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4.13.2023 8:00 pm to 11:00 pm CEST

VES Megabrain Masterclass Vol. 7

VES Germany invites you to join us at the upcoming worldwide VES Megabrain Masterclass, which will include top industry professionals covering a wealth of topics.

Date: April 13th (Thursday)

Time: 11:00 am PDT / 2:00 pm EDT / 8:00 pm CET

Zoom Webinar

VES members, please login to RSVP at the bottom of the page!
Spots are limited to the first 100 attendees, so be sure to register today!


SESSION 1: 3D fashion – a new species of 3D artist

We will explore some chalenges in virtual grnment and bring more clarity into the complex topic of virtual Fashion.

Anne Lupas

Anne has been working for many years in the field of 3D virtualization of fashion, and originally comes from architecture. She has experience in creating digital clothing, managing projects, training and leading others. In 2019 she founded her own company, together with her partner Sophie Lupas, to share her knowledge and experience with others through presentations, trainings, articles and personalized sessions. The goal is to bring clarity into the complex topic of virtual fashion.



SESSION 2: Superprod’s new USD based pipeline

How does Superprod use USD in its new series and feature film pipeline called Flow?We will go through the Stack, the USD Structure, and the integration in the several DCCs.


Marc Dubrois

Formerly an Artist, Supervisor, and then CG Sup for Feature films, Commercials, and VFX Movies for more than ten years. Marc worked in several French companies such as Attitude Studio, Mac Guff Ligne, Duran Duboi, Digital District. During those ten years, he was always interested in development and has learned with talented developers how to make tools for himself and his departments.After that years he moved to the development side to make tools and pipelines full-time.He had the opportunity to work for companies like Fix Studio, Mikros Animation as Pipeline Sup, Head of RnD, and now Superprod where he took up the challenge with his colleagues to create a new USD based Pipeline from scratch.





SESSION 3: A Merging of Worlds, a study of how lighting from games, vfx, live action and theme parks are colliding

Jeremy Vickery

Jeremy has worked as a Lighting Artist for the past 25 years in film, television and games. His projects include The Incredibles, Cars, Ratatouille, Wall-E, Brave, InsideOut, Westworld, Fallout, Assassin’s Creed Odyssey, Uncharted Lost Legacy, and Days Gone. Jeremy also worked as a freelance illustrator for clients such as LEGO, Disney, Ubisoft, Sony, Mattel and more. He now runs an art mentoring business training people in cinematic lighting and color.