22nd Annual VES Awards
Wednesday, February 21, 2024
February 21st, 2024, the Visual Effects Society (VES), the industry’s global professional honorary society, held the 22nd Annual VES Awards, the prestigious yearly celebration that recognizes outstanding visual effects artistry and innovation in film, animation, television, commercials, video games and special venues, with generous support from our premiere sponsor AMD.
Industry guests gathered at The Beverly Hilton hotel to celebrate VFX talent in 25 awards categories and special honorees. The Creator was named the photoreal feature winner, garnering five awards. Spider-Man: Across the Spider-Verse was named top animated film, winning four awards. The Last of Us was named best photoreal episode, winning four awards. Coca-Cola topped the commercial field. There was a historic tie in the Outstanding Visual Effects in a Special Venue Project category, with honors going to both Rembrandt Immersive Artwork and Postcard From Earth.
Honorees
Lifetime Achievement Award
Honoree: Joyce Cox
Awarded for significant and lasting contributions to the art and science of the visual effects industry by way of vision, artistry, invention and innovation.
VES Award for Creative Excellence
Honoree: William Shatner
Recognizes individuals who’ve made significant and lasting contributions to the art and science of the visual effects industry by uniquely and consistently creating compelling and creative imagery in service to story.
Videos & Photo Galleries
Winners & Nominees
Below is the complete list of Winners and Nominees for the 21st Annual VES Awards. A sortable list for ALL years of VES Award winners / nominees can be found on the Previous VES Awards page.
View the category of the nominees and winners below.
Outstanding Visual Effects in a Photoreal Feature
This award is to honor the overall achievement of the visual effects within a photoreal motion picture where the visual effects are a visible, essential, and integral part of the story and play a principal and active role in the motion picture. A rule of thumb for defining whether a motion picture would be considered effects-driven would be to ask if the story could be told without the active participation of extensive digital effects, Special Effects, effects-enhanced stunts, practical effects, or nonhuman CG characters. On the whole, effects-driven films may be “tent-pole” or “independent”, but they are not possible to make without effects and the general public would easily identify the VFX.
Dungeons & Dragons: Honor Among Thieves
Ben Snow
Diana Giorgiutti
Khalid Almeerani
Scott Benza
Sam Conway
view entry
view before & after
Guardians of the Galaxy Vol. 3
Stephane Ceretti
Susan Pickett
Alexis Wajsbrot
Guy Williams
Dan Sudick
view entry
view before & after
The Creator (Winner)
Jay Cooper
Julian Levi
Ian Comley
Charmaine Chan
Neil Corbould, VES
view entry
view before & after
Indiana Jones and the Dial of Destiny
Andrew Whitehurst
Kathy Siegel
Robert Weaver
Julian Hutchens
Alistair Williams
view entry
view before & after
Oppenheimer
Andrew Jackson
Mike Chambers, VES
Giacomo Mineo
Dave Drzewiecki
Scott Fisher
view entry
view before & after
Outstanding Supporting Visual Effects in a Photoreal Feature
This award is to honor the overall achievement of the invisible or near-invisible visual effects within a photoreal (i.e., live action) feature motion picture wherein the visual effects, when taken as a whole, are not essential to the story. Supporting visual effects are generally used to help create the setting, environment, or mood of the film and may include extensive recreations of realistic historical settings. They may include set or lighting changes, CG or practical real vehicles, real-world alterations to actors, and limited surrealistic or expressionistic effects. Action sequences and destruction are allowed only if they are real-world and not critical to the story. Supporting visual effects do not consist of any non-human CG characters, science fiction or fantasy elements, extensive stunts and Special Effects, or other highly visible effects that one would expect to see in a visual-effects-driven or “tentpole” film. Supporting visual effects are generally the type of work that, when viewed by the general public, are not recognized by the untrained eye.
