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4.28.2022 8:30 pm to 11:00 pm CEST

VES Megabrain Masterclass Vol. 5


VES Germany invites you to join us at the upcoming worldwide VES Megabrain Masterclass, which will include top industry professionals covering a wealth of topics.

Date: 28th of April (Thursday)

Time: 11:30 am PDT / 2:30 pm EDT / 8:30 pm CET

Zoom Webinar

VES members, please login to RSVP at the bottom of the page!
Spots are limited to the first 100 attendees, so be sure to register today!


SESSION 1: Democratizing Storytelling

Virtual production tools for animation and capturing performance for games. Unity’s suite of virtual production technologies are equally applicable to video games as they are to cinematic and broadcast-ready linear digital content creation (DCC). Advanced tools available in Unity such as Sequences, Cinemachine, Live Capture, Unity Face Capture, and Unity Virtual Capture are integral to game development, especially when designing, animating, and assembling cinematic cutscenes and trailers.


 Ben Radcliffe

As a Senior Technical Specialist, Ben works with Unity’s creator communities and influencers to advance the art and science of storytelling and digital transformation through the use of real-time 3D technology. Ben has over 20 years of experience leading international production teams, creating location-based entertainment, animation, and visual effects for companies such as Disney, Lucasfilm, and Industrial Light & Magic, as well as transportation design and visualization for Gulfstream and Bombardier aircrafts.



SESSION 2: VFX Asset Management with das element – powered by machine learning

Jonas Kluger will present the VFX Asset Management library software das element that he created over the last years.


Jonas Kluger

Starting out as an artist and moving to work as a VFX Editor and Pipeline TD for feature films like Marvel’s The Avengers, Rogue One: A Star Wars Story and Transformers: The Last Knight, Jonas knows both the creative and also technical side to the VFX industry. For years he has been building tools to make the artists life easier.
With his focus on the technical side but the passion for the creative, he started to implement machine learning into todays VFX pipelines. He is the founder and creator of the VFX library software das element. It is powered by machine learning and supports visual effects studios with the tagging and organizing process of assets libraries.



SESSION 3: The Pipeline at DNEG

Kevin Campbell will share his extensive knowledge about the challenge of building flexible pipelines that are scalable to a wide range of requirements.


Kevin Campbell

Pipeline Supervisor Kevin is currently working at DNeg. Over the last twenty years he has previously worked at Cinesite and Rising Sun Pictures in London, Adelaide, and Montreal. During this time he worked on feature animation, visual effects, and episodic TV projects such as Gladiator, V for Vendetta, X-Men: Days of Future Past, Lost in Space, and Riverdance. Kevin is interested in designing flexible pipelines that work for a wide variety of projects, from tens of shots for episodic TV, to two thousand shots in an animated feature film. He is also interested in the challenges of working across multiple sites and time zones. He has a PhD in Mathematics from Warwick University, and has recently been a mentor for the VES, and a career coach for DNeg.