20th Annual VES Awards
Tuesday, March 8, 2022
The Visual Effects Society (VES), held the 20th Annual VES Awards on March 8, 2022. This marks the Society’s 20th VES Awards program, and is being celebrated during the organization’s milestone 25th Anniversary. Industry guests gathered at the Beverly Hilton to celebrate VFX talent in 25 awards categories. Dune was named the photoreal feature winner, garnering four awards. Encanto was named top animated film, also winning four awards. Foundation; The Emperor’s Peace was named best photoreal episode. Sheba; Hope Reef topped the commercial field with two wins.
Jim Morris, VES, President of Pixar Animation and founding VES Chair, presented the VES Lifetime Achievement award to EVP/General Manager of Lucasfilm, Lynwen Brennan. Academy Award-winning VFX pioneer Phil Tippett, VES presented the VES Award for Creative Excellence to Academy Award-winning filmmaker Guillermo del Toro. Presenters also included: Academy Award-nominated director Denis Villeneuve; actors Alfred Molina, Tawny Newsome, Mouzam Makkar, Emma Caulfield and Deborah Cox. Eric Bourque, Autodesk’s Senior Director of Engineering, Media & Entertainment presented the Autodesk Student Award.
Honorees
Lifetime Achievement Award
Awarded for significant and lasting contributions to the art and science of the visual effects industry by way of vision, artistry, invention and innovation.
VES Award for Creative Excellence
Awarded for significant and lasting contributions to the art and science of the visual effects industry by uniquely and consistently creating compelling and creative imagery in service to story.
Videos & Photo Galleries
Winners & Nominees
Below is the complete list of Winners and Nominees for the 20th Annual VES Awards. A sortable list for ALL years of VES Award winners / nominees can be found on the Previous VES Awards page.
View the category of the nominees and winners below.
Outstanding Visual Effects in a Photoreal Feature
This award is to honor the overall achievement of the visual effects within a photoreal motion picture where the visual effects are a visible, essential, and integral part of the story and play a principal and active role in the motion picture. A rule of thumb for defining whether a motion picture would be considered effects-driven would be to ask if the story could be told without the active participation of extensive digital effects, Special Effects, effects-enhanced stunts, practical effects, or nonhuman CG characters. On the whole, effects-driven films may be “tent-pole” or “independent”, but they are not possible to make without effects and the general public would easily identify the VFX.
THE MATRIX RESURRECTIONS
Dan Glass
Nina Fallon
Tom Debenham
Huw J Evans
James Schwalm
view entry
view before & after
GODZILLA VS. KONG
John ‘D.J.’ Des Jardin
Tamara Watts Kent
Bryan Hirota
Kevin Andrew Smith
Mike Meinardus
view entry
view before & after
NO TIME TO DIE
Charlie Noble
Mara Bryan
Joel Green
Jonathan Fawkner
Chris Corbould
view entry
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DUNE (Winner)
Paul Lambert
Brice Parker
Tristan Myles
Brian Connor
Gerd Nefzer
view entry
view before & after
SHANG-CHI AND THE LEGEND OF THE TEN RINGS
Christopher Townsend
Damien Carr
Joe Farrell
Sean Walker
Dan Oliver
view entry
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SPIDER-MAN: NO WAY HOME
Kelly Port
Julia Neighly
Chris Waegner
Scott Edelstein
Dan Sudick
view entry
view before & after
Outstanding Supporting Visual Effects in a Photoreal Feature
This award is to honor the overall achievement of the invisible or near-invisible visual effects within a photoreal (i.e., live action) feature motion picture wherein the visual effects, when taken as a whole, are not essential to the story. Supporting visual effects are generally used to help create the setting, environment, or mood of the film and may include extensive recreations of realistic historical settings. They may include set or lighting changes, CG or practical real vehicles, real-world alterations to actors, and limited surrealistic or expressionistic effects. Action sequences and destruction are allowed only if they are real-world and not critical to the story. Supporting visual effects do not consist of any non-human CG characters, science fiction or fantasy elements, extensive stunts and Special Effects, or other highly visible effects that one would expect to see in a visual-effects-driven or “tentpole” film. Supporting visual effects are generally the type of work that, when viewed by the general public, are not recognized by the untrained eye.
