Road to Realtime 1003: Look Development
This is the third of our series focussing on real-time workflows for animated storytelling in collaboration with Unity.
Look development defines the aesthetic style and feel of your world through the use of color, texture and light. This look could be photorealistic or have a stylized, cartoonish aesthetic, or anywhere in between. This session looks at how materials use texture maps to define the overall appearance of assets, then demonstrates how materials, textures, shaders and lighting all work together to create the final look
Topics covered will include: Materials, Shader Graph, Creating a Stylized Look, AOV Recorder, Furioos, AR Foundation and XR Asset Review.
To join the session, you can follow the link below:
The session will be hosted in the UK but all are welcome 😉