2025 Georgia Job & Wage Survey Results

Introduction

The past couple of years have been challenging for Georgia’s creative industries. Strikes, the rise of AI, and the movement of work internationally have added to an already uncertain landscape. Amid these pressures, this survey was conducted to capture a snapshot of professional work and compensation in Georgia’s VFX, animation, and gaming sectors. It focuses on primary roles and positions within the industry; while many artists may have additional part-time or unrelated work, those roles are not included, so the results reflect the core creative work shaping careers and compensation in the state.

A total of 112 industry professionals contributed responses, representing a range of departments, roles, and career stages. The survey was open to VES members from August 18th for two weeks before being made available to the general public, and it closed on September 14th. Participants included members of the Visual Effects Society, though results are not broken out by membership due to limited participation. The survey covers pay rates, benefits, demographics, and studio employment, offering a rare look at the realities of Georgia’s workforce in this sector. Not a definitive census, but a useful resource for understanding current trends.

The purpose of collecting this information is to provide practical insight for artists: how wages vary across roles and levels, how benefits are distributed, and how career progressions unfold. The studio list offers context on active employers in Georgia and highlights connections to remote and global opportunities. These results also highlight areas for improvement, giving artists a foundation for smarter long-term career decisions and a clearer understanding of how the industry is evolving.

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Diversity

This section outlines the demographic makeup of Georgia’s VFX, animation, and gaming workforce. It offers a snapshot of who is represented across gender and race/ethnicity, providing context for ongoing discussions about inclusivity within the industry.

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Studio List

These results highlight where respondents are currently or most recently employed. The list highlights studios with Georgia locations as well as those without a local base, showing how Georgia artists are contributing to productions both in-state and beyond.

Studios listed with a georiga next to it have a location/presence in Georiga

Studios Included in chart:

(all have location/presence in Georiga)

  • Awesome Inc
  • CoSA
  • Crafty Apes
  • Encore
  • Floyd County Productions
  • Folks
  • Freelance
  • SPIN VFX
  • Stargate Studios
  • The Third Floor
  • Warner Bros Discovery
  • Whiskytree
  • E.W. Scripps
  • Other (Studios with only 1 response listed below)

    “Other” Studios:

    • Affinitiv Advertising
    • Alana Adams
    • Alectreon georiga
    • Amazon
    • AMC
    • Astrarium Games
    • Bento Box georiga
    • CBSVFX
    • CNN georiga
    • Deep Voodoo
    • Disney
    • Dreamworks
    • Framestore
    • Halon Entertainment
    • Hero Post georiga
    • Innovation Workshop georiga
    • JangaFX
    • Karptoons
    • Lakshya Digital
    • Logan TV
    • Mass Virtual
    • MPC
    • Napster
    • NBC Universal
    • Playfight
    • Refuge VFX
    • Requiem VFX georiga
    • Silver Comet georiga
    • Skydance
    • Sony
    • Sozo Bear Films georiga
    • Splice georiga
    • Taylor Hasting LLC. georiga
    • Imaginarium Studios
    • The Mill
    • Timber + Frame
    • Undertone FX georiga
    • Weta FX
    • Zenimax Online
    • ZeroVFX
    • Zoetrope
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    Benefits

    Access to benefits varies widely across employment types and roles. These charts show how many respondents receive health insurance, retirement plans, and paid time off, key indicators of workplace stability and quality of life.

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    Employment Type

    Artists in Georgia work under a range of arrangements, from full-time staff positions to short-term contracts and freelance work. This distribution helps illustrate how employment structures shape the overall experience of working in the state’s digital arts industries.

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    Departments

    3D Generalist
    Avg Age 41
    Avg Employment Type Full-Time Staff
    Avg Years of Experience 14
    Total Responses 12

    Additional Compensation

    Less than 5 respondents answered with bonuses(ranging from $8,000 to $20,000), as well as stock options

    Half of the respondents reported their wage as salary, which has been converted to an hourly rate for easier comparison, while the other half provided their wage in hourly terms.

    overall min max avg
    Hourly $25.00 $96.15 $60.99
    Salary $52,000 $200,000 $124,224
    mid min max avg
    Hourly $25.00 $65.00 $49.23
    Salary $52,000 $135,200 $78,800

    Avg Years in Current Role: 3

    senior min max avg
    Hourly $48.08 $65.00 $57.22
    Salary $100,000 $135,200 $119,008

    Avg Years in Current Role: 3

    lead min max avg
    Hourly $67.31 $96.15 $74.52
    Salary $140,000 $200,000 $155,000

    Avg Years in Current Role: 8

    Animation
    Avg Age 41
    Avg Employment Type Full-Time Staff
    Avg Years of Experience 18
    Total Responses 11

    Additional Compensation

    Less than 2 respondents answered with bonuses, as well as stock options

    Only a small percentage reported their wage as salary, which has been converted to an hourly rate for easier comparison.