CANDYMAN
Andrew Zink
James McQuaide
Josh Simmonds
Drew Dir
view entry
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NIGHTMARE ALLEY
Dennis Berardi
Ryan MacDuff
Mark Hammond
David Roby
Geoff Hill
view entry
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LAST NIGHT IN SOHO (Winner)
Tom Proctor
Gavin Gregory
Julian Gnass
Fabricio Baessa
view entry
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THE LAST DUEL
Gary Brozenich
Helen Judd
Jessica Norman
Yann Blondel
Stefano Pepin
view entry
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THE TRAGEDY OF MACBETH
Alex Lemke
Michael Huber
Michael Ralla
Benedikt Laubenthal
Piers Dennis
view entry
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Outstanding Visual Effects in an Animated Feature
This award considers all animation techniques to be a part of visual effects, and honors the overall technical achievement of the animation within an entire Animated Feature. This award recognizes the craftsmanship of the animation which best conveys the entirety of the setting, mood, and action, thereby defining the film’s overall visual and emotive effectiveness.
THE MITCHELLS VS. THE MACHINES
Alan Hawkins
Carey A. Smith
Mike Lasker
Nicola Lavender
view entry
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SING 2
Patrick Delage
Nathalie Vancauwenberghe
Christophe Lourdelet
Boris Jacq
view entry
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ENCANTO (Winner)
Scott Kersavage
Bradford Simonsen
Thaddeus P. Miller
Ian Gooding
view entry
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RAYA AND THE LAST DRAGON
Kyle Odermatt
Osnat Shurer
Kelsey Hurley
Paul Felix
view entry
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LUCA
Enrico Casarosa
Andrea Warren
David Ryu
Jon Reisch
view entry
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Outstanding Visual Effects in a Photoreal Episode
This award is to honor the achievement of the visual effects within a single episode of a photoreal episodic broadcast series, a mini-series or Special where the visual effects are a visible, essential, and integral part of the story and play a principal and active role in the show. A rule of thumb for defining whether a series would be considered effects-driven would be to ask if the story could be told without the active participation of extensive digital effects, Special Effects, effects-enhanced stunts, practical effects, or nonhuman CG characters. The general public would easily identify the VFX in effects-driven series, whether they are made for pay cable, standard cable, broadcast, or streaming.
LOST IN SPACE; Trust
Jabbar Raisani
Terron Pratt
Juri Stanossek
Niklas Jacobson
Paul Benjamin
view entry
view before & after
THE NEVERS; Ignition
Johnny Han
Jack Geist
Justin Mitchell
Emanuel Fuchs
Michael Dawson
view entry
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FOUNDATION; The Emperor’s Peace (Winner)
Chris MacLean
Addie Manis
Mike Enriquez
Chris Keller
Paul Byrne
view entry
view before & after
LOKI; Journey Into Mystery
Dan DeLeeuw
Allison Paul
Sandra Balej
David Seager
view entry
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THE STAND
Jake Braver
Phillip Hoffman
Laurent Hugueniot
Vincent Papaix
view entry
view before & after
Outstanding Supporting Visual Effects in a Photoreal Episode
This award is to honor the overall achievement of the invisible, or near-invisible visual effects within a single episode of a photoreal episodic series, mini-series, movie or special where the visual effects, when taken as a whole, are not necessarily essential to the story. Supporting visual effects are generally used to help create the setting, environment, or mood of the series and may include extensive recreations of realistic historical settings. They may include set or lighting changes, CG or practical vehicles, real-world alterations to actors, and limited surrealistic or expressionistic effects. Action sequences and destruction are allowed only if they are real-world and not critical to the story. Supporting visual effects do not consist of any non-human CG characters, science fiction or fantasy elements, extensive stunts and Special Effects, or other highly visible effects that one would expect to see in a visual-effects-driven series. Supporting visual effects are generally the type of work that, when viewed by the general public, are not recognized by the untrained eye.
Effects-driven series may not enter their “invisible” effects in this category.
