE LITTLE MERMAID, THE RESCUERS DOWN UNDER,BEAUTY AND THE BEAST, THE HUNCHBACK OF NOTRE DAME and FANTASIA/2000. Chapman was the story supervisor on THE LION KING, for which she won the Annie Award. Chapman then helped launch DreamWorks Animation Studios, where she directed the 1998 release of THE PRINCE OF EGYPT. She joined Pixar Animation Studios in September 2003 where she created, wrote and directed the Oscar, BAFTA and Golden Globe winning BRAVE.
Chapman is currently developing projects for Chapman Lima Productions, Inc., with Kevin Lima.
Chapman resides in the Bay Area with her husband and their daughter.
Bay Area VES Members are Invited to Purchase Tickets for Story & Technology in Animation with Director Brenda Chapman
Click here to purchase tickets at $15 each
Thursday, May 14, 2015 from 6:30PM to 9:30PM
Doors open at 6:30PM for a mixer with drinks and snacks provided
Pesentation starts at 7:30PM.
Zynga Theater
699 8th St, San Francisco, CA 94103 Click here for a map.
Brenda Chapman will discuss how important technology is to story in contemporary animation. The discussion will include a brief talk about how Brenda approaches story, and how moving into CG animation enriched her way of looking at story. Brenda will share experiences from her story work on THE LION KING at Disney as well as her experiences directing THE PRINCE OF EGYPT at DreamWorks and BRAVE at Pixar.
Brenda Chapman started her career as a story artist at Walt Disney Feature Animation where she worked on
films such THE LITTLE MERMAID, THE RESCUERS DOWN UNDER,BEAUTY AND THE BEAST, THE HUNCHBACK OF NOTRE DAME and FANTASIA/2000. Chapman was the story supervisor on THE LION KING, for which she won the Annie Award. Chapman then helped launch DreamWorks Animation Studios, where she directed the 1998 release of THE PRINCE OF EGYPT. She joined Pixar Animation Studios in September 2003 where she created, wrote and directed the Oscar, BAFTA and Golden Globe winning BRAVE.
Chapman is currently developing projects for Chapman Lima Productions, Inc., with Kevin Lima.
Chapman resides in the Bay Area with her husband and their daughter.
Bay Area VES Members and Their Families Are Invited to a Screening of A24’s EX MACHINA
Please RSVP below Saturday, May 2, 2015 at 3:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Families Are Invited to a Screening of A24’s EX MACHINA
Please RSVP below Saturday, May 2, 2015 at 3:00PM
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Events are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Events are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
California’s Film & Television Tax Credit 2.0 Webinar
California’s Film & TV Tax Credit Program is about to get a lot more competitive as it more than triples in size (from $100 million to $330 million annually) and is expanded to include a range of project types that were previously ineligible.
California Film Commission Executive Director Amy Lemisch and Program Director Nancy Rae Stone will present an introduction to California’s Film & TV Tax Credit Program 2.0. They will be covering eligibility, application procedures and deadlines, key dates, the new competitive ranking system, qualified and non-qualified expenditures, expenditure tagging information and other program procedures. Included in the discussion will be the new increased tax incentive for specified visual effects expenditures in the state. This is your chance to hear direct from the source about the state’s expanded incentive program.
Participants will have the ability to submit written questions for the Q & A portion of the webinar.
California’s Film & Television Tax Credit 2.0 Webinar
California’s Film & TV Tax Credit Program is about to get a lot more competitive as it more than triples in size (from $100 million to $330 million annually) and is expanded to include a range of project types that were previously ineligible.
California Film Commission Executive Director Amy Lemisch and Program Director Nancy Rae Stone will present an introduction to California’s Film & TV Tax Credit Program 2.0. They will be covering eligibility, application procedures and deadlines, key dates, the new competitive ranking system, qualified and non-qualified expenditures, expenditure tagging information and other program procedures. Included in the discussion will be the new increased tax incentive for specified visual effects expenditures in the state. This is your chance to hear direct from the source about the state’s expanded incentive program.
Participants will have the ability to submit written questions for the Q & A portion of the webinar.