John Wick: Chapter 4
Janelle Croshaw Ralla
Reina Sparks
Jonathan Rothbart
Javier Roca
Gerd Nefzer
view entry
view before & after
Killers of the Flower Moon
Pablo Helman
Brian Barlettani
Sam Bassett
Brandon Keys McLaughlin
view entry
view before & after
Napoleon
Charley Henley
Sarah Tulloch
Luc-Ewen Martin-Fenouillet
Simone Coco
Neil Corbould, VES
view entry
view before & after
Society of the Snow
Félix Bergés
Micaela Gagliano
Laura Pedro
Ezequiel Larrú
Pau Costa
view entry
view before & after
Nyad (Winner)
Jake Braver
Fiona Campbell Westgate
R. Christopher White
Mohsen Mousavi
view entry
view before & after
Outstanding Visual Effects in an Animated Feature
This award considers all animation techniques to be a part of visual effects, and honors the overall technical achievement of the animation within an entire Animated Feature. This award recognizes the craftsmanship of the animation which best conveys the entirety of the setting, mood, and action, thereby defining the film’s overall visual and emotive effectiveness.
Chicken Run: Dawn of the Nugget
Jon Biggins
Jim Lewis
Charles Copping
Matthew Perry
view entry
view before & after
Spider-Man: Across the Spider-Verse (Winner)
Alan Hawkins
Christian Hejnal
Michael Lasker
Matt Hausman
view entry
view before & after
Nimona
Archie Donato
Yancy Lindquist
Theodore Ty
Anthony Kemp
view entry
view before & after
Teenage Mutant Ninja Turtles: Mutant Mayhem
Matthieu Rouxel
Marie Balland
Jacques Daigle
Vincent Leroy
view entry
view before & after
Elemental
Peter Sohn
Denise Ream
Sanjay Bakshi
Stephen Marshall
view entry
view before & after
Outstanding Visual Effects in a Photoreal Episode
This award is to honor the achievement of the visual effects within a single episode of a photoreal episodic broadcast series, a mini-series or Special where the visual effects are a visible, essential, and integral part of the story and play a principal and active role in the show. A rule of thumb for defining whether a series would be considered effects-driven would be to ask if the story could be told without the active participation of extensive digital effects, Special Effects, effects-enhanced stunts, practical effects, or nonhuman CG characters. The general public would easily identify the VFX in effects-driven series, whether they are made for pay cable, standard cable, broadcast, or streaming.
Monarch: Legacy of Monsters
Sean Konrad
Jessica Smith
Jed Glassford
Khalid Almeerani
Paul Benjamin
view entry
view before & after
Loki; Season 2; Glorious Purpose
Christopher Townsend
Allison Paul
Matthew Twyford
Christopher Smallfield
John William Van Der Pool
view entry
view before & after
Ahsoka; Season 1; Dreams and Madness
Richard Bluff
Jakris Smittant
Paul Kavanagh
Enrico Damm
Scott Fisher
view entry
view before & after
The Last of Us; Season 1; Infected (Winner)
Alex Wang
Sean Nowlan
Stephen James
Simon Jung
Joel Whist
view entry
view before & after
The Mandalorian; Season 3; The Return
Grady Cofer
Abbigail Keller
Victor Schutz IV
Cameron Neilson
Scott Fisher
view entry
view before & after
Outstanding Supporting Visual Effects in a Photoreal Episode
This award is to honor the overall achievement of the invisible, or near-invisible visual effects within a single episode of a photoreal episodic series, mini-series, movie or special where the visual effects, when taken as a whole, are not necessarily essential to the story. Supporting visual effects are generally used to help create the setting, environment, or mood of the series and may include extensive recreations of realistic historical settings. They may include set or lighting changes, CG or practical vehicles, real-world alterations to actors, and limited surrealistic or expressionistic effects. Action sequences and destruction are allowed only if they are real-world and not critical to the story. Supporting visual effects do not consist of any non-human CG characters, science fiction or fantasy elements, extensive stunts and Special Effects, or other highly visible effects that one would expect to see in a visual-effects-driven series. Supporting visual effects are generally the type of work that, when viewed by the general public, are not recognized by the untrained eye.
Effects-driven series may not enter their “invisible” effects in this category.
Ted Lasso: Season 3; Mom City
Gretchen Bangs
Bill Parker
Lenny Wilson
James MacLachlan
view entry
view before & after
Citadel; Season 1; Secrets in Night Need Early Rains
Wesley Froud
Scott Shapiro
Aladino Debert
Greg Teegarden
view entry
view before & after
Winning Time: The Rise of the Lakers Dynasty; Season 2; BEAT LA (Winner)
Raymond McIntyre Jr.