9-1-1 LONE STAR; Hold the Line
Brigitte Bourque
Tyler Deck
Jason Gottlieb
Josephine Noh
view entry
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SQUID GAME; VIPS
Jaihoon Jung
Hyejin Kim
Hyungrok Kim
Sungman Jun
view entry
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SWEET TOOTH; Sorry About All the Dead People
Rob Price
Danica Tsang
Matt Bramante
Jayme Vandusen
view entry
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SEE; Rock-A-Bye (Winner)
Chris Wright
Parker Chehak
Javier Roca
Tristan Zerafa
Tony Kenny
view entry
view before & after
THE HANDMAID’S TALE; Chicago
Brendan Taylor
Stephen Lebed
Kayla Cabral
Brannek Gaudet
view entry
view before & after
THE MYSTERIOUS BENEDICT SOCIETY; A Bunch of Smart Orphans
Philippe Thibault
Marie-Pierre Boucher
Alexis Bélanger
Gabriel Beauvais
view entry
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Outstanding Visual Effects in a Real-Time Project
This award is to honor the technical and artistic achievement of the animation and visual effects in a non-demonstration project rendered largely with a real-time engine. Only content that has been rendered in real time at a minimum of 24fps will be considered, and if requested the Submitter must be able to demonstrate the real-time rendering to the Committee; however, animation within the project may be captured, keyframed, interactive, or any combination thereof. Real-time visual effects and animation are defined as including, but not limited to, characters, effects, animation, environments, and lighting as long as they meet the criteria stated in the Glossary of these Rules & Procedures. All projects should reference the systems in the Before & Afters that generated the real-time renders shown in the Work To Be Considered.
Pre-rendered “cinematics” or other elements that are rendered outside a game engine are not eligible for this category, nor are real-time projects created for education or demonstration purposes. Stage productions should show the audience’s POV of the project in the Before & Afters.
Regardless of source, all submissions for the VES Awards must be in the appropriate specifications laid out below. No special facilities will be made available to nomination judges and members for interactivity, VR, 3D, or other setups.
BATTLEFIELD 2042
Anders Egleus
Jeremy Chubb
Gray Horsfield
Sean Ellis
view entry
view before & after
FORZA HORIZON 5
Don Arceta
Valentyn Minytskyi
Conar Cross
George Ilenei
view entry
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CALL OF DUTY: VANGUARD (Winner)
Yi-chao Sandy Lin-Chiang
Joseph Knox
Gareth Richards
Shane Daley
view entry
view before & after
RATCHET & CLANK: RIFT APART
Grant Hollis
Yancy Young
Steven Russell
Sean Applegate
view entry
view before & after
RETURNAL; Playstation 5
Harry Krueger
Tony Salkovuo
Risto Jankkila
Sharman Jagadeesan
view entry
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Outstanding Visual Effects in a Commercial
This award is to honor the overall achievement of the visual effects within a Photoreal (i.e., live action) or Animated Commercial. Any commercial that is originated for broadcast, theater, or the Internet may be considered, including paid commercials and PSAs. Limited distribution promos and branding materials, such as trade show content, presentations, trailers, specs, and logos, are ineligible. Entries must be principally original content; promotional pieces largely recut from other sources are not allowed. Repurposed material, such as gameplay at the end of an otherwise original video game trailer, is allowed only as contextual video and should be minimized.
Commercials as aired have no running time limit but they must clearly be demonstrated solely as an advertisement and should clearly appear to be one to the general public. The Work To Be Considered must be no more than two minutes, regardless of source length.
FAR CRY 6; Chicharrón Run
Niklas Ström
Kajsa Kurtén
Nicklas Andersson
Adrian Tsang
view entry
view before & after
LEGO; Rebuild the World
Fabian Frank
Anandi Peiris
Kiril Mirkov
Platon Filimonov
view entry
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LEXUS; Parking Spot
Alex Thomas
Andrew McLintock
JD Yepes
Clement Renaudin
view entry
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SHEBA; Hope Reef (Winner)
Grant Walker
Sophie Harrison
Hernan Llano
Michael Baker
view entry
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ZILLOW; The Journey
Ben Kwok
Ashley Goodwin
Olivier Varteressian
Yebin Ahn
view entry
view before & after
Outstanding Visual Effects in a Special Venue Project
The award is to honor the overall achievement of the visual effects within an entire Special Venue project. Special Venues are defined as installations specifically set up to project large-format films (e.g. IMAX or OMNIMAX theaters), theme park theaters that may include a motion-based ride, museums, World Fairs, and similar venues.
To be eligible, a Special Venue project must have been exhibited publicly:
- In a commercial venue for a paid admission, which may include the general admission to a theme park or special venue theater;
- For a minimum period of one week on a regular daily schedule; and
- Premiered in the current awards year in a Special Venue theater as defined above.