Saturday, April 11 at 5:00PM
(RSVPs will close at 12:00PM on Friday, April 10)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Saturday, April 11 at 5:00PM
(RSVPs will close at 12:00PM on Friday, April 10)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Saturday, March 21 at 7:00PM
(RSVPs will close at 5:00PM on Thursday, March 19)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Saturday, March 21 at 7:00PM
(RSVPs will close at 5:00PM on Thursday, March 19)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
The VES Bay Area Section Respectfully Pays Tribute to ILM Stage Manager Pat Fitzsimmons, Actor & Director Leonard Nimoy, and Producer Harve Bennett.
In honor of their numerous and significant contributions to visual effects, the STAR TREK legacy, and the Bay Area industry in particular, all VES members plus guests are invited to a special toast and screening of Paramount Pictures’ STAR TREK II: THE WRATH OF KHAN.
Sunday, March 15, 2015 at 3:00PM
(RSVPs close at 12:00PM on Friday, March 13)
Pixar Animation Studios Steve Jobs Theater
1200 Park Avenue, Emeryville, CA 94608
(Click here for a map)
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Families Are Invited to a Screening of the Academy Award Nominated Picture for Best Animated Feature SONG OF THE SEA
Please RSVP below Sunday, March 8, 2015 at 2:00PM
(RSVPs will close at 12:00PM on Friday, March 6)
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members and Their Families Are Invited to a Screening of the Academy Award Nominated Picture for Best Animated Feature SONG OF THE SEA
Please RSVP below Sunday, March 8, 2015 at 2:00PM
(RSVPs will close at 12:00PM on Friday, March 6)
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Sunday, December 7, 2014 at 5:00PM
(Reception at 4:00PM, Screening at 5:00PM.)
The Stag Theater – Skywalker Sound
5858 Lucas Valley Rd., Nicasio, CA 94946 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Bay Area Members And Their Families Are Invited To A 3D Pre-Release Screening Of 20th Century Fox’s EXODUS: GODS AND KINGS
Click here to RSVP Saturday, December 6, 2014 at 11:00AM
(RSVPs will close at 5:00PM on Thursday, December 4)
Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Bay Area Members And A Guest Are Invited To A Pre-Release Screening Of A MOST VIOLENT YEAR preceded by a cocktail reception, and followed by a Q&A with the filmmakers
Panelists will include Director J.C. Chandor and Actor Oscar Isaac.
Friday, December 5, 2014 at 7:00PM
(Cocktail Reception at 6:00PM, Screening at 7:00PM.)
The Stag Theater – Skywalker Sound
5858 Lucas Valley Rd., Nicasio, CA 94946 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members And Their Families Are Invited To A 35mm Film Screening Of Paramount Pictures’ INTERSTELLAR
Click here to RSVP
Saturday, November 22, 2014 at 2:30PM
(RSVPs close at 5:00PM on Thursday, November 20)
The Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members And Their Families Are Invited To A 3D Screening Of Walt Disney Animation Studios’ BIG HERO 6
Click here to RSVP
Saturday, November 8, 2014 at 3:00PM
(RSVPs close at 5:00PM on Thursday, November 6)
The Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members And Their Families Are Invited To A 30th Anniversary 4K Screening Of Columbia Pictures’ GHOSTBUSTERS
RSVPs are closed
Saturday, November 1, 2014 at 6:00PM
(RSVPs close at 5:00PM on Thursday, October 30)
The Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
STAR WARS Reunion Party & Art Auction Event To Benefit Robbie Edwards
Please help our dear friend Robbie Edwards overcome a debil-itating stroke that he suffered in October 2013. You’ll also have the opportunity to bid on some fabulous artwork generously donated by renowned Bay Area artists. Click here for the flyer with more information.
Click here to RSVP for the party
September 20, 2014 from 5:00PM to midnight
Historic Main Stage at 32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901
Click here for a map.
Click here to bid on artwork starting September 10, 2014.
