WHERE REALTIME TECHNOLOGY REVOLUTIONIZES VISUAL STORYTELLING
WHERE REALTIME TECHNOLOGY REVOLUTIONIZES VISUAL STORYTELLING and will be hosted at MELS, By AMD, Nvidia, Foundry and MELS.
This is an open for all event, but due to the security we need every name in on the list.
If your name is not on the list you dont get it.
This means that you cant book for your friends on the eventbride, the non ves members you would like to join, will have to signup themselfs.
The VES MEMBER NUMBER field on the eventbride is also not madetory, but if you are a member I suggest you add it.
There will be busses going from Square Victoria, starting with the first pick up at 6:30pm until the end of the event.
LIVE STREAM when the event is running – https://fb.me/e/39VssmwXb
WHERE REALTIME TECHNOLOGY REVOLUTIONIZES VISUAL STORYTELLING et sera hébergé au MELS, par AMD, Nvidia, Foundry et MELS.
Ce sera une soirée avec un couple d’orateurs, – ceux-ci seront annoncés bientôt
Après les exposés et les présentations, il y aura un mixer
Il s’agit d’un événement ouvert à tous, mais pour des raisons de sécurité, nous avons besoin de tous les noms sur la liste.
Si votre nom n’est pas sur la liste, vous ne l’aurez pas.
Cela signifie que vous ne pouvez pas réserver pour vos amis sur l’eventbride, les membres non ves que vous souhaitez rejoindre devront s’inscrire eux-mêmes.
Le champ VES MEMBER NUMBER sur l’eventbride n’est pas non plus obligatoire, mais si vous êtes membre, je vous suggère de l’ajouter.
Il y aura des bus partant du Square Victoria, à partir du premier ramassage à 18h30 jusqu’à la fin de l’événement.
diffusion en direct lorsque l’événement est en cours – https://fb.me/e/39VssmwXb
Presenters / Présentatrices
Marieke van Neutigem
Title: Pipeline Supervisor
Marieke van Neutigem is a Pipeline Supervisor at DNEG Animation.
Graduating with a degree in game development she joined the industry in the rigging department at Trixter, working on projects including “Captain Marvel”, before joining the pipeline team at DNEG Animation.Marieke is currently supervising on “Nimona”, her previous projects include “Entergalactic”, “Ron’s Gone Wrong”, and the short film “Mr. Spam Gets a New Hat” produced using Unreal Engine.
Title: Vice President of Omniverse Engineering
Damien Fagnou is currently vice president of Omniverse engineering at NVIDIA, working in the NVIDIA Omniverse group focused on its Developer Platform, where he brings together his expertise in software and VFX production to help build the Omniverse Kit Application platform. Before that, Damien was the senior vice president of technology for Technicolor, where he oversaw technology and software strategy for the VFX group, including MPC Film, for which he was the CTO for many years, working directly on the Oscar-winning films “The Jungle Book” and “1917.” During that time MPC also created the VFX for the groundbreaking “Lion King” remake. With almost 20 years of experience in VFX, many-time GTC contributor Damien looks forward to contributing to the future of graphics software at NVIDIA, built around compute, raytracing, and AI.
Title: VP and General Manager, Unreal Engine at Epic Games
Company: Epic Games
Marc Petit is VP and general manager of Unreal Engine at Epic Games, where he oversees growth across markets using real-time technology, including architecture, engineering and construction (AEC); automotive and manufacturing; computer and video games; education; media and entertainment (M&E); product design and visualization; and simulation and training.
Prior to joining Epic Games in mid-2016, Marc was a partner and Entrepreneur-In-Residence at XPND Capital, a Montreal-based investment fund where he co-founded and launched Taxelco, a sustainable urban transportation company. Between 2002 and 2013, Marc ran Autodesk’s Media & Entertainment business unit steering development and marketing of the industry’s leading 3D animation and VFX software products. Marc started his career at TDI in 1988, and joined Softimage in 1991 where he ran 3D Products and oversaw the design and development of Softimage XSI.
Title: Director of Product – New Technology
Mathieu Mazerolle has over 25 years of engineering and product experience in the VFX, cloud and gaming industries. He is currently the Director of Product, New Technology, at Foundry. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience. Prior to Foundry, Mathieu has worked for Amazon Web Services, Electronic Arts, Autodesk, Digital Domain, and Ubisoft.
Title: Global Media & Entertainment/VFX Director
James Knight is the Global Director of Media and Entertainment at AMD (Advanced Micro Devices). He leads a team that supervises alliances with video streaming, VFX, virtual production, and post-production computing applications. Knight and his team also work directly with the worlds most prominent media brands, studios, and content streaming platforms. Knights work spans two decades in production, post-production, visual effects, and virtual production.
He is a member of the Visual Effects Society (VES), a member of the British Academy of Los Angeles (BAFTA), where he served on the board from 2010-2016, and a member of the Academy of Motion Picture Arts and Sciences (AMPAS).
Title: Vice President Digital Creative Services/Executive Producer – Virtual production
Company: VES Montreal
Philipp Wolf (He/Him) is Executive-In-Charge, Corporate Strategy at DNEG based in Montreal with an impressive line of projects spanning more than a decade. His recent projects include Denis Villeneuve’s ‘Dune’ and Rian Johnson’s ‘Glass Onion: A Knives Out Mystery’.An active force in the industry, Philipp is a Member of the VES Board of Directors as well as Co-Chair of the VES Montreal Section and Co-Chair of the VES Health & Wellbeing committee. He is also Co-Chair of the Animation and VFX committee at the Producers Guild of America, a Board Member of Access: VFX Montreal and Counselor of the RealTime Conference.