Victor DiMichina
Javier Menéndez Platas
Damien Stantina
view entry
view before & after
A Murder at The End of the World; Season 1; Crypt
Aaron Raff
Tavis Larkham
Douglas Stichbury
Mat Ellin
view entry
view before & after
The Crown; Season 6; Dis-Moi Oui
Ben Turner
Reece Ewing
Oliver Bersey
Joe Cork
view entry
view before & after
Outstanding Visual Effects in a Real-Time Project
This award is to honor the technical and artistic achievement of the animation and visual effects in a non-demonstration project rendered largely with a real-time engine. Only content that has been rendered in real time at a minimum of 24fps will be considered, and if requested the Submitter must be able to demonstrate the real-time rendering to the Committee; however, animation within the project may be captured, keyframed, interactive, or any combination thereof. Real-time visual effects and animation are defined as including, but not limited to, characters, effects, animation, environments, and lighting as long as they meet the criteria stated in the Glossary of these Rules & Procedures. All projects should reference the systems in the Before & Afters that generated the real-time renders shown in the Work To Be Considered.
Pre-rendered “cinematics” or other elements that are rendered outside a game engine are not eligible for this category, nor are real-time projects created for education or demonstration purposes. Stage productions should show the audience’s POV of the project in the Before & Afters.
Regardless of source, all submissions for the VES Awards must be in the appropriate specifications laid out below. No special facilities will be made available to nomination judges and members for interactivity, VR, 3D, or other setups.
Cyberpunk 2077: Phantom Liberty
Jakub Knapik
Paweł Mielniczuk
Maciej Włodarkiewicz
Kacper Niepokólczycki
view entry
view before & after
Immortals of Aveum
Joseph Hall
Kevin Boyle
Dave Bogan
Julia Lichtblau
view entry
view before & after
Alan Wake 2 (Winner)
Janne Pulkkinen
Johannes Richter
Daniel Kończyk
Damian Olechowski
view entry
view before & after
Marvel’s Spider-Man 2
Jacinda Chew
Jeannette Lee
Bryanna Lindsey
Alan Weider
view entry
view before & after
Mortal Kombat 1
Christopher Chapman
Scott Quinn
James DeSousa
Jeffery Palmer
Matt Gilmore
view entry
view before & after
Outstanding Visual Effects in a Commercial
This award is to honor the overall achievement of the visual effects within a Photoreal (i.e., live action) or Animated Commercial. Any commercial that is originated for broadcast, theater, or the Internet may be considered, including paid commercials and PSAs. Limited distribution promos and branding materials, such as trade show content, presentations, trailers, specs, and logos, are ineligible. Entries must be principally original content; promotional pieces largely recut from other sources are not allowed. Repurposed material, such as gameplay at the end of an otherwise original video game trailer, is allowed only as contextual video and should be minimized. Commercials as aired have no running time limit but they must clearly be demonstrated solely as an advertisement and should clearly appear to be one to the general public. The Work To Be Considered must be no more than two minutes, regardless of source length.
Accenture; Changing Tree
Simon French
Vic Lovejoy
David Filipe
Matteo La Motta
view entry
view before & after
Apple; Air Pods Pro; Quiet The Noise
Iain Murray
Oscar Wendt
Dean Robinson
Sergio Morales Paz
view entry
view before & after
Coca-Cola; Masterpiece (Winner)
Ryan Knowles
Antonia Vlasto
Gregory McKneally
Dan Yargici
view entry
view before & after
Jean Paul Gaultier; Divine Perfume
Stéphane Pivron
Cécile Hubin
Guillaume Dadaglio
Mathias Barday
view entry
view before & after
Virgin Media; Goat Glider
Ben Cronin
George Reid
Sam Driscoll
Christian Baker-Steele
view entry
view before & after
Outstanding Visual Effects in a Special Venue Project
The award is to honor the overall achievement of the visual effects within an entire Special Venue project. Special Venues are defined as installations specifically set up to project large-format films (e.g. IMAX or OMNIMAX theaters), theme park theaters that may include a motion-based ride, museums, World Fairs, and similar venues.
To be eligible, a Special Venue project must have been exhibited publicly:
- In a commercial venue for a paid admission, which may include the general admission to a theme park or special venue theater;
- For a minimum period of one week on a regular daily schedule; and
- Premiered in the current awards year in a Special Venue theater as defined above.