The following are not eligible in this category, regardless of the material’s original capture format:
- Special purpose events such as trade shows and conventions;
- Video material generally referred to as “pre-show” material;
- Repurposed films, i.e. projects initially intended for the theatrical market but which have been blown up for exhibition in large-format Special Venue theaters;
- Projects that were created as conventional 2D theatrical presentations but have been repurposed to stereographic 3D;
- Any 2D or stereographic 3D feature motion picture that either premiered first, or simultaneously, in any regular movie theater or in any broadcast medium;
- Any project that runs for an equal or greater amount of time in any regular movie theater or in any broadcast medium; and
- Movies intended for simultaneous distribution in both Special Venue and normal movie theaters. The intent of this category is to honor those projects made specifically for the Special Venue market.
Hôtel de la Marine
Franck Lambertz
Hugues Allart
Olivier Jarry
Pierre Jury
view entry
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JURASSIC WORLD ADVENTURE (Winner)
Eugénie von Tunzelmann
Maximilian McNair MacEwan
Stephen Goalby
Brad Silby
view entry
view before & after
Outstanding Animated Character in a Photoreal Feature
This award is to honor the overall performance and technical execution of a single animated character in a Photoreal Feature. All entrants must have contributed directly to the performance of the character itself (e.g. voicing, animating, rigging, texturing, or lighting, but not environment, compositing or layout). The character may not include live action elements unless they do not significantly affect the performance.
FLORA & ULYSSES; Ulysses
Pierre-Loïc Hamon
Sachin Tyagi
Nandini Nambiar
Loïc Mireault
view entry
view before & after
JUNGLE CRUISE; Aguirre
Eric Guaglione
Shuchi Singhal
Adrien Annesley
Mahmoud Ellithy
view entry
view before & after
FINCH; Jeff (Winner)
Harinarayan Rajeev
Matthias Schoenegger
Simon Allen
Paul Nelson
view entry
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VENOM: LET THERE BE CARNAGE; Carnage
Richard Spriggs
Ricardo Silva
Lucas Cuenca
Federico Frassinelli
view entry
view before & after
Outstanding Animated Character in an Animated Feature
This award is to honor the overall performance and technical execution of a single animated character in an Animated Feature. All entrants must have contributed directly to the performance of the character itself (e.g. voicing, animating, rigging, texturing, or lighting, but not environment, compositing or layout). The character may not include live action elements unless they do not significantly affect the performance.
LUCA; Luca
Gwendelyn Enderoglu
Laurie Nguyen Kim
Tanja Krampfert
Maria Lee
view entry
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RAYA AND THE LAST DRAGON; Tuk Tuk
Brian Menz
Punn Wiantrakoon
Erik Hansen
Vicky YuTzu Lin
view entry
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ENCANTO; Mirabel Madrigal (Winner)
Kelly McClanahan
Sergi Caballer
Mary Twohig
Jose Luis -Weecho- Velasquez
view entry
view before & after
THE MITCHELLS VS. THE MACHINES; Katie Mitchell
Lindsey Olivares
Kurt Judson
Soh-I Jeong
Rohini Kumar
view entry
view before & after
Outstanding Animated Character in an Episode or Real-Time Project
This award is to honor the overall performance and technical execution of a single animated character in a Photoreal (i.e., live action) or Animated Episode of a Series, Mini-Series, or Special, or in a Real-Time Project. All entrants must have contributed directly to the performance of the character itself (e.g. voicing, performance capture, animating, rigging, texturing, or lighting, but not environment, compositing or layout). The character may not include live action elements unless they do not significantly affect the performance
LISEY’S STORY; The Long Boy
Mohsen Mousavi
Salauddin -Sallu- Kazi
Mattias Brunosson
Pablovsky Ramos-Nieves
view entry
view before & after
THE WITCHER; Nivellen the Cursed Man (Winner)
Marko Chulev
Rasely Ma
Mike Beaulieu
Robin Witzsche
view entry
view before & after
LOVE, DEATH & ROBOTS; SNOW IN THE DESERT; Hirald
Maxime Luere
Zoé Pelegrin-Bomel
Laura Guerreiro
Florent Duport
view entry
view before & after
THE WITCHER; Leshy Eskel; Tree Branch Creature
Hannes Faupel
Stéphane Paccolat
Ivan Cadena Ayala
Laurent Fortin
view entry
view before & after
Y: THE LAST MAN; Ampersand
Mike Beaulieu
Michael Dharney
Peter Pi
Aidana Sakhvaliyeva
view entry
view before & after
Outstanding Animated Character in a Commercial
This award is to honor the overall performance and technical execution of a single animated character in a Photoreal (i.e., live action) or Animated Commercial. All entrants must have contributed directly to the performance of the character itself (e.g. voicing, animating, rigging, texturing, or lighting, but not environment, compositing or layout). The character may not include live action elements unless they do not significantly affect the performance.
