2018 Bay Area Summit2024-06-07T17:15:26-07:00

Project Description

2018 VES Bay Area Summit

2018 VES Summit

VISUAL EFFECTS SOCIETY BAY AREA SUMMIT 2018
Shifting Lanscapes: Exploring the Tech-tonic Shake-up in Visual Entertainment
Saturday, September 8, 2018

Dolby Laboratories
1275 Market Street
San Francisco, CA 94103

Join the Visual Effects Society’s Bay Area section for a full day of roundtable discussions, networking, and keynote visionary presentations at the stunning, state-of-the-art Dolby Laboratories headquarters in downtown San Francisco.

For the third time, the VES Bay Area Board of Directors has invited local and global experts from the fields of Animation, Broadcast & Film, VFX, Video Games and Technology to gather for this Bay Area Summit.

The event will include approximately ten Roundtable Topics to encourage discussion and interaction. These discussions will include accomplished local and international industry contributors — directors, producers, art directors, cinematographers, editors, post production supervisors, visual effects practitioners and executives — dedicated to both their own industry, and to the health of the production community at large.

8:30AM Registration Begins
8:30AM Continental Networking Breakfast
10:00AM Welcome and Bill Villarreal / Dolby Presentation
10:30AM Opening Keynote Speaker – Jon Landau
11:15AM Break
11:30AM Roundtable Season #1
12:30PM Networking Lunch
1:45PM Roundtable Session #2
2:45PM Break
3:00PM Innovation Speaker – Michael B. Johnson
3:45PM Visionary Speaker – Paul Lambert
4:30PM Raffle Giveaway
4:45PM Cocktail Networking Hour
5:45PM Event ends

Dolby Laboratories, Inc. is located at 1275 Market Street. San Francisco, CA 94103-1410 USA. Cross streets are 8th and 9th. Here is a link to the nearest local parking locations.

If you pre-pay parking its cheaper. We recommend you use this website to reserve and pre-pay your parking.

The nearest BART station is Civic Center.

Keynote Speaker

Academy Award- and two-time Golden Globe-winning producer Jon Landau (Titanic, Avatar)

2018 VES Bay Area Summit Speakers

2018 VES Summit

VISUAL EFFECTS SOCIETY BAY AREA SUMMIT 2018

Shifting Lanscapes: Exploring the Tech-tonic Shake-up in Visual Entertainment

Join the Visual Effects Society’s Bay Area section for a full day of roundtable discussions, networking, and keynote visionary presentations at the stunning, state-of-the-art Dolby Laboratories headquarters in downtown San Francisco.

For the third time, the VES Bay Area Board of Directors has invited local and global experts from the fields of Animation, Broadcast & Film, VFX, Video Games and Technology to gather for this Bay Area Summit.

The event will include approximately ten Roundtable Topics to encourage discussion and interaction. These discussions will include accomplished local and international industry contributors — directors, producers, art directors, cinematographers, editors, post production supervisors, visual effects practitioners and executives — dedicated to both their own industry, and to the health of the production community at large.

Keynote Speaker

Jon Landau

Allowing Stories to be Told: The Importance of VFX

The Visual Effects Society Bay Area section is thrilled to announce that Academy Award and two-time Golden Globe winning producer Jon Landau will be the Keynote Speaker at the VES Bay Area’s third annual Production Summit hosted at Dolby Labs Headquarters in San Francisco this September.

Jon Landau holds the distinction of having produced the two highest grossing movies of all-time, AVATAR and TITANIC. The combination of Landau’s thorough understanding of the most complex state-of-the-art technologies, his ability to work hand-in- hand with the highest caliber of creative talent, and his motivational ability has enabled him to play a significant role in numerous major motion pictures.

Throughout his career, Landau has also been very instrumental in the licensing and marketing of his films across all platforms globally. He has taken a hands on approach to bringing innovation, diversity and showmanship to these areas of the process.

Never one to rest on his laurels, Landau is pro-actively working with companies and individuals throughout the entertainment industry to push technologies to new levels that will allow new stories to be told and then presented in more engaging and immersive ways.

Landau is currently producing ALITA: BATTLE ANGEL (directed by Robert Rodriguez) and in pre-production on four AVATAR sequels (all of which are being directed by James Cameron).