The following are not eligible in this category, regardless of the material’s original capture format:
- Special purpose events such as trade shows and conventions;
- Video material generally referred to as “pre-show” material;
- Repurposed films, i.e. projects initially intended for the theatrical market but which have been blown up for exhibition in large-format Special Venue theaters;
- Projects that were created as conventional 2D theatrical presentations but have been repurposed to stereographic 3D;
- Any 2D or stereographic 3D feature motion picture that either premiered first, or simultaneously, in any regular movie theater or in any broadcast medium;
- Any project that runs for an equal or greater amount of time in any regular movie theater or in any broadcast medium; and
- Movies intended for simultaneous distribution in both Special Venue and normal movie theaters. The intent of this category is to honor those projects made specifically for the Special Venue market.
Hypersphere 360; SeaWorld Abu Dhabi
Daren Ulmer
Cedar Connor
Lindsey Sprague
Ryan Kravetz
view entry
view before & after
Postcard From Earth
Aruna Inversin
Eric Wilson
Corey Turner
William George
view entry
view before & after
Rembrandt Immersive Artwork (Winner)
Andrew McNamara
Sebastian Read
Andrew Kinnear
Sam Matthews
view entry
view before & after
The Marvels: Goose the Flerken Cat
Tim Kafka
Mariana Suarez
Toya Drechsler
Sebastian Niño Florez
view entry
view before & after
Zootopia: Hot Pursuit
Blaine Kennison
Jeanne Angel
Darin Hollings
Aaron Arendt
view entry
view before & after
Outstanding Animated Character in a Photoreal Feature
This award is to honor the overall performance and technical execution of a single animated character in a Photoreal Feature. All entrants must have contributed directly to the performance of the character itself (e.g. voicing, animating, rigging, texturing, or lighting, but not environment, compositing or layout). The character may not include live action elements unless they do not significantly affect the performance.
Aquaman and the Lost Kingdom; Topo the Octopus
Thomas Ward
Andrew Butler
Felix Slinger-Thompson
Jacob Burstein
view entry
view before & after
Godzilla Minus One; Godzilla
Kosuke Taguchi
Takashi Yamazaki
view entry
view before & after
Guardians of the Galaxy Vol. 3; Rocket (Winner)
Nathan McConnel
Andrea De Martis
Antony Magdalinidis
Rachel Williams
view entry
view before & after
Wonka; Oompa Loompa
Dale Newton
Kunal Ayer
Valentina Ercolani
Gabor Foner
view entry
view before & after
Outstanding Animated Character in an Animated Feature
This award is to honor the overall performance and technical execution of a single animated character in an Animated Feature. All entrants must have contributed directly to the performance of the character itself (e.g. voicing, animating, rigging, texturing, or lighting, but not environment, compositing or layout). The character may not include live action elements unless they do not significantly affect the performance.
Teenage Mutant Ninja Turtles: Mutant Mayhem; Superfly
Gregory Coelho
Anne-Claire Leroux
Simon Cuisinier
Olivier Pierre
view entry
view before & after
Spider-Man: Across the SpiderVerse; Spot (Winner)
Christopher Mangnall
Craig Feifarek
Humberto Rosa
Nideep Varghese
view entry
view before & after
Elemental; Ember
Gwendelyn Enderoglu
Jared Fong
Jonathan Hoffman
Patrick Witting
view entry
view before & after
Elemental; Wade
Max Gilbert
Jacob Kuenzel
Dave Strick
Benjamin Su
view entry
view before & after
Outstanding Animated Character in an Episode, Commercial, or Real-Time Project
This award is to honor the overall performance and technical execution of a single animated character in a Photoreal (i.e., live action) or Animated Commercial. All entrants must have contributed directly to the performance of the character itself (e.g. voicing, animating, rigging, texturing, or lighting, but not environment, compositing or layout). The character may not include live action elements unless they do not significantly affect the performance.