AVANTI WEST COAST; FEEL GOOD TRAVEL; Terri
Tom Raynor
Chloe Dawe
Suvi Jokiniemi
Alex Doyle
view entry
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SMART ENERGY; EINSTEIN KNOWS BEST; Einstein (Winner)
Alex Hammond
Harsh Borah
Clare Williams
Andreas Graichen
view entry
view before & after
FAR CRY 6; Chicharrón
Elin Laven
Gustav Ahren
Anton Stattin
Simon Decombel
view entry
view before & after
France Télévision; Sumo
Geoffroy Barbet-Massin
Vincent Venchiarutti
Mathias Lachal
view entry
view before & after
ING; DO YOUR THING; Roary the Lion
Chris Welsby
Clementine Supiot
Kiril Mirkov
Arnau Gilabert
view entry
view before & after
Outstanding Created Environment in a Photoreal Feature
This award is to honor the overall achievement of a single created environment in a photoreal motion picture that best creates an illusion of setting for the story being told. Created environments are defined as either completely artificial environments, or the significant enhancement of an existing practical set or location through the addition of elements not present during photography. The environment may occur more than once in the project and under different conditions, but must be the same environment, created by the exact same team.
This category judges not only the techniques for creating the environment, but also their integration with any practical plate photography. Before & Afters must show the integration of the multiple elements used to create the environment.
All entries must focus on one contiguous environment and be consistent in scope by featuring either breadth or detail, but not both. For example, an entire city or large environment should be shown largely in flyovers and wide shots. Smaller, more intimate environments, such as a forest environment or building interior should be confined to a single setting of the immediate surroundings.
DUNE; Arrakeen City
Rhys Salcombe
Seungjin Woo
Jeremie Touzery
Marc Austin
view entry
view before & after
SPIDER-MAN: NO WAY HOME; The Mirror Dimension (Winner)
Eric Le Dieu de Ville
Thomas Dotheij
Ryan Olliffe
Claire Le Teuff
view entry
view before & after
JUNGLE CRUISE; Waterfall Canyon
Mark McNicholl
Frédéric Valleur
Hamish Beachman
Mark Wainwright
view entry
view before & after
THE SUICIDE SQUAD; Valle Del Marre
Nick Cattell
Jason Desjarlais
Matt Fitzgerald
Jerome Moo
view entry
view before & after
Outstanding Created Environment in an Animated Feature
This award is to honor the overall achievement of a single created environment in an Animated Feature that best creates an illusion of setting for the story being told. The environment may occur more than once in the project and under different conditions, but must be the same environment, created by the exact same team.
LUCA; Portorosso Piazza
Airton Dittz, Jr.
Jack Hattori
Michael Rutter
Joshua West
view entry
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ENCANTO; Antonio’s Room (Winner)
Camille Andre
Andrew Finley
Chris Patrick O’Connell
Amol Sathe
view entry
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RAYA AND THE LAST DRAGON; Talon
Mingjue Helen Chen
Chaiwon Kim
Virgilio John Aquino
Diana Jiang LeVangie
view entry
view before & after
SING 2; Crystal Theater
Ludovic Ramière
Théo Rivoalen
Henri Deruer
Frédéric Mainil
view entry
view before & after
VIVO; Mambo Cabana
Bertrand Bry-Marfaing
Josef -Dylan- Swift
Geeta Basantani
Jeremy Kim
view entry
view before & after
Outstanding Created Environment in an Episode, Commercial, or Real-Time Project
This award is to honor the overall achievement of a single created environment in a photoreal (i.e., live action) or animated Program, Commercial, or Real-Time Project that best creates an illusion of setting for the story being told. Created environments are defined as either completely artificial environments, or the significant enhancement of an existing practical set or location through the addition of elements not present during photography. The environment may occur more than once in the project and under different conditions, but must be the same environment, created by the exact same team.