Innovation Speaker

Dr. Michael B. Johnson

Making Movies is Harder than it Looks: Building Tools for Telling Stories
Pre-Production Architect
Pixar Animation Studios

Dr. Michael B. Johnson has been at Pixar for over 20 years – he started as an intern in 1993 while working on his PhD at the MIT Media Lab and joined full-time in 1995.

He’s currently a Pre-Production Architect in Pixar’s Studio Tools R&D department, where he has led groups responsible for the design, implementation and support of the pre-production pipeline for Pixar features and shorts. These areas includes Story, Editorial, Art, Production Management, and the Review process. His teams worked directly with the directors, editors, producers, production designers, art directors, artists and production groups who start the process of bringing Pixar stories to the screen.

As an individual contributor, Dr. Johnson wrote tools for all of Pixar’s feature films (and many of their short films), including storyboarding, pre-viz, layout, animation, modeling, lighting, rendering, and editorial tools.

Before that, he led an early effort at Pixar in the Interactive Division to explore possibilities for storytelling and character construction.

Prior to Pixar, he attended the University of Illinois where he earned his undergraduate degree in Computer Science Engineering. He studied abroad for a year in Swansea, Wales and also worked for NCSA, Thinking Machines, IBM and MIT’s Media Lab.

He completed his Masters of Science in Visual Studies and his PhD in Computer Graphics and Animation at the MIT Media Lab, where Dr. Edwin Catmull (founder of Pixar) was on his thesis committee. He lives in Oakland CA with his wife and daughter.

Visionary Speaker

Paul Lambert

Paul Lambert is an Academy Award and BAFTA winning VFX Supervisor with over 20 years of experience in the visual effects industry and has recently worked with director Damien Chazelle as the production VFX supervisor for Universal Picture’s FIRST MAN.

Most recently, Paul was VFX Supervisor for Denis Villeneuve’s sci-fi landmark BLADE RUNNER 2049, notably creating the iconic LA environments and the ‘Joi’ hologram character, amongst other work. He worked with Denis and cinematographer Roger Deakins to create the look and feel of Los Angeles in 2049, as well as inventing the on-set techniques to create a photo-real hologram. Paul was based in Budapest for 6 months during preproduction and oversaw all of Dneg’s on-set sequences, as well as sequences for other facilities.

In early 2018, Paul won the Academy Award for Best Visual Effects and the BAFTA Award for Best Special Visual Effects for his outstanding work on BLADE RUNNER 2049. He was also nominated for the VES Award for Outstanding Visual Effects in a Photoreal Feature.

In 2016 Paul served as production VFX supervisor for Universal’s THE HUNTSMAN: WINTER’S WAR. Paul oversaw all the on-set photography and 940 shots in post, spread across four facilities. He also oversaw several splinter units during this time.

Throughout his career Paul has excelled in combining the creative with the technical aspects of visual effects. For THE CURIOUS CASE OF BENJAMIN BUTTON, Paul oversaw the show’s compositing look as well as being one of the architects of the on-set VFX capture techniques used in New Orleans. This was instrumental in creating the photo-realism of an aged computer generated Brad Pitt which led to a VFX Oscar for the team’s work. The 2008 on-set lighting capture techniques created for this film are still in use to this day. Paul is also the sole inventor of the greenscreen keyer ‘IBK’ used in Nuke, the movie industry’s compositing software of choice.

2018 VES Bay Area Summit Roundtables

2018 VES Summit

VISUAL EFFECTS SOCIETY BAY AREA SUMMIT 2018

Shifting Lanscapes: Exploring the Tech-tonic Shake-up in Visual Entertainment

Join the Visual Effects Society’s Bay Area section for a full day of roundtable discussions, networking, and keynote visionary presentations at the stunning, state-of-the-art Dolby Laboratories headquarters in downtown San Francisco.

For the third time, the VES Bay Area Board of Directors has invited local and global experts from the fields of Animation, Broadcast & Film, VFX, Video Games and Technology to gather for this Bay Area Summit.

The event will include approximately ten Roundtable Topics to encourage discussion and interaction. These discussions will include accomplished local and international industry contributors — directors, producers, art directors, cinematographers, editors, post production supervisors, visual effects practitioners and executives — dedicated to both their own industry, and to the health of the production community at large.