Diablo IV; Inarius and Lilith Cinematic; Lilith
Matt Onheiber
Kenny Huang
Maia Neubig
Jongha Baik
view entry
view before & after
Shadow and Bone; Season 2; No Funerals; Nichevo’ya the Shadow Monster
José María del Fresno
Matthieu Poirey
Carlos Puigdollers
Guillermo Ramos
view entry
view before & after
The Nevers; It’s a Good Day; Robot Dog
Christian Leitner
Bernd Nalbach
Sebastian Plank
Martin Wellstein
view entry
view before & after
The Last of Us; Endure & Survive; Bloater (Winner)
Gino Acevedo
Max Telfer
Dennis You
Fabio Leporelli
view entry
view before & after
Outstanding Created Environment in a Photoreal Feature
This award is to honor the overall achievement of a single created environment in a photoreal motion picture that best creates an illusion of setting for the story being told. Created environments are defined as either completely artificial environments, or the significant enhancement of an existing practical set or location through the addition of elements not present during photography. The environment may occur more than once in the project and under different conditions, but must be the same environment, created by the exact same team. This category judges not only the techniques for creating the environment, but also their integration with any practical plate photography. Before & Afters must show the integration of the multiple elements used to create the environment. All entries must focus on one contiguous environment and be consistent in scope by featuring either breadth or detail, but not both. For example, an entire city or large environment should be shown largely in flyovers and wide shots. Smaller, more intimate environments, such as a forest environment or building interior should be confined to a single setting of the immediate surroundings.
Guardians of the Galaxy Vol. 3; Knowhere
Omar Alejandro Lavrador Ibanez
Fabien Julvécourt
Klaudio Ladavac
Benjamin Patterson
view entry
view before & after
Indiana Jones and the Dial of Destiny; Underwater Wreck Environment
Johan Gabrielsson
Adrian Tsang
Stefan Andersson
Martin Eneroth
view entry
view before & after
John Wick: Chapter 4; Place de L’Étoile
Joelle Xin Zhow
Fabrice Vienne
Vignesh Ravi
Laurent Makowski
view entry
view before & after
The Creator; Floating Village (Winner)
John Seru
Guy Williams
Vincent Techer
Timothée Maron
view entry
view before & after
Outstanding Created Environment in an Animated Feature
This award is to honor the overall achievement of a single created environment in an Animated Feature that best creates an illusion of setting for the story being told. The environment may occur more than once in the project and under different conditions, but must be the same environment, created by the exact same team.
Chicken Run: Dawn of the Nugget; Chicken Island
Charles Copping
Matthew Perry
Jim Lewis
Jon Biggins
view entry
view before & after
Elemental; Element City
Chris Bernardi
Brandon Montell
David Shavers
Ting Zhang
view entry
view before & after
Spider-Man: Across the SpiderVerse; Mumbattan City (Winner)
Taehyun Park
YJ Lee
Pepe Orozco
Kelly Han
view entry
view before & after
Teenage Mutant Ninja Turtles: Mutant Mayhem; Midtown Manhattan
Olivier Mitonneau
Eddy Frechou
Guillaume Chevet
Arnaud Philippe-Giraux
view entry
view before & after
Outstanding Created Environment in an Episode, Commercial, or Real-Time Project
This award is to honor the overall achievement of a single created environment in a photoreal (i.e., live action) or animated Program, Commercial, or Real-Time Project that best creates an illusion of setting for the story being told. Created environments are defined as either completely artificial environments, or the significant enhancement of an existing practical set or location through the addition of elements not present during photography. The environment may occur more than once in the project and under different conditions, but must be the same environment, created by the exact same team. This category judges not only the techniques for creating the environment, but also their integration with any practical plate photography. Before & Afters must show the integration of the multiple elements used to create the environment. If the project is animated, then the environment should clearly match the style and complexity of the rest of the elements. All entries must focus on one contiguous environment and be consistent in scope by featuring either breadth or detail, but not both. For example, an entire city or large environment should be shown largely in flyovers and wide shots. Smaller, more intimate environments, such as a forest environment or building interior should be confined to a single setting of the immediate surroundings.