This category judges not only the techniques for creating the environment, but also their integration with any practical plate photography. Before & Afters must show the integration of the multiple elements used to create the environment. If the project is animated, then the environment should clearly match the style and complexity of the rest of the elements.
All entries must focus on one contiguous environment and be consistent in scope by featuring either breadth or detail, but not both. For example, an entire city or large environment should be shown largely in flyovers and wide shots. Smaller, more intimate environments, such as a forest environment or building interior should be confined to a single setting of the immediate surroundings.
FOUNDATION; Trantor Cityscape
Samuel Simanjuntak
Melaina Mace
Benjamin Ruiz
Alessandro Vastalegna
view entry
view before & after
HAWKEYE; Echoes; Manhattan Bridge
Nicholas Hodgson
David Abbott
Nick Cattell
Jong Jin Choi
view entry
view before & after
HAWKEYE; Season 1, Episode 6; Rockefeller Center
John O’Connell
Tiffany Yung
Orion Terry
Ho Kyung Ahn
view entry
view before & after
SHEBA; Hope Reef (Winner)
Henrique Campanha
Baptiste Roy
Luca Veronese
Timothee Maron
view entry
view before & after
Outstanding Virtual Cinematography in a CG Project
This award is to honor the outstanding use of motion picture camera and lighting techniques in a CG project and recognizes the collaboration among traditional cinematographers and visual effects artists. The project itself may be entirely computer-generated (ie. animated/real-time) or photographed, but the shots being submitted must be mostly or fully CG. The Before & Afters must focus on the cinematography and also include the contributions of previs, mocap, layout and lighting.
GODZILLA VS. KONG; Ocean Battle
Shawn Hull
Robert Wiese
Steven Tom
Eric Petey
view entry
view before & after
ENCANTO; We Don’t Talk about Bruno (Winner)
Nathan Detroit Warner
Dorian Bustamante
Tyler Kupferer
Michael Woodside
view entry
view before & after
LOKI; LAMENTIS; Race to the Ark
Jesse Lewis-Evans
Luke Avery
Autumn Durald Arkapaw
Scott Inkster
view entry
view before & after
RAYA AND THE LAST DRAGON
Rob Dressel
Adolph Lusinsky
Paul Felix
view entry
view before & after
SHANG-CHI AND THE LEGEND OF THE TEN RINGS
Sebastian Trujillo
Louis-Daniel Poulin
Nathan Abbot
Shannon Justison
view entry
view before & after
Outstanding Model in a Photoreal or Animated Project
This award honors an outstanding single physical or digital model in any photoreal or animated motion media project. Features, Programs, Commercials, Special Venue Projects, and Real-Time Projects are all eligible in this category. A model may be of a living thing, inanimate object, or animated vehicle, but may not also be entered in any Created Environment or Animated Character Category.
The model may have been created virtually, physically, or any combination thereof, and may use any scale. Large environments such as cities may not be entered in this Category even if rendered as a single model. The model’s artistry, detail, textures, animation and lighting are to be considered. An entry may include multiples of the same model with minor variations, such as scale and features, but must have been created by the same team.
BLACK WIDOW; The Red Room
Tristan John Connors
Bo Kwon
James Stuart
Ryan Duhaime
view entry
view before & after
ENCANTO; Casita Madrigal
Jonathan Lin
Chris Patrick O’Connell
Christoffer Pedersen
Alberto Abril
view entry
view before & after
DUNE; Royal Ornithopter (Winner)
Marc Austin
Anna Yamazoe
Michael Chang
Rachael Dunk
view entry
view before & after
THE SUICIDE SQUAD; Jotunheim
Simon Dean Morley
Cedric Enriquez Canlas
Layne Howe
Alberto R. S. Hernandez
view entry
view before & after
Outstanding Effects Simulations in a Photoreal Feature
This award is to honor the achievement of visual effects created through simulation in a photoreal feature motion picture. The award is for a body of work, and all simulated effects in the project will be considered. Simulated effects are dynamic effects that generally include particle, dynamic, fluid, cloth, hair, and crowd simulations. The effects may interact with, or be elements that make up, the characters, set elements and environments with which they coexist. The Before & Afters must demonstrate the simulation processes used to create the effects presented for consideration.
