Technical Artist / Engineer
Unity Technologies

Aaron Conover

Currently I'm working to bring real-time 3d engine technology into traditional CG pipelines. This will allow faster iteration time, more interactivity, and lower production costs in key areas. Previously I worked as a versatile, adaptable artist with 15+ years of professional experience and a deep knowledge of computer graphics production.

I'm an excellent problem-solver and enjoy working directly with software developers to design and fine-tune software & production tools. I'm proficient in dynamic cloth, hair, fur, & crowd simulation, as well as modeling, rigging, and look development.

In my spare time, I enjoy photography, road cycling, backpacking, and games of all kinds.

Work Experience

Unity Technologies, Pixar, PDI/DreamWorks Animation, Laika, DNA Productions

Film Credits

Baymax Dreams, Incredibles 2, Coco, Cars 3, Finding Dory, B.O.O. (Bureau of Otherworldly Investigation), Mr. Peabody & Sherman, Madagascar 3, Megamind, The Mouse that Soared, Coraline, The Ant Bully, The Adventures of Jimmy Neutron Boy Genius

Skills & Titles

Modeler, Rigger, Character TD, Character FX Artist, Crowds TD, Simulation TD, Tech Artist / Engineer


Academy Awards (2017), Animated Feature Film – Coco, Annie Awards (2017), Best Animated Feature – Coco (winner), Cars 3 (nominated), Annie Awards (2016), Best Animated Feature – Finding Dory (nominated)