Roundtable Topics & Moderators

VR for Location Based Entertainment
Moderator: Camille Cellucci, The VoidCamille Cellucci began her filmmaking career at Industrial Light and Magic.
During her 6-year tenure at ILM, she worked her way up from intern to associate producer. Since then she has contributed her expertise to over 35 features including The Walk, Elysium, 21 Jump Street, Salt, Knowing, Nim’s Island, the Matrix Sequels, and numerous HBO films. Her role as James Cameron’s visual effects producer on Titanic propelled her to the top of her field. She won an Emmy for The Life And Death of Peter Sellers, has been nominated for numerous Visual Effects Society awards, and won several awards for her short films Grace and Wear Something Nice. She line produced the animated film The Little Prince, and is in the final phases of post-production on her documentary Untapped. Producing Sonaria and Piggy for Google Spotlight Stories’ marked her entre into VR storytelling. She joined The Void as Head of Production at the beginning of this year.

Realtime Rendering
Moderator: Stephen Hill, Lucasfilm
Moderator: Naty Hoffman, LucasfilmStephen Hill is a Senior Rendering Engineer within Lucasfilm’s Advanced Development group, where he is engaged in physically based rendering R&D for real-time productions such as the Carne y Arena VR installation experience.Naty Hoffman is currently a Principal Engineer & Architect at the Lucasfilm Advanced Development Group. Previously, he spent close to two decades in the game industry doing graphics research and development for various game franchises, including Call of Duty and God of War. Naty also co-authored the book “Real-Time Rendering”, and has given multiple conference presentations on real-time rendering and related topics.
Augmented Reality – What is it Good For?
Moderator: Stefanie Hutka, AdobeStefanie Hutka, PhD is an Experience Researcher on the Adobe Design Research and Strategy Team. Her work focuses on immersive initiatives, including Adobe’s new AR authoring tool and system, Project Aero. Before joining Adobe, Stefanie spent two years at DAQRI, an LA-based AR company. There, she established DAQRI’s design research program, and conducted their first case studies on the use of AR software and hardware in industrial settings. Prior to DAQRI, she completed her PhD in Psychology at the University of Toronto, specializing in auditory cognitive neuroscience. When not conducting research, you can find her playing anything from Bach to Lady Gaga on violin, or hiking a local trail.
Studio Virtualization
Moderator: Rex Grignon, Nimble CollectiveRex Grignon is a Canadian-American animation director and entrepreneur, known for his work as the Head of Character Animation for DreamWorks Animation from 1996-2014. Grignon is the CEO of Nimble Collective, a company he co-founded in 2014. Grignon graduated from Sheridan College’s esteemed animation program in 1984, followed by a Bachelor’s Degree in 1985 from New York Institute of Technology.
Producing VFX Globally (Benefits and Challenges Today)
Moderator: Ruth Irvine-Hauer, Proof Inc.Ruth Irvine-Hauer’s career began in live action as a production coordinator having worked on such films as The Rock, Con Air, Mighty Ducks 3, and Dinosaur. In 2002, she moved into VFX at the Walt Disney Studios where she worked on all of the major Disney films during that period, including Pirates of the Caribbean, National Treasure, Frankenweenie and many more. In 2014 Ruth moved back to the production side of VFX; most recently she worked as the VFX Producer for Weta Digital on War for the Planet of the Apes, nominated for an Academy award for best VFX in 2017. In her current role, Ruth is the Executive Producer of Proof, Inc. a leading visualization company in Los Angeles with offices in London.
Digital Humans: State of the Art
Moderator: Terry Molatore, Tippet Studios
Moderator: Anthony Shafer, Nomadic
Realtime/Interactive
Moderator: Scott Peterson, Baobab StudiosScott Peterson is the Director of Interactivity at Baobab Studios. A technical and artistic innovator, Peterson has many awards to his name including an Academy Award, Emmy Award and People’s Choice Award.  Prior to Baobob, Scott received an Emmy for his visual effects work on “Asteroids” in 2018. As an indie game developer, he developed and released the mobile game, Shazap: Match Draw in 2017. While at Zynga, he received a People’s Choice award for his work on Farmville, Tropic Escape.  Scott served as Head of Effects at DreamWorks Animation for 18 years. He received an Academy Award for technical achievement in 2015 for developing the DreamWorks Animation Foliage System. In addition to supervising effects on four films, including Madagascar 2 and 3, Scott wrote and directed award-winning animated short, “Sprout.”
Machine Learning for VFX