Multiple entries from the same project are eligible provided the artistic teams are 100% different and the shots being submitted are completely different.
Title sequences are eligible as long as they are submitted in textless form so as not to conflict with any other awards rule, and they are part of the storytelling and are not a specially designed separate animated title sequence in a live action project.
GODZILLA VS. KONG; Ocean Water & Battle Destruction
Jonathan Freisler
Nahuel Alberto Letizia
Eloi Andaluz Fullà
Saysana Rintharamy
view entry
view before & after
SHANG-CHI AND THE LEGEND OF THE TEN RINGS; Water, Bubbles & Magic
Simone Riginelli
Claude Schitter
Teck Chee Koi
Arthur Graff
view entry
view before & after
THE SUICIDE SQUAD; Corto Maltese City Destruction
David R. Davies
Rogier Fransen
Sandy Sutherland
Brandon James Fleet
view entry
view before & after
DUNE; Dunes of Arrakis (Winner)
Gero Grimm
Ivan Larinin
Hideki Okano
Zuny Byeongjun An
view entry
view before & after
Outstanding Effects Simulations in an Animated Feature
This award is to honor the achievement of visual effects created through simulation in an Animated Feature. The award is for a body of work created by an individual artist or team of artists, and all simulated effects in the project will be considered. Simulated effects are dynamic effects that generally include particle, dynamic, fluid, cloth, hair, and crowd simulations. The effects may interact with, or be elements that make up, the characters, set elements and environments with which they coexist.
ENCANTO
Francisco Rodriguez
Christopher Hendryx
Brent Burley
David Hutchins
view entry
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LUCA
Amit Baadkar
Greg Gladstone
Emron Grover
Tim Speltz
view entry
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RAYA AND THE LAST DRAGON (Winner)
Le Joyce Tong
Henrik Fält
Rattanin Sirinaruemarn
Jacob Rice
view entry
view before & after
SING 2
Richard Adenot
Guillaume Gay
Frédéric Valz-Gris
Antoine Brémont
view entry
view before & after
Outstanding Effects Simulations in an Episode, Commercial, or Real-Time Project
This award is to honor the achievement of visual effects created through simulation in a photoreal or animated commercial, broadcast program, or video game. The award is for a body of work, and all simulated effects in the project will be considered. Simulated effects are dynamic effects that generally include particle, dynamic, fluid, cloth, hair, and crowd simulations. The effects may interact with, or be elements that make up, the characters, set elements and environments with which they coexist. The Before & Afters must demonstrate the simulation processes used to create the effects presented for consideration.
FOUNDATION; Collapse of the Galactic Empire (Winner)
Giovanni Casadei
Mikel Zuloaga
Steven Moor
Louis Manjarres
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LOKI; Journey Into Mystery; Alioth Cloud
George Kuruvilla
Menno Dijkstra
Matthew Hanger
Jiyong Shin
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THE NEVERS
David Stopford
Michele Stocco
Mike Hsu
Justin Mitchell
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WANDAVISION; Vision’s Destruction
Sylvain Nouveau
Hakim Harrouche
Omar Meradi
Laurent Mesté
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Outstanding Compositing in a Feature
This award is to honor outstanding achievement in compositing multiple elements into a final visual effect shot or group of shots in a Photoreal (i.e., live action) or Animated Feature. This category is for a body of work created by an individual artist or team of artists, and entrants are limited to disciplines which contribute significantly to the entry, such as compositors, lighters, trackers, and rotoscopers. The Before & Afters should demonstrate the rendered elements which show the breadth of the composite.