    overall min max avg
    Hourly $26.00 $66.00 $50.05
    mid min max avg
    Hourly $26.00 $48.00 $37.00

    Avg Years in Current Role: 3

    senior min max avg
    Hourly $32.25 $66.00 $53.43

    Avg Years in Current Role: 5

    lead min max avg
    Hourly $37.50 $65.00 $52.35

    Avg Years in Current Role: 4

    Compositing
    Avg Age 38
    Avg Employment Type See Chart Below
    Avg Years of Experience 13
    Total Responses 44

    Additional Compensation

    Less than 3 respondents answered with bonuses

    The majority of respondents provided their wage in hourly terms, while the remaining responses have been converted to hourly rates for easier comparison.

    overall min max avg
    Hourly $22.60 $130.00 $57.29
    junior min max avg
    Hourly $24.04 $100.00 $47.61

    Avg Years in Current Role: 2

    mid min max avg
    Hourly $25.00 $87.50 $52.32

    Avg Years in Current Role: 8

    senior min max avg
    Hourly $40.00 $75.00 $57.85

    Avg Years in Current Role: 10

    lead min max avg
    Hourly $22.60 $130.00 $63.79

    Avg Years in Current Role: 7

    Layout/Previs
    Avg Age 21
    Avg Employment Type Seeking Employment
    Avg Years of Experience 6
    Total Responses 5

    Additional Compensation

    Less than 2 respondents answered with stock options

    Due to a low number of responses, the minimum, maximum, and average(s) for rank could not be calculated.

    overall min max avg
    Hourly $25.00 $50.00 $39.20

    Avg Years in Current Role: 5

    On-Set VFX
    Avg Age 42
    Avg Employment Type Freelance/Contract (1099)
    Avg Years of Experience 13
    Total Responses 13

    Additional Compensation

    Less than 2 respondents answered with kit rental

    Most respondents reported their wages on a daily or weekly basis, so these have been converted to daily rates for easier comparison. Some ranks could not be calculated due to lack of data.

    overall min max avg
    Daily $260 $1,200 $827
    Weekly $1,300 $6,000 $4,134
    senior min max avg
    Daily $560 $1,200 $913
    Weekly $2,800 $6,000 $4,567

    Avg Years in Current Role: 7

    lead min max avg
    Daily $276 $1,200 $833
    Weekly $1,385 $6,000 $4,165

    Avg Years in Current Role: 5

    Producer/Production Manager
    Avg Age 44
    Avg Employment Type Full-Time Staff
    Avg Years of Experience 16
    Total Responses 5

    Additional Compensation

    None

    A small number of respondents reported weekly wages, while most provided a salary. All wages were converted to salaries for consistency. Due to limited responses, min, max, and averages by rank could not be calculated.

    overall min max avg
    Salary $75,000 $208,000 $129,600

    Senior Management — Executive Leadership
    Avg Age 52
    Avg Employment Type Full-Time Staff
    Avg Years of Experience 26
    Total Responses 8

    Additional Compensation

    Majority of respondents reported 20% bonus as well as stock options

    The majority of respondents reported their wages as a salary, so other responses have been converted for consistency. Additionally, due to the low number of responses, the minimum, maximum, and averages for rank were not calculated.

    overall min max avg
    Salary $100,000 $340,000 $185,438

    Additional Departments Not Covered
    Some departments had too few responses to produce meaningful statistics. While not included in the main dataset, these roles remain an important part of the broader creative ecosystem in Georgia.

    • Concept Art/Art Department
    • Editorial / I/O / Data Wrangling
    • Environment/Matte Painting
    • FX/Houdini Artist
    • Lighting/Lookdev
    • Pipeline TD/Developer
    • Production Coordinator
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    Additional Charts and Statistics

    Beyond departmental data, these charts explore how experience and career rank relate to pay and representation. Together, they help visualize long-term growth patterns and the pathways artists take as they progress through the industry.

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    Conclusion

    A sincere thank you to every person who took the time to participate in this survey. The past year has tested Georgia’s creative entertainment communities, with lingering effects from strikes, the threat of AI, and the movement of work internationally adding to an already uncertain landscape. These results aim to provide clarity amid that uncertainty, helping artists understand where they stand within the state’s creative workforce and empowering them to make informed choices about their careers.

    Looking ahead, there’s room to better capture the full scope of Georgia’s industry. Greater focus on 2D animation roles would recognize the artists whose pipelines and pay structures differ from those in 3D or VFX, while refining how on-set VFX positions (such as supervisors, data wranglers, and production assistants) are accurately represented alongside vendor-based teams. With Georgia’s strengthened tax incentives, there is hope that continued collaboration and shared insight will lead to a stronger, more sustainable creative community for years to come.

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