Loki; Season 2: 1893; World’s Fair White City
Christian Waite
Ben Aickin
Francesco Ferraresi
Pieter Warmington
view entry
view before & after
Star Trek: Strange New Worlds; The Broken Circle
Nathaniel Larouche
Owen Deveney
Mujia Liao
Alex Morin
view entry
view before & after
The Last Of Us; Look for the Light; Salt Lake City
Pascal Raimbault
Nick Cattell
Jasper Hayward
Kris Jasper
view entry
view before & after
The Last of Us; Post-Outbreak Boston
Melaina Mace
Adrien Lambert
Juan Carlos Barquet
Christopher Anciaume
view entry
view before & after
Outstanding Virtual Cinematography in a CG Project
This award is to honor the outstanding use of motion picture camera and lighting techniques in a CG project and recognizes the collaboration among traditional cinematographers and visual effects artists. The project itself may be entirely computer-generated (ie. animated/real-time) or photographed, but the shots being submitted must be mostly or fully CG. The Before & Afters must focus on the cinematography and also include the contributions of previs, mocap, layout and lighting.
Guardians of the Galaxy Vol. 3 (Winner)
Joanna Davison
Cheyana Wilkinson
Michael Cozens
Jason Desjarlais
view entry
view before & after
Migration
Guylo Homsy
Damien Bapst
Antoine Collet
David Dangin
view entry
view before & after
Spider-Man: Across the Spider-Verse
Richard Turner
Randolph Lizarda
Daniela Campos Little
Thomas Campos
view entry
view before & after
The Creator
Roel Coucke
Christopher Potter
Amanda Johnstone-Batt
Jeremy Bloch
view entry
view before & after
Outstanding Model in a Photoreal or Animated Project
This award honors an outstanding single physical or digital model in any photoreal or animated motion media project. Features, Programs, Commercials, Special Venue Projects, and Real-Time Projects are all eligible in this category. A model may be of a living thing, inanimate object, or animated vehicle, but may not also be entered in any Created Environment or Animated Character Category. The model may have been created virtually, physically, or any combination thereof, and may use any scale. Large environments such as cities may not be entered in this Category even if rendered as a single model. The model’s artistry, detail, textures, animation and lighting are to be considered. An entry may include multiples of the same model with minor variations, such as scale and features, but must have been created by the same team.
Guardians of the Galaxy Vol. 3; The Arête
Kenneth Johansson
Jason Galeon
Tim Civil
Artur Vill
view entry
view before & after
Peter Pan & Wendy; Jolly Roger
Patrick Comtois
Thomas Gallardo
Harrison Stark
David Thibodeau
view entry
view before & after
Spider-Man: Across the SpiderVerse; Spider HQ
Dongick David Sheen
Mark JeongWoong Lee
Mikaela Bantog
René Völker
view entry
view before & after
The Creator; Nomad (Winner)
Oliver Kane
Mat Monro
Florence Green
Serban Ungureanu
view entry
view before & after
Outstanding Effects Simulations in a Photoreal Feature
This award is to honor the achievement of visual effects created through simulation in a photoreal feature motion picture. The award is for a body of work, and all simulated effects in the project will be considered. Simulated effects are dynamic effects that generally include particle, dynamic, fluid, cloth, hair, and crowd simulations. The effects may interact with, or be elements that make up, the characters, set elements and environments with which they coexist. The Before & Afters must demonstrate the simulation processes used to create the effects presented for consideration. Multiple entries from the same project are eligible provided the artistic teams are 100% different and the shots being submitted are completely different. Title sequences are eligible as long as they are submitted in textless form so as not to conflict with any other awards rule, and they are part of the storytelling and are not a specially designed separate animated title sequence in a live action project.
Napoleon
Koen Hofmeester
Gianmichele Mariani
Clair Bellens
Hernan Llano Duque
view entry
view before & after
Nyad; Stormy Waters
Korbinian Meier
Sindy Saalfeld
David Michielsen
Andreas Vrhovsek
view entry
view before & after
The Creator (Winner)
Ludovic Ramisandraina
Raul Essig
Mathieu Chardonnet
Lewis Taylor
view entry
view before & after
The Nun 2
Laurent Creusot
Sebastien Podsiadlo
Michael Moercant
Benjamin Saurine
view entry
view before & after
Outstanding Effects Simulations in an Animated Feature
This award is to honor the achievement of visual effects created through simulation in an Animated Feature. The award is for a body of work created by an individual artist or team of artists, and all simulated effects in the project will be considered. Simulated effects are dynamic effects that generally include particle, dynamic, fluid, cloth, hair, and crowd simulations. The effects may interact with, or be elements that make up, the characters, set elements and environments with which they coexist.
