Other Virtual Production Webinars
Panelists include ICVR CEO & Co-Founder Ihar Heneralau, Final Pixel Executive Producer & Co-Founder Monica Hinden, Happy Mushroom CEO, Co-Founder & Creative Director Felix Jorge, moderated by Perforce Software Director of Product Marketing Katie Cole who is a member of SMPTE’s Rapid Industry Solutions (RIS) for On-Set Virtual Production. Webinar produced by Katie Cole and Susan Zwerman, VES.
Panelists include Nant Studios Senior Director of Virtual Production Gary Marshall, CarStage Founder & Virtual Production Producer Joseph White and Fuse Technical Group Virtual Production Supervisor & Creative Director Henrique “Koby” Kobylko, moderated by award-winning VFX & Virtual Production Producer Susan Zwerman, VES who is a VES Fellow and member of SMPTE’s Rapid Industry Solutions (RIS) for On-Set Virtual Production. Webinar produced by Katie Cole and Susan Zwerman, VES.
Panelists include Vu̅ Technologies CEO & Founder of Diamond View Tim Moore and PRG Vice President Production Services Jeroen Hallaert, moderated by Perforce Software Director of Product Marketing Katie Cole who is a member of SMPTE’s Rapid Industry Solutions (RIS) for On-Set Virtual Production. Webinar produced by Katie Cole and Susan Zwerman, VES.
The DGA Special Projects Committee webinar covered topics such as what types of scenes are good for Virtual Production; how visualization feeds into the Virtual Production pipeline; technical terms that DGA Members should know; tips on how to shoot and schedule Virtual Production; a basic primer on how the Virtual Production pipeline works; and XR (Extended Reality) as well as AR (Augmented Reality) technology.
Ripple Effect is a short film produced by the Entertainment Technology Center at the University of Southern California (ETC). The project was commissioned to test virtual production and remote workflows, emphasizing COVID safety and acquisition of “Final-Pixels.” This panel is a discussion with the production team about what they learned during the making of The Ripple Effect, what the state of Virtual Production is right now, and where it’s going from here.
Panel discussion with Brian Pohl, Academic Dean of the Unreal Fellowship and a Technical Program Manager at Epic Games. Brian has a unique perspective on this, having cut his teeth at LucasFilm in the Art Department managing Pre-vis for many projects over many years. We will be talking with Brian about his career, how it led to work for a games company, and what the Fellowship and Unreal are all about.
Discussion about Virtual Production and the different applications of these emerging technologies. From video walls with camera tracking to the use of systems like Unreal Engine to create incredible photo realistic, real time previz sequences, these panelists who are utilizing and developing these systems will share their experiences with VP and how it is poised to affect filmmaking in Canada.
Watch the conversation on the visual effects that went into producing Netflix’s THE MIDNIGHT SKY. Panelists will include Academy and BAFTA Award-winning Director, Producer and Actor George Clooney, Emmy nominated Visual Effects Supervisor Matt Kasmir as well as VES, Academy and BAFTA Award-winning Visual Effects Supervisor Chris Lawrence, moderated by VES Board member David Tanaka.
Interactive discussion on Lucasfilm’s groundbreaking Disney+ series THE MANDALORIAN with two time VES Award-winning Visual Effects Supervisor Richard Bluff, moderated by VES member and Epic Games Business Development Manager Miles Perkins.
Creator Matt Workman demos his virtual production studio! Host Buzz Hays of Google Cloud curates a panel of experts with the Producer’s Guild on how virtual production is being used today. Moderated by Jenni Ogden, the panel includes Christina Lee Storm of NETFLIX, John Canning with Digital Domain, and producer/cinematographer Kathryn Brillhart.
How can film and TV production move forward in the age of social distancing? This talk will explore a case study of a workflow under development by a broad team of studio production executives and technology partners. We will describe new capabilities in virtual production tools and system architectures to perform as much work as possible remotely using game engines, cloud services, virtualization, live LED wall projections, live motion-capture sessions, large-scale volumetric location scanning, and workgroup platforms.
Hailed as the most complete guide to visual effects techniques and best practices on the market today, it covers essential industry-standard techniques, technologies, and workflows in the fast-paced world of visual effects — from pre-production through production and post-production. This dynamic conversation delved into some of the practices and procedures in the 3rd Edition, gleaned from world-class VFX experts, including –
- Techvis & Virtual Production – Eric Carney
- VR/AR (Virtual Reality/Augmented Reality) – Ben Grossmann
- Future of Gaming – David Johnson
- 2D/3D Compositing – Matt Leonard
- Camera Tracking for Real-Time Visualization – Joe Lewis
The Unreal Build: Virtual Production virtual event showcased incredible projects and innovations from film and television industry trailblazers. Enjoy these replay moments that showcase the latest features in the upcoming Unreal Engine 4.26 release as well as a special guest presentation from Weta Digital. All videos courtesy of Epic Games.