Nick Porcino, Facebook Reality LabsNick Porcino has been working in the application of computer graphics and artificial intelligence to interactive technologies since the earliest days of eight bit video consoles. Nick published papers on the application of neural networks to animation and robotic control in the 1980s, and led the creation of engines and toolsets for companies such as Bandai, Disney Interactive and LucasArts. During fourteen years at Lucasfilm, he worked to bridge interactive technologies directly to film and game production. Subsequently at Apple, Nick continued that work on projects such as Animoji, the integration of many vfx production technologies into Apple’s operating systems, and a collaboration with Pixar to enable USD on macos and iOS. Most recently Nick has come full circle to work on the application of computer vision and machine learning to interactive experiences at Facebook Reality Labs.
Crowdfunding Your VFX Projects
Moderator: Corey Rosen, Tippett StudiosCorey Rosen is VP of Creative Marketing at Tippett Studio where he oversees and manages development for theme park entertainment offerings, VR and AR content, and mobile app creation.  Rosen leads the creative management of Tippett Studio’s marketing, finding innovative ways to promote and extend the company’s presence in the worlds of social media, publishing, original film production, and advertising. Rosen began his career at Industrial Light & Magic as a visual effects artist and screenwriter for 12 years, before moving to The Orphanage, heading their creature department and serving as visual effects supervisor on commercials. Rosen launched and managed several successful Kickstarter campaigns for Phil Tippett’s independently produced return to stop motion animation, Mad God.
Directing for Short Format Stories
Moderator: Domee Shi, PixarDomee Shi began as a story intern at Pixar Animation Studios in June 2011, and was soon hired as a story artist on the Academy Award©-winning feature film Inside Out. Since then she has worked on the feature films The Good Dinosaur and the upcoming Incredibles 2 and Toy Story 4. In 2015 she began pitching some ideas for short films, and soon was green lit to write and direct Bao. A whimsical story loosely based on her own experiences growing up as an only child, and set in the Chinese community in Toronto, Canada, Bao screened in front of Incredibles 2. Domee graduated from the animation program at Sheridan College, where her love of storytelling and animation really blossomed. Her biggest creative influences are the works of Studio Ghibli, 90s anime, Disney, Pixar, as well as the works of Yasujiro Ozu, Ang Lee, and Bong Joon Ho. Domee was born in Chongqing, China and resided in Toronto, Canada most of her life. She currently lives in Oakland, California and notes that her love of animation is only rivaled by her love of cats.
How are Simulated Realities Changing Storytelling
Moderator: Colum Slevin, Oculus VRColum Slevin leads the experiences group at Oculus VR, overseeing a portfolio of groundbreaking live-action narrative, and real-time virtual reality experiences. His early background in production for animated TV and features led him to Industrial Light + Magic, where he was Director of Computer Graphics, and later Vice President/Head of Studio Operations at Lucasfilm, where he was responsible for the animation divisions in California and Singapore. Colum joined Oculus in 2015 from Telltale Games, where he was Studio General Manager. He lives in San Rafael, California with his wife Marie. He is mildly over-obsessed with movies and wants to help people make amazing things.
Bits to Atoms: VFX for Themed Entertainment
Moderator: Michael Stein, Walt Disney Imagineering Michael is the Director of Media and Art Pipeline at Walt Disney Imagineering, where he leads teams responsible for technologies and workflows for animatronic figures, real-time visualization, projection systems, and asset and production management. Michael Stein has worked for over 25 years in entertainment production include console and PC games, feature animation, visual effects, and theme parks. Michael has contributed to both game and film projects as a developer, technical director, and leader of both. Throughout his career Michael has worked to create the most efficient and flexible workflows which enable the highest quality of creative content.
GPU and the Cloud
Moderator: Jules Urbach, OTOYJules Urbach is the visionary and strategic mind behind OTOY’s pioneering work in computer graphics, streaming, and 3D rendering. With over 25 years of industry experience, Jules has been revolutionizing 3D content capture, creation, and delivery through his work with OTOY and Lightstage. With his latest project, RDNR, Jules is now working to utilize the blockchain to push content creation and rendering further than ever before.”

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Past Bay Area Summits

VESBA Summit 2016 VESBA Summit 2017

Event Supporting Sponsor

Dolby

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Silver Sponsor

Houdini

Supporting Sponsor

Lagunitas