Elemental
Kristopher Campbell
Greg Gladstone
Jon Reisch
Kylie Wijsmuller
view entry
view before & after
Spider-Man: Across the Spider-Verse (Winner)
Pav Grochola
Filippo Maccari
Naoki Kato
Nicola Finizio
view entry
view before & after
Teenage Mutant Ninja Turtles: Mutant Mayhem
Louis Marsaud
Paul-Etienne Bourde
Serge Martin
Marine Pommereul
view entry
view before & after
The Super Mario Bros. Movie
Simon Pate
Christophe Vazquez
Milo Riccarand
view entry
view before & after
Outstanding Effects Simulations in an Episode, Commercial, or Real-Time Project
This award is to honor the achievement of visual effects created through simulation in a photoreal or animated commercial, broadcast program, or video game. The award is for a body of work, and all simulated effects in the project will be considered. Simulated effects are dynamic effects that generally include particle, dynamic, fluid, cloth, hair, and crowd simulations. The effects may interact with, or be elements that make up, the characters, set elements and environments with which they coexist. The Before & Afters must demonstrate the simulation processes used to create the effects presented for consideration.
Citadel; Secrets in Night Need Early Rains; Ocean Water
James Reid
Mathew Rotman
Filipp Elizarov
Nardeep Chander
view entry
view before & after
Invasion; Season 2; A Voice from the Other Side
Zybrand Jacobs
Alex Marlow
Tim Jenkinson
Tobias Grønbeck Andersen
view entry
view before & after
Loki; Season 2; Science/Fiction; Spaghettification
Rafael Rey Camacho
Jonathan Lyddon-Towl
Julien Legay
Benedikt Roettger
view entry
view before & after
The Mandalorian; Season 3; Lake Monster Attack Water (Winner)
Travis Harkleroad
Florian Witzel
Rick Hankins
Aron Bonar
view entry
view before & after
Willow; Children of the Wyrm; Crone Duststorm and Magical Effects
Michael Cashmore
Robert Zeltsch
Jiyong Shin
Audun Ase
view entry
view before & after
Outstanding Compositing & Lighting in a Feature
This award is to honor outstanding achievement in compositing multiple elements into a final visual effect shot or group of shots in a Photoreal (i.e., live action) or Animated Feature. This category is for a body of work created by an individual artist or team of artists, and entrants are limited to disciplines which contribute significantly to the entry, such as compositors, lighters, trackers, and rotoscopers. The Before & Afters should demonstrate the rendered elements which show the breadth of the composite.
Guardians of the Galaxy Vol. 3
Indah Maretha
Beck Veitch
Nathan Abbot
Steve McGillen
view entry
view before & after
John Wick: Chapter 4; Apartment Massacre Videogame Style
Javier Roca
Julien Forest
Thomas Bourdis
Dominik Kirouac
view entry
view before & after
Spider-Man: Across the Spider-Verse
Bret St.Clair
Kieron Cheuk-Chi Lo
Kelly Christophers
Rowan Young
view entry
view before & after
The Creator; Bar (Winner)
Phil Prates
Min Kim
Nisarg Suthar
Toshiko Miura
view entry
view before & after
The Creator; Spaceships
Ben O’Brien
Juan Espigares Enriquez
Wesley Roberts
Hayes Brien
view entry
view before & after
Outstanding Compositing & Lighting in an Episode
This award is to honor outstanding achievement in compositing multiple elements into a final visual effect shot or group of shots in a single Episode of a Photoreal or Animated Series, Mini-Series, or Special. This category is for a body of work created by an individual artist or team of artists, and entrants are limited to disciplines which contribute significantly to the entry, such as compositors, lighters, trackers, and rotoscopers. The Before & Afters should demonstrate the rendered elements which show the breadth of the composite.