BLACK WIDOW; Red Room Crashing Back to Earth
Michael Melchiorre
Simon Twine
Daniel Harkness
Tim Crowson
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DUNE; Hologram & Hunter Seeker
Patrick Heinen
Jacob Maymudes
Tj Burke
James Jooyoung Lee
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DUNE; Attack on Arrakeen (Winner)
Gregory Haas
Francesco Dell’Anna
Abhishek Chaturvedi
Cleve Zhu
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SHANG-CHI AND THE LEGEND OF THE TEN RINGS; Macau City
Jeremie Maheu
Mathieu Dupuis
Karthic Ramesh
Jiri Kilevnik
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SPIDER-MAN: NO WAY HOME; Liberty Island Battle & Christmas Swing Finale
Zac Campbell
Frida Nerdal
Louis Corr
Kelvin Yee
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Outstanding Compositing in an Episode
This award is to honor outstanding achievement in compositing multiple elements into a final visual effect shot or group of shots in a single Episode of a Photoreal or Animated Series, Mini-Series, or Special. This category is for a body of work created by an individual artist or team of artists, and entrants are limited to disciplines which contribute significantly to the entry, such as compositors, lighters, trackers, and rotoscopers. The Before & Afters should demonstrate the rendered elements which show the breadth of the composite.
LOKI; LAMENTIS; Shuroo City Destruction (Winner)
Paul Chapman
Tom Truscott
Biagio Figliuzzi
Attila Szalma
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THE FALCON AND THE WINTER SOLDIER; New World Order
Nathan Abbot
Beck Veitch
Markus Reithoffer
James Aldous
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WANDAVISION; Goodbye, Vision
David Zaretti
Bimpe Alliu
Michael Duong
Mark Pascoe
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WANDAVISION; The Hex
Charles Labbé
Xavier Fourmond
Reuben Barkataki
Vanessa Delarosbil
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Outstanding Compositing in a Commercial
This award is to honor outstanding achievement in compositing multiple elements into a final visual effect shot or group of shots in a Photoreal (i.e., live action) or Animated Commercial. This category is for a body of work created by an individual artist or team of artists, and entrants are limited to disciplines which contribute significantly to the entry, such as compositors, lighters, trackers, and rotoscopers. The Before & Afters should demonstrate the rendered elements which show the breadth of the composite.
VERIZON; The Reset (Winner)
David Piombino
Rajesh Kaushik
Manideep Sanisetty
Tim Crean
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TOYOTA – Never Stop
Michael Ralla
Alejandro Villabon
Alexander Osvaldsson
Paul Krist
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TOYOTA – Upstream
JD Yepes
Paul Krist
Carlos Adarraga Gomez
Minsang Lee
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ZILLOW; The Journey
Ben Kwok
Yebin Ahn
Robert Bruce
Tuna Unalan
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Outstanding Special (Practical) Effects in a Photoreal Project
This award is to honor the overall achievement of the special, practical effects within a photoreal motion medium project. Special effects are defined as practical or floor effects that are photographed “live” as opposed to having been created by optical or digital means. This may include practical effects executed on or with models, but not the construction of the models. Design and construction of models are eligible in category 17, Outstanding Model in a Photoreal or Animated Project. The effects may either stand alone or may subsequently be composited with other visual effects elements to make up a complete visual effects shot. The entrants in this category must be able to demonstrate the development of the effects using ‘Before and Afters.’ To be award-worthy, these effects must demonstrate skill, artistry and ingenuity and add to the storytelling of the project in a significant manner.
JUNGLE CRUISE (Winner)
JD Schwalm
Nick Rand
Robert Spurlock
Nick Byrd
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ETERNALS
Neil Corbould
Keith Dawson
Ray Ferguson
Chris Motjuoadi
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THE MATRIX RESURRECTIONS
JD Schwalm
Brendon O-Dell
Michael Kay
Pau Costa Moeller
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THE TOMORROW WAR
JD Schwalm
Wayne Rowe
Jim Schwalm
Haukur Karlsson
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Outstanding Visual Effects in a Student Project
This award is to honor outstanding achievement in visual effects in a Student Project. A Student Project is defined as any project that was created by a student or team of students while attending a recognized school and that was completed during the calendar year of 2019. It may be Animated or Photoreal; linear or interactive; 2D, or 3D; but it must be submitted according to the specifications below. Submissions may not contain crew credits or school logos or names, though acting credits are acceptable.
LE SOUFFLEUR DE RÊVES
Léa Desrozier
Paul Denis
Grégoire Hoarau
Lisa Rippert
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NEOSHIN EPISODE 01: COLD BLOOD
Sebastian Selg
Ramon Schauer
Jiayan Chen
Bea Hoeller
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RELATIVITY
Hugo Astesano
Loïc Ciaux
Guillaume Hulot
Loïc Remy
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GREEN (Winner)
Camille Poiriez
Arielle Cohen
Eloïse Thibaut
Louis Florean
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