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12.11.2023 6:30 pm to 8:30 pm EST | Educational

Panel – Virtual Production: Exploring career options in a new artform (Virtual)

Join us for an online panel discussion delving into the spectrum of roles in Virtual Production and the LED volume. Discover career paths available for students and transition opportunities for seasoned pros in this new and exciting aspect of filmmaking.

Attendees will gain valuable insights into the roles of the VAD, BrainBar/Operator, Grips/Lighting, and Camera and how they work together to create stunning in-camera visual effects.

Click here to RSVP

Monday December 11th 6:30pm-8:30pm Eastern

Moderated by: Laurence Cymet

Organized by: Laurence Cymet & Roy C. Anthony

Featuring panelists:

Ben Love

Ben Love

Head of Engine Operations for Lux Machina

Ben Love is Lux Machina’s Head of Engine Operations, he combines extensive knowledge of Unreal and various DCCs with technical expertise in virtual production and VFX from his diverse career spanning roles at Autodesk, Technicolor, Giant Studios, and Lightstorm Entertainment. Ben has just completed virtual production for the opening ceremony of the League of Legends Worlds Finals in Seoul, Korea as lead of the engine team.

 

 

 

 

 

Brian PohlBrian Pohl

Technical Program Manager and Previsualization Supervisor

Brian J. Pohl has over seventeen years of experience as a visual effects artist, layout artist, and previs supervisor. A veteran of George Lucas’ previs team and Industrial Light and Magic’s art department, Pohl is credited for creating or supervising previs on over twenty-seven feature films. Pohl has also served an additional nine years within the software development industry designing new tools that assist the digital artist’s production workflow. Trained in agile workflow methodology alongside multiple years of teaching and lecturing at various educational institutions, Pohl has spent a large portion of his career providing creative cinematic direction, story and technical previs supervision and educational subject matter expertise to large sized production teams and audiences in either the film or broadcast industries.Recently, Pohl worked at Epic Games as a technical account and program manager for the Media and Entertainment industry. During this time, Pohl constructed a community education program known as the Unreal Fellowship and acted as the program’s academic Dean. This program has impacted over 1000 Fellows and it is shaping the future of the virtual production industry.

 

 

 

Jim GeduldickJim Geduldick

Virtual Production & VFX Supervisor

Jim Geduldick, a Virtual Production, Visual Effects Supervisor and Cinematographer inspired by the power of emerging technologies for creatives and storytelling brings a career of pushing the boundaries of marrying technology and creative solutions. He has worked across film, TV, broadcast, experiential, music videos and action sports films. Working alongside teams of engineers, designers, CG artists, animators and fellow cinematographer to inspire new uses of emerging technology and methodologies for projects across industries. He has been able to be a industry leader in virtual production, visual effects, volumetric capture and realtime workflows. He has been working with in recent years implementing tools in AI and machine learning across various projects across industries. With his varied background in traditional production, visual effects and realtime he has been able to collaborate on award-winning projects for Disney, Amazon, Sony , Redbull, Epic Games and many others.

 

 

 

 

MaryAnn TalaveraMaryAnn Talavera

Associate Director, New York University Tisch School of the Arts

Born in the Dominican Republic, MaryAnn Talavera is an award winning creative technologist, filmmaker, educator, and polyglot with a love of travel and storytelling. She studied XR and virtual production in the Interactive Telecommunications Program(ITP) at New York University’s Tisch School of the Arts. MaryAnn is the Associate Director of Recruitment in Tisch Special Programs, where she produces promotional content for the school including audio and video projects, as well as graphic design for print and digital media. She is also a part-time instructor at the New School where she teaches XR world-building. In 2022, MaryAnn was an Artist-in-Residence at Barnard College’s Movement Lab where she worked on and showcased the ORIXA Project. This spring, she was accepted as a member of the Onassis Foundation’s ONX Studio and joined the Future of Storytelling Explorer’s Club. She has studied and worked all over the world, including Italy, France, Brazil, and Japan. MaryAnn is a 3D artist, founder of Rolos Productions, and Co-Founder of the ORIXA Project. In 2021, she received a HEAR US(Helping Elevate and Recapitalize Underrepresented Stories) Award for “Root,” a project highlighting issues of representation within 3D, specifically the lack of afro-textured hair assets and Black character options. MaryAnn is passionate about projects that uplift Black and Brown narratives and transcend borders while tackling social justice issues like race, gender, and climate change.

 

 

Mujia LiaoMujia Liao

Head of Virtual Art Department / Art Director, Pixomondo

Mujia Liao is the Head of Virtual Art Department and Art Director at PIXOMONDO. For the past decade, Mujia has worked on many high profile television series such as The Mandalorian, Westworld, Star Trek: Discovery, as well as prestigious studio IP titles including Wonder Woman and The Fast and the Furious.As Head of Department, Mujia focuses on structuring and building the VAD team, she is one of the core PXO pioneers who helped the franchise transition to Virtual Production on PXO’s LED Volume Stage. Mujia also works closely with Filmmakers and Production Designers as Art Director to advise and provide creative direction to the team to bring beautiful virtual worlds to life on the LED Volume.

 

 

 

 

Shenaz BakshShenaz Baksh

Director, Screen Industry Training Hub

Shenaz Baksh is the Director of Screen Industry Training Hub, a Toronto based company focusing on creative screen industry workforce development through innovative technology, partnerships and training solutions. Specializing in group training for professional and community industry organizations, companies and educational institutions, our goal is to positively impact and fill gaps in the evolving industry ecosystems. Working across borders, our skilled team with decades of experience, designs and delivers training programs in Film (Analogue and Digital), Television, Virtual Reality, VFX, Animation and Virtual Production (Unreal Engine). Most recently, we led the Summer 2023 IM4 Media Lab Virtual Production Storytelling Micro-credential, administered by Emily Carr University of Art and Design in Vancouver. It was the first Indigenous training program of its kind empowering 24 students across Canada to learn the technology workflow and tools to create short films in Unreal Engine. Annually our team creates, implements and manages 200+ training and community opportunities that impact approximately 1000+ local and international artists. Shenaz’s leadership champions access and skill development for underrepresented communities, fosters organizational growth, and supports economic development in the entertainment sector.

 

 

 

Thiago CarneiroThiago Correia Carneiro

Virtual Production Specialist at Girraphic and Educator Advisor at Epic Games

Thiago, currently serving as a Virtual Production Specialist at Girraphic and previously holding the position of Lead Unreal Engine Generalist at Pixomondo Toronto, brings his expertise to prominent productions such as The Boys, Halo, Star Trek, and Avatar: The Airbender. In his role as an Education Advisor with Epic Games, he actively cultivates partnerships with educational institutions in Brazil, Portugal, and Canada. Beyond his professional commitments, Thiago invests his spare time in instructing Unreal Engine courses tailored for Gaming, Animation, and VFX at esteemed institutions such as Seneca College and the Toronto Metropolitan University.

 

 

 

 

 

 

 

Thanks to our sponsors