The Last of Us; Endure and Survive; Infected Horde Battle (Winner)
Matthew Lumb
Ben Roberts
Ben Campbell
Quentin Hema
view entry
view before & after
The Last of Us; Infected; Boston
Casey Gorton
Francesco Dell’Anna
Vaclav Kubant
Natalia Valbuena
view entry
view before & after
The Mandalorian; Season 3; The Return
Sam Wirch
Tory Mercer
Donny Rausch
Erich Ippen
view entry
view before & after
Willow; Children of the Wyrm
Jeremy Sawyer
Steve Hardy
Martin Tardif
Miguel Macaya Ten
view entry
view before & after
Outstanding Compositing & Lighting in a Commercial
This award is to honor outstanding achievement in compositing multiple elements into a final visual effect shot or group of shots in a Photoreal (i.e., live action) or Animated Commercial. This category is for a body of work created by an individual artist or team of artists, and entrants are limited to disciplines which contribute significantly to the entry, such as compositors, lighters, trackers, and rotoscopers. The Before & Afters should demonstrate the rendered elements which show the breadth of the composite.
Accenture; Changing Tree
David Filipe
Matteo La Motta
Jordan Dunstall
Taran Spear
view entry
view before & after
Coca-Cola; Masterpiece (Winner)
Ryan Knowles
Greg Mckneally
Taran Spear
Jordan Dunstall
view entry
view before & after
Smirnoff; Cocktail
Vittorio Barabani
Peter Hodsman
Giacomo Verri
Marc Greyvenstein
view entry
view before & after
Starfield
Jimmy Bullard
Ajit Menon
Ruairi Twohig
Karim Moussa
view entry
view before & after
Outstanding Special (Practical) Effects in a Photoreal Project
This award is to honor the overall achievement of the special, practical effects within a photoreal motion medium project. Special effects are defined as practical or floor effects that are photographed “live” as opposed to having been created by optical or digital means. This may include practical effects executed on or with models, but not the construction of the models. Design and construction of models are eligible in category 17, Outstanding Model in a Photoreal or Animated Project. The effects may either stand alone or may subsequently be composited with other visual effects elements to make up a complete visual effects shot. The entrants in this category must be able to demonstrate the development of the effects using ‘Before and Afters.’ To be award-worthy, these effects must demonstrate skill, artistry and ingenuity and add to the storytelling of the project in a significant manner.
I’m a Virgo
John McLeod
Scott Kirvan
Alec Gillis
Carl Miller
view entry
view before & after
Mission: Impossible: Dead Reckoning Part One
Neil Corbould, VES
Ray Ferguson
Keith Alfred Dawson
Chris Motjuoadi
view entry
view before & after
Oppenheimer (Winner)
Scott Fisher
James Rollins
Mario Vanillo
view entry
view before & after
Society of the Snow
Pau Costa
Carlos Laguna
Guillermo F. Aldunate
Eloy Cervera
view entry
view before & after
Outstanding Visual Effects in a Student Project
This award is to honor outstanding achievement in visual effects in a Student Project. A Student Project is defined as any project that was created by a student or team of students while attending a recognized school and that was completed during the calendar year of 2019. It may be Animated or Photoreal; linear or interactive; 2D, or 3D; but it must be submitted according to the specifications below. Submissions may not contain crew credits or school logos or names, though acting credits are acceptable.
Au 8ème Jour
Flavie Carin
Agathe Sénéchal
Alicia Massez
Elise Debruyne
view entry
view before & after
L’Animal Sauce Ail
Aurélien Duchez
Ysaline Debut
Diane Mazella
Camille Rostan
view entry
view before & after
Loup y es-tu ?
Célina Lebon
Louise Laurent
Emma Fessart
Annouck François
view entry
view before & after
Silhouette (Winner)
Alexis Lafuente
Antoni Nicolaï
Chloé Stricher
Elliot Dreuille
view entry
view before & after
Emerging Technology Award
This award is to honor outstanding achievement in visual effects through the creation or adaption of new technologies.
Blue Beetle; Machine Learning Cloth
John-Mark Gibbons
Allen Ruilova
Momme Carl
David Minor
view entry
Elemental; Volumetric Neural Style Transfer
Vinicius C. Azevedo
Byungsoo Kim
Raphael Ortiz
Paul Kanyuk
view entry
The Flash; Volumetric Capture (Winner)
Stephan Trojansky
Thomas Ganshorn
Oliver Pilarski
Lukas Lepicovsky
view entry
Wish; Dynamic Screen Space Textures for Coherent Stylization
Brent Burley
Daniel Teece
Brian J. Green
view entry