Robbie Edwards suffered a debilitating stroke in October. The stroke damage caused paralysis and loss of some sensation on the left side of his body; including his leg, arm, hand, face and mouth. He spent six weeks in the hospital receiving intensive therapy. Robbie continues a rigorous outpatient physical therapy program and receives in-home care from two physical therapists five days a week. Robbie’s COBRA health insurance plan ended just before his trauma; he was not covered by any health care plan for this medical emergency. We see a long and successful road to recovery for Robbie. We know in our hearts and souls that he is up for this task…we are just asking for your help to make this event less catastrophic for Robbie and his family.
Bay Area VES Members And A Guest Are Invited To A Pre-Release 3D Screening Of Focus Features’ And LAIKA’s THE BOXTROLLS followed by a Q&A with Visual Effects Supervisor Steve Emerson to be moderated by CGW’s Barbara Robertson.
Please arrive at least 30 minutes early. Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating. Absolutely no one will be admitted after the film begins.
World Premiering at the Venice International Film Festival – In theaters nationwide September 26, 2014
Voice Cast: Ben Kingsley, Isaac Hempstead Wright, Elle Fanning, Dee Bradley Baker, Steve Blum, Toni Collette, Jared Harris, Nick Frost, Richard Ayoade, Tracy Morgan, and Simon Pegg
Directed by: Anthony Stacchi, Graham Annable
Screenplay by: Irena Brignull, Adam Pava
Based on the novel Here Be Monsters by Alan Snow
Produced By: David Bleiman Ichioka, Travis Knight
A family event movie from the creators of CORALINE and PARANORMAN that introduces audiences to a new breed of family – THE BOXTROLLS, a community of quirky, mischievous creatures who have lovingly raised a human boy named Eggs (voiced by Isaac Hempstead Wright) in the amazing cavernous home they’ve built beneath the streets of Cheesebridge. When the town’s villain, Archibald Snatcher (Academy Award winner Ben Kingsley), comes up with a plot to get rid of the Boxtrolls, Eggs decides to venture above ground, “into the light,” where he meets and teams up with fabulously feisty Winnifred (Elle Fanning). Together, they devise a daring plan to save Eggs’ family.
Please RSVP below
Free for VES members, $15 for non-members
(VES members only may attend live online)
This in person event is for ages 21 and older. Saturday, August 16, 2014 at 12:00PM
Cocktail reception from 12:00PM to 12:30PM
Event from 12:30PM to 2:30PM
Big Picture
2505 First Ave., Seattle, WA 98121 Click here for a map
Panelists will include Lead Visual Effects Artist Matt Vainio, Art Director Horia Dociu and Programmer Matt Durasoff.
The visual effects and development team created a new scriptable particle system engine and tool to accomplish the astounding visual effects that are crucial to gameplay and themselves a major character in the game.
Bay Area VES Members And Their Families Are Invited To A 3D Screening Of Marvel Studios’ And Walt Disney Pictures’ GUARDIANS OF THE GALAXY
Please RSVP below
Sunday, August 10, 2014 at 3:00PM
(RSVPs close at 5:00PM on Thursday, August 7)
The Steve Jobs Theater at Pixar Animation Studios
1200 Park Avenue, Emeryville, CA 94608 Click here for a map.
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Summer BBQ and Art Festival!
Bay Area VES Members And Their Families Are Invited To The Annual Bay Area BBQ and this year’s new Art Festival! There will be family fun activities, great food and beverage, live music and wonderful opportunities to connect with new and old friends.
RSVP Below!
ARTWORK
We will also be incorporating a display of artwork from the VES membership as a celebration of the creative and amazing talent in the Bay Area. We invite you to enter your art in our gallery for everyone to appreciate!
To obtain an entry form, and submission guidelines please email: TO:vesbayarea@gmail.com SUBJECT: VESBA Artwork Submission Request
WHEN: Saturday July 19, 2014 at 11AM – 3:30PM (food from 12:30-2:30) WHERE: 32TEN 3210 Kerner Blvd, San Rafael, CA 94901
Bay Area VES Members And Their Families Are Invited To A 2D Screening Of 20th Century Fox’s DAWN OF THE PLANET OF THE APES plus a live interactive Q&A with the filmmakers
Panelists will include Senior Visual Effects Supervisor Joe Letteri, Animation Supervisor Dan Barrett, Motion Capture Supervisor Dejan Momcilovic, CG Supervisor Phillip Leonhardt, and Terry Notary who plays the character of ‘Rocket’.
Please RSVP below Sunday, July 13, 2014 at 2:00PM
(RSVPs will close at 12:00PM on Friday, July 11)
32TEN Studios
3210 Kerner Blvd., San Rafael, CA 94901 Click here for a map
Please tweet your questions after the screening in order to participate in the Q&A panel (which will take place in New Zealand) immediately following the screening. (be sure to include the hashtag, #VESDAWNOFTHEAPES, in your tweet.)
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members And A Guest Are Invited To A 3D Screening Of DreamWorks Animation’s & 20th Century Fox’s HOW TO TRAIN YOUR DRAGON 2 followed by a Q&A with Director Dean DeBlois, Producer Bonnie Arnold and Sound Designer Randy Thom.
Thursday, June 19, 2014 at 7:00PM
(Reception begins at 6:00PM)
Stag Theater at Skywalker Ranch
5858 Lucas Valley Road, Nicasio, CA 94946-9714
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
VES Members And Their Families Are Invited To A 3D Screening of Walt Disney Pictures’ MALEFICENT
Saturday, June 7, 2014 at 4:15PM
Pixar Animation Studios Steve Jobs Theater
1200 Park Avenue, Emeryville, CA 94608
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Bay Area VES Members And Their Families Are Invited To A 3D Screening Of 20th Century Fox’s X-MEN: DAYS OF FUTURE PAST
Please RSVP below
Friday, May 30, 2014 at 7:30PM
Dolby Laboratories Screening Room
100 Potrero Ave., San Francisco, CA 94103 Click here for a map
Screenings are overbooked to compensate for no-shows. Seating is limited and will be available on a first come, first served basis. An RSVP does not guarantee seating.
Google Glass Demo For VES Members
Presented by the VES Vision Committee
Tuesday, May 13, 2014 from 7:00PM to 9:00PM PDT
(Self paid parking is in the garage on Folsom between Spear and Embarcadero.
Guests will be escorted to the 5th floor Basecamp space.)
San Francisco Glass Basecamp Google
345 Spear Street, San Francisco, CA 94105
Are you wondering what Google Glass is all about? Come give them a spin at the San Francisco Google Glass Basecamp. The Glass team is hosting the VES for an evening of demonstrations, accompanied by light refreshments. RSVPs are limited, so be sure to sign up soon!
Google Glass is a sleek and lightweight hands-free computer device encased in a titanium eyeglass frame that’s on when you need it and off when you don’t. From on-the-go maps to voice searches, video calls, photo sharing and more,
Google Glass allows users to seamlessly interact with their technology without interrupting the flow of their everyday lives.
Gothic legends are brought to life by gorgeous stop-motion animation in this adult fantasy film from Spain, featuring work from several Bay Area Visual Effects Artists. In Spanish with English subtitles.
Thursday, March 30, 2014 at 2:00PM & 5:00PM
32Ten Studios
3210 Kerner Blvd, San Rafael, CA 94901
This fascinating documentary explores the genesis of one of cinema’s greatest epics that never was: cult filmmaker Alejandro Jodorowsky’s (EL TOPO) adaptation of Frank Herbert’s sci-fi classic Dune, whose cast would have included such icons as Salvador Dali, Orson Welles and Mick Jagger.
Thursday, March 20, 2014 at 7:00PM
Embarcadero Center Cinema
1 Embarcadero Center, San Francisco, CA 94111
2013 AMM When: Thu Oct 10, 2013 05:30pm to 10:00pm PDT
The 2013 VES Annual Membership Meeting (AMM) will be held on October 10, 2013 at the Linwood Dunn Theater in Hollywood. Please join your peers in the Society for a reception which will be followed by an informative and entertaining evening of presentations on the latest VES events and issues from around the world, as well as a stirring speech from the 2013 VES Founders’ Award recipient